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| author | Murlocohol <[email protected]> | 2023-10-10 02:59:09 -0400 |
|---|---|---|
| committer | GitHub <[email protected]> | 2023-10-10 08:59:09 +0200 |
| commit | f0d949f931e286773aa0d0b87af4f58214ef611b (patch) | |
| tree | 927414f32493838d85bd982728017cfb40c3f700 /src | |
| parent | 0d8a6cfbfa474be123cedff6a4faddfe5443fcec (diff) | |
| download | raylib-f0d949f931e286773aa0d0b87af4f58214ef611b.tar.gz raylib-f0d949f931e286773aa0d0b87af4f58214ef611b.zip | |
Hotfix for Vector2LineAngle(), should probably be reviewed along with the rest of raylib angle functions to determine what coordinate system we want. (#3394)
Diffstat (limited to 'src')
| -rw-r--r-- | src/raymath.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/raymath.h b/src/raymath.h index db04c51e..b01b0b22 100644 --- a/src/raymath.h +++ b/src/raymath.h @@ -323,6 +323,8 @@ RMAPI float Vector2Angle(Vector2 v1, Vector2 v2) float dot = v1.x*v2.x + v1.y*v2.y; float det = v1.x*v2.y - v1.y*v2.x; + + // TODO(10/9/2023): Currently angles move clockwise, determine if this is wanted behavior result = -atan2f(det, dot); return result; @@ -335,7 +337,8 @@ RMAPI float Vector2LineAngle(Vector2 start, Vector2 end) { float result = 0.0f; - result = atan2f(end.y - start.y, end.x - start.x); + // TODO(10/9/2023): Currently angles move clockwise, determine if this is wanted behavior + result = -atan2f(end.y - start.y, end.x - start.x); return result; } |
