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| author | Ray <[email protected]> | 2023-12-03 20:08:48 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2023-12-03 20:08:48 +0100 |
| commit | d0a783e362a7756f79af4d19bc0d4df78397e6fd (patch) | |
| tree | ece5a165ecdb2bd222bdd56dcaf655d60ec36c74 /src | |
| parent | 5aa84a34ea9e39528e830baea230f8efd9dc8883 (diff) | |
| download | raylib-d0a783e362a7756f79af4d19bc0d4df78397e6fd.tar.gz raylib-d0a783e362a7756f79af4d19bc0d4df78397e6fd.zip | |
Revert "Fix Windows Hardcoding (#3600)"
This reverts commit 4ae2af0bccc2792e0f380152b8638bfa384595c6.
Diffstat (limited to 'src')
| -rw-r--r-- | src/platforms/rcore_desktop_sdl.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/platforms/rcore_desktop_sdl.c b/src/platforms/rcore_desktop_sdl.c index 7c27c611..a274f25d 100644 --- a/src/platforms/rcore_desktop_sdl.c +++ b/src/platforms/rcore_desktop_sdl.c @@ -48,13 +48,13 @@ * **********************************************************************************************/ -#include "SDL2/SDL.h" // SDL base library (window/rendered, input, timing... functionality) +#include "SDL.h" // SDL base library (window/rendered, input, timing... functionality) #if defined(GRAPHICS_API_OPENGL_ES2) // It seems it does not need to be included to work //#include "SDL_opengles2.h" #else - #include "SDL2/SDL_opengl.h" // SDL OpenGL functionality (if required, instead of internal renderer) + #include "SDL_opengl.h" // SDL OpenGL functionality (if required, instead of internal renderer) #endif //---------------------------------------------------------------------------------- |
