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-rw-r--r--src/platforms/rcore_android.c16
-rw-r--r--src/platforms/rcore_desktop_rgfw.c6
-rw-r--r--src/platforms/rcore_desktop_sdl.c59
-rw-r--r--src/platforms/rcore_drm.c8
-rw-r--r--src/platforms/rcore_web.c6
-rw-r--r--src/raylib.h2
-rw-r--r--src/raymath.h22
-rw-r--r--src/rcamera.h4
-rw-r--r--src/rlgl.h2
-rw-r--r--src/rshapes.c16
-rw-r--r--src/rtextures.c14
11 files changed, 77 insertions, 78 deletions
diff --git a/src/platforms/rcore_android.c b/src/platforms/rcore_android.c
index dc8724d8..8fc51d0e 100644
--- a/src/platforms/rcore_android.c
+++ b/src/platforms/rcore_android.c
@@ -81,7 +81,7 @@ static PlatformData platform = { 0 }; // Platform specific data
// Local Variables Definition
//----------------------------------------------------------------------------------
#define KEYCODE_MAP_SIZE 162
-static const KeyboardKey KeycodeMap[KEYCODE_MAP_SIZE] = {
+static const KeyboardKey mapKeycode[KEYCODE_MAP_SIZE] = {
KEY_NULL, // AKEYCODE_UNKNOWN
0, // AKEYCODE_SOFT_LEFT
0, // AKEYCODE_SOFT_RIGHT
@@ -1133,9 +1133,9 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
CORE.Input.Gamepad.axisState[0][GAMEPAD_AXIS_RIGHT_Y] = AMotionEvent_getAxisValue(
event, AMOTION_EVENT_AXIS_RZ, 0);
CORE.Input.Gamepad.axisState[0][GAMEPAD_AXIS_LEFT_TRIGGER] = AMotionEvent_getAxisValue(
- event, AMOTION_EVENT_AXIS_BRAKE, 0) * 2.0f - 1.0f;
+ event, AMOTION_EVENT_AXIS_BRAKE, 0)*2.0f - 1.0f;
CORE.Input.Gamepad.axisState[0][GAMEPAD_AXIS_RIGHT_TRIGGER] = AMotionEvent_getAxisValue(
- event, AMOTION_EVENT_AXIS_GAS, 0) * 2.0f - 1.0f;
+ event, AMOTION_EVENT_AXIS_GAS, 0)*2.0f - 1.0f;
// dpad is reported as an axis on android
float dpadX = AMotionEvent_getAxisValue(event, AMOTION_EVENT_AXIS_HAT_X, 0);
@@ -1201,7 +1201,7 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
return 1; // Handled gamepad button
}
- KeyboardKey key = (keycode > 0 && keycode < KEYCODE_MAP_SIZE) ? KeycodeMap[keycode] : KEY_NULL;
+ KeyboardKey key = (keycode > 0 && keycode < KEYCODE_MAP_SIZE)? mapKeycode[keycode] : KEY_NULL;
if (key != KEY_NULL)
{
// Save current key and its state
@@ -1252,10 +1252,10 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
CORE.Input.Touch.position[i] = (Vector2){ AMotionEvent_getX(event, i), AMotionEvent_getY(event, i) };
// Normalize CORE.Input.Touch.position[i] for CORE.Window.screen.width and CORE.Window.screen.height
- float widthRatio = (float)(CORE.Window.screen.width + CORE.Window.renderOffset.x) / (float)CORE.Window.display.width;
- float heightRatio = (float)(CORE.Window.screen.height + CORE.Window.renderOffset.y) / (float)CORE.Window.display.height;
- CORE.Input.Touch.position[i].x = CORE.Input.Touch.position[i].x * widthRatio - (float)CORE.Window.renderOffset.x / 2;
- CORE.Input.Touch.position[i].y = CORE.Input.Touch.position[i].y * heightRatio - (float)CORE.Window.renderOffset.y / 2;
+ float widthRatio = (float)(CORE.Window.screen.width + CORE.Window.renderOffset.x)/(float)CORE.Window.display.width;
+ float heightRatio = (float)(CORE.Window.screen.height + CORE.Window.renderOffset.y)/(float)CORE.Window.display.height;
+ CORE.Input.Touch.position[i].x = CORE.Input.Touch.position[i].x*widthRatio - (float)CORE.Window.renderOffset.x/2;
+ CORE.Input.Touch.position[i].y = CORE.Input.Touch.position[i].y*heightRatio - (float)CORE.Window.renderOffset.y/2;
}
int32_t action = AMotionEvent_getAction(event);
diff --git a/src/platforms/rcore_desktop_rgfw.c b/src/platforms/rcore_desktop_rgfw.c
index dbbbe10c..d53237fc 100644
--- a/src/platforms/rcore_desktop_rgfw.c
+++ b/src/platforms/rcore_desktop_rgfw.c
@@ -1097,16 +1097,16 @@ void PollInputEvents(void)
}
#ifdef __linux__
- float value = (event->axis[i].x + event->axis[i].y) / (float) 32767;
+ float value = (event->axis[i].x + event->axis[i].y)/(float)32767;
#else
- float value = (event->axis[i].x + -event->axis[i].y) / (float) 32767;
+ float value = (event->axis[i].x + -event->axis[i].y)/(float)32767;
#endif
CORE.Input.Gamepad.axisState[event->joystick][axis] = value;
// Register button state for triggers in addition to their axes
if ((axis == GAMEPAD_AXIS_LEFT_TRIGGER) || (axis == GAMEPAD_AXIS_RIGHT_TRIGGER))
{
- int button = (axis == GAMEPAD_AXIS_LEFT_TRIGGER) ? GAMEPAD_BUTTON_LEFT_TRIGGER_2 : GAMEPAD_BUTTON_RIGHT_TRIGGER_2;
+ int button = (axis == GAMEPAD_AXIS_LEFT_TRIGGER)? GAMEPAD_BUTTON_LEFT_TRIGGER_2 : GAMEPAD_BUTTON_RIGHT_TRIGGER_2;
int pressed = (value > 0.1f);
CORE.Input.Gamepad.currentButtonState[event->joystick][button] = pressed;
if (pressed) CORE.Input.Gamepad.lastButtonPressed = button;
diff --git a/src/platforms/rcore_desktop_sdl.c b/src/platforms/rcore_desktop_sdl.c
index 8a0fea81..d9637f70 100644
--- a/src/platforms/rcore_desktop_sdl.c
+++ b/src/platforms/rcore_desktop_sdl.c
@@ -80,7 +80,7 @@ static PlatformData platform = { 0 }; // Platform specific data
// Local Variables Definition
//----------------------------------------------------------------------------------
#define SCANCODE_MAPPED_NUM 232
-static const KeyboardKey ScancodeToKey[SCANCODE_MAPPED_NUM] = {
+static const KeyboardKey mapScancodeToKey[SCANCODE_MAPPED_NUM] = {
KEY_NULL, // SDL_SCANCODE_UNKNOWN
0,
0,
@@ -476,9 +476,9 @@ void ClearWindowState(unsigned int flags)
// Set icon for window
void SetWindowIcon(Image image)
{
- SDL_Surface* iconSurface = NULL;
+ SDL_Surface *iconSurface = NULL;
- Uint32 rmask, gmask, bmask, amask;
+ unsigned int rmask = 0, gmask = 0, bmask = 0, amask = 0;
int depth = 0; // Depth in bits
int pitch = 0; // Pixel spacing (pitch) in bytes
@@ -492,72 +492,67 @@ void SetWindowIcon(Image image)
case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA:
rmask = 0xFF, gmask = 0xFF00;
bmask = 0, amask = 0;
- depth = 16, pitch = image.width * 2;
+ depth = 16, pitch = image.width*2;
break;
case PIXELFORMAT_UNCOMPRESSED_R5G6B5:
rmask = 0xF800, gmask = 0x07E0;
bmask = 0x001F, amask = 0;
- depth = 16, pitch = image.width * 2;
+ depth = 16, pitch = image.width*2;
break;
case PIXELFORMAT_UNCOMPRESSED_R8G8B8: // Uses BGR for 24-bit
rmask = 0x0000FF, gmask = 0x00FF00;
bmask = 0xFF0000, amask = 0;
- depth = 24, pitch = image.width * 3;
+ depth = 24, pitch = image.width*3;
break;
case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1:
rmask = 0xF800, gmask = 0x07C0;
bmask = 0x003E, amask = 0x0001;
- depth = 16, pitch = image.width * 2;
+ depth = 16, pitch = image.width*2;
break;
case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4:
rmask = 0xF000, gmask = 0x0F00;
bmask = 0x00F0, amask = 0x000F;
- depth = 16, pitch = image.width * 2;
+ depth = 16, pitch = image.width*2;
break;
case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8:
rmask = 0xFF000000, gmask = 0x00FF0000;
bmask = 0x0000FF00, amask = 0x000000FF;
- depth = 32, pitch = image.width * 4;
+ depth = 32, pitch = image.width*4;
break;
case PIXELFORMAT_UNCOMPRESSED_R32:
rmask = 0xFFFFFFFF, gmask = 0;
bmask = 0, amask = 0;
- depth = 32, pitch = image.width * 4;
+ depth = 32, pitch = image.width*4;
break;
case PIXELFORMAT_UNCOMPRESSED_R32G32B32:
rmask = 0xFFFFFFFF, gmask = 0xFFFFFFFF;
bmask = 0xFFFFFFFF, amask = 0;
- depth = 96, pitch = image.width * 12;
+ depth = 96, pitch = image.width*12;
break;
case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32:
rmask = 0xFFFFFFFF, gmask = 0xFFFFFFFF;
bmask = 0xFFFFFFFF, amask = 0xFFFFFFFF;
- depth = 128, pitch = image.width * 16;
+ depth = 128, pitch = image.width*16;
break;
case PIXELFORMAT_UNCOMPRESSED_R16:
rmask = 0xFFFF, gmask = 0;
bmask = 0, amask = 0;
- depth = 16, pitch = image.width * 2;
+ depth = 16, pitch = image.width*2;
break;
case PIXELFORMAT_UNCOMPRESSED_R16G16B16:
rmask = 0xFFFF, gmask = 0xFFFF;
bmask = 0xFFFF, amask = 0;
- depth = 48, pitch = image.width * 6;
+ depth = 48, pitch = image.width*6;
break;
case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16:
rmask = 0xFFFF, gmask = 0xFFFF;
bmask = 0xFFFF, amask = 0xFFFF;
- depth = 64, pitch = image.width * 8;
+ depth = 64, pitch = image.width*8;
break;
- default:
- // Compressed formats are not supported
- return;
+ default: return; // Compressed formats are not supported
}
- iconSurface = SDL_CreateRGBSurfaceFrom(
- image.data, image.width, image.height, depth, pitch,
- rmask, gmask, bmask, amask
- );
+ iconSurface = SDL_CreateRGBSurfaceFrom( image.data, image.width, image.height, depth, pitch, rmask, gmask, bmask, amask );
if (iconSurface)
{
@@ -599,7 +594,7 @@ void SetWindowMonitor(int monitor)
// 1. SDL started supporting moving exclusive fullscreen windows between displays on SDL3,
// see commit https://github.com/libsdl-org/SDL/commit/3f5ef7dd422057edbcf3e736107e34be4b75d9ba
// 2. A workaround for SDL2 is leaving fullscreen, moving the window, then entering full screen again.
- const bool wasFullscreen = ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) ? true : false;
+ const bool wasFullscreen = ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0)? true : false;
const int screenWidth = CORE.Window.screen.width;
const int screenHeight = CORE.Window.screen.height;
@@ -941,11 +936,11 @@ int SetGamepadMappings(const char *mappings)
// Set gamepad vibration
void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor)
{
- //Limit input values to between 0.0f and 1.0f
- leftMotor = (0.0f > leftMotor) ? 0.0f : leftMotor;
- rightMotor = (0.0f > rightMotor) ? 0.0f : rightMotor;
- leftMotor = (1.0f < leftMotor) ? 1.0f : leftMotor;
- rightMotor = (1.0f < rightMotor) ? 1.0f : rightMotor;
+ // Limit input values to between 0.0f and 1.0f
+ leftMotor = (0.0f > leftMotor)? 0.0f : leftMotor;
+ rightMotor = (0.0f > rightMotor)? 0.0f : rightMotor;
+ leftMotor = (1.0f < leftMotor)? 1.0f : leftMotor;
+ rightMotor = (1.0f < rightMotor)? 1.0f : rightMotor;
if (IsGamepadAvailable(gamepad))
{
@@ -1365,13 +1360,13 @@ void PollInputEvents(void)
if (axis >= 0)
{
// SDL axis value range is -32768 to 32767, we normalize it to RayLib's -1.0 to 1.0f range
- float value = event.jaxis.value / (float) 32767;
+ float value = event.jaxis.value/(float)32767;
CORE.Input.Gamepad.axisState[event.jaxis.which][axis] = value;
// Register button state for triggers in addition to their axes
if ((axis == GAMEPAD_AXIS_LEFT_TRIGGER) || (axis == GAMEPAD_AXIS_RIGHT_TRIGGER))
{
- int button = (axis == GAMEPAD_AXIS_LEFT_TRIGGER) ? GAMEPAD_BUTTON_LEFT_TRIGGER_2 : GAMEPAD_BUTTON_RIGHT_TRIGGER_2;
+ int button = (axis == GAMEPAD_AXIS_LEFT_TRIGGER)? GAMEPAD_BUTTON_LEFT_TRIGGER_2 : GAMEPAD_BUTTON_RIGHT_TRIGGER_2;
int pressed = (value > 0.1f);
CORE.Input.Gamepad.currentButtonState[event.jaxis.which][button] = pressed;
if (pressed) CORE.Input.Gamepad.lastButtonPressed = button;
@@ -1554,6 +1549,7 @@ int InitPlatform(void)
for (int i = 0; (i < SDL_NumJoysticks()) && (i < MAX_GAMEPADS); i++)
{
platform.gamepad[i] = SDL_JoystickOpen(i);
+
if (platform.gamepad[i])
{
CORE.Input.Gamepad.ready[i] = true;
@@ -1608,8 +1604,9 @@ static KeyboardKey ConvertScancodeToKey(SDL_Scancode sdlScancode)
{
if (sdlScancode >= 0 && sdlScancode < SCANCODE_MAPPED_NUM)
{
- return ScancodeToKey[sdlScancode];
+ return mapScancodeToKey[sdlScancode];
}
+
return KEY_NULL; // No equivalent key in Raylib
}
// EOF
diff --git a/src/platforms/rcore_drm.c b/src/platforms/rcore_drm.c
index 17a8e4d0..f888d0e4 100644
--- a/src/platforms/rcore_drm.c
+++ b/src/platforms/rcore_drm.c
@@ -1028,7 +1028,7 @@ int InitPlatform(void)
// If graphic device is no properly initialized, we end program
if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; }
- else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor()) / 2 - CORE.Window.screen.width / 2, GetMonitorHeight(GetCurrentMonitor()) / 2 - CORE.Window.screen.height / 2);
+ else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor())/2 - CORE.Window.screen.width/2, GetMonitorHeight(GetCurrentMonitor())/2 - CORE.Window.screen.height/2);
// Set some default window flags
CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; // false
@@ -1614,7 +1614,7 @@ static void PollKeyboardEvents(void)
}
}
- TRACELOG(LOG_DEBUG, "INPUT: KEY_%s Keycode(linux): %4i KeyCode(raylib): %4i", (event.value == 0) ? "UP " : "DOWN", event.code, keycode);
+ TRACELOG(LOG_DEBUG, "INPUT: KEY_%s Keycode(linux): %4i KeyCode(raylib): %4i", (event.value == 0)? "UP " : "DOWN", event.code, keycode);
}
}
}
@@ -1641,7 +1641,7 @@ static void PollGamepadEvents(void)
{
short keycodeRaylib = linuxToRaylibMap[event.code];
- TRACELOG(LOG_DEBUG, "INPUT: Gamepad %2i: KEY_%s Keycode(linux): %4i Keycode(raylib): %4i", i, (event.value == 0) ? "UP " : "DOWN", event.code, keycodeRaylib);
+ TRACELOG(LOG_DEBUG, "INPUT: Gamepad %2i: KEY_%s Keycode(linux): %4i Keycode(raylib): %4i", i, (event.value == 0)? "UP" : "DOWN", event.code, keycodeRaylib);
if ((keycodeRaylib != 0) && (keycodeRaylib < MAX_GAMEPAD_BUTTONS))
{
@@ -1666,7 +1666,7 @@ static void PollGamepadEvents(void)
int range = platform.gamepadAbsAxisRange[i][event.code][1];
// NOTE: Scaling of event.value to get values between -1..1
- CORE.Input.Gamepad.axisState[i][axisRaylib] = (2 * (float)(event.value - min) / range) - 1;
+ CORE.Input.Gamepad.axisState[i][axisRaylib] = (2*(float)(event.value - min)/range) - 1;
}
}
}
diff --git a/src/platforms/rcore_web.c b/src/platforms/rcore_web.c
index afe8adfb..47b8d42d 100644
--- a/src/platforms/rcore_web.c
+++ b/src/platforms/rcore_web.c
@@ -190,7 +190,8 @@ void ToggleFullscreen(void)
if (enterFullscreen)
{
// NOTE: The setTimeouts handle the browser mode change delay
- EM_ASM(
+ EM_ASM
+ (
setTimeout(function()
{
Module.requestFullscreen(false, false);
@@ -298,7 +299,8 @@ void ToggleBorderlessWindowed(void)
{
// NOTE: 1. The setTimeouts handle the browser mode change delay
// 2. The style unset handles the possibility of a width="value%" like on the default shell.html file
- EM_ASM(
+ EM_ASM
+ (
setTimeout(function()
{
Module.requestFullscreen(false, true);
diff --git a/src/raylib.h b/src/raylib.h
index 3f6b61f8..2c7a6a57 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1332,7 +1332,7 @@ RLAPI Image GenImageText(int width, int height, const char *text);
// Image manipulation functions
RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations)
RLAPI Image ImageFromImage(Image image, Rectangle rec); // Create an image from another image piece
-RLAPI Image ImageFromChannel(Image image, int selectedChannel); // Create an image from a selected channel of another image (GRAYSCALE/R16/R32)
+RLAPI Image ImageFromChannel(Image image, int selectedChannel); // Create an image from a selected channel of another image (GRAYSCALE)
RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font)
RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font)
RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
diff --git a/src/raymath.h b/src/raymath.h
index 0a0b0580..0b695193 100644
--- a/src/raymath.h
+++ b/src/raymath.h
@@ -175,7 +175,7 @@ typedef struct float16 {
// Clamp float value
RMAPI float Clamp(float value, float min, float max)
{
- float result = (value < min) ? min : value;
+ float result = (value < min)? min : value;
if (result > max) result = max;
@@ -962,12 +962,12 @@ RMAPI Vector3 Vector3CubicHermite(Vector3 v1, Vector3 tangent1, Vector3 v2, Vect
{
Vector3 result = { 0 };
- float amountPow2 = amount * amount;
- float amountPow3 = amount * amount * amount;
+ float amountPow2 = amount*amount;
+ float amountPow3 = amount*amount*amount;
- result.x = (2 * amountPow3 - 3 * amountPow2 + 1) * v1.x + (amountPow3 - 2 * amountPow2 + amount) * tangent1.x + (-2 * amountPow3 + 3 * amountPow2) * v2.x + (amountPow3 - amountPow2) * tangent2.x;
- result.y = (2 * amountPow3 - 3 * amountPow2 + 1) * v1.y + (amountPow3 - 2 * amountPow2 + amount) * tangent1.y + (-2 * amountPow3 + 3 * amountPow2) * v2.y + (amountPow3 - amountPow2) * tangent2.y;
- result.z = (2 * amountPow3 - 3 * amountPow2 + 1) * v1.z + (amountPow3 - 2 * amountPow2 + amount) * tangent1.z + (-2 * amountPow3 + 3 * amountPow2) * v2.z + (amountPow3 - amountPow2) * tangent2.z;
+ result.x = (2*amountPow3 - 3*amountPow2 + 1)*v1.x + (amountPow3 - 2*amountPow2 + amount)*tangent1.x + (-2*amountPow3 + 3*amountPow2)*v2.x + (amountPow3 - amountPow2)*tangent2.x;
+ result.y = (2*amountPow3 - 3*amountPow2 + 1)*v1.y + (amountPow3 - 2*amountPow2 + amount)*tangent1.y + (-2*amountPow3 + 3*amountPow2)*v2.y + (amountPow3 - amountPow2)*tangent2.y;
+ result.z = (2*amountPow3 - 3*amountPow2 + 1)*v1.z + (amountPow3 - 2*amountPow2 + amount)*tangent1.z + (-2*amountPow3 + 3*amountPow2)*v2.z + (amountPow3 - amountPow2)*tangent2.z;
return result;
}
@@ -2218,11 +2218,11 @@ RMAPI Quaternion QuaternionSlerp(Quaternion q1, Quaternion q2, float amount)
// as described in the GLTF 2.0 specification: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#interpolation-cubic
RMAPI Quaternion QuaternionCubicHermiteSpline(Quaternion q1, Quaternion outTangent1, Quaternion q2, Quaternion inTangent2, float t)
{
- float t2 = t * t;
- float t3 = t2 * t;
- float h00 = 2 * t3 - 3 * t2 + 1;
- float h10 = t3 - 2 * t2 + t;
- float h01 = -2 * t3 + 3 * t2;
+ float t2 = t*t;
+ float t3 = t2*t;
+ float h00 = 2*t3 - 3*t2 + 1;
+ float h10 = t3 - 2*t2 + t;
+ float h01 = -2*t3 + 3*t2;
float h11 = t3 - t2;
Quaternion p0 = QuaternionScale(q1, h00);
diff --git a/src/rcamera.h b/src/rcamera.h
index 9c19556c..d3042d30 100644
--- a/src/rcamera.h
+++ b/src/rcamera.h
@@ -490,8 +490,8 @@ void UpdateCamera(Camera *camera, int mode)
if (IsGamepadAvailable(0))
{
// Gamepad controller support
- CameraYaw(camera, -(GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_X) * 2)*CAMERA_MOUSE_MOVE_SENSITIVITY, rotateAroundTarget);
- CameraPitch(camera, -(GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_Y) * 2)*CAMERA_MOUSE_MOVE_SENSITIVITY, lockView, rotateAroundTarget, rotateUp);
+ CameraYaw(camera, -(GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_X)*2)*CAMERA_MOUSE_MOVE_SENSITIVITY, rotateAroundTarget);
+ CameraPitch(camera, -(GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_Y)*2)*CAMERA_MOUSE_MOVE_SENSITIVITY, lockView, rotateAroundTarget, rotateUp);
if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y) <= -0.25f) CameraMoveForward(camera, CAMERA_MOVE_SPEED, moveInWorldPlane);
if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X) <= -0.25f) CameraMoveRight(camera, -CAMERA_MOVE_SPEED, moveInWorldPlane);
diff --git a/src/rlgl.h b/src/rlgl.h
index 98d43ea5..5ab677d9 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -1560,7 +1560,7 @@ void rlNormal3f(float x, float y, float z)
float length = sqrtf(normalx*normalx + normaly*normaly + normalz*normalz);
if (length != 0.0f)
{
- float ilength = 1.0f / length;
+ float ilength = 1.0f/length;
normalx *= ilength;
normaly *= ilength;
normalz *= ilength;
diff --git a/src/rshapes.c b/src/rshapes.c
index fd6ff7d2..16e80b17 100644
--- a/src/rshapes.c
+++ b/src/rshapes.c
@@ -2235,10 +2235,10 @@ bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, floa
float dx = center2.x - center1.x; // X distance between centers
float dy = center2.y - center1.y; // Y distance between centers
- float distanceSquared = dx * dx + dy * dy; // Distance between centers squared
+ float distanceSquared = dx*dx + dy*dy; // Distance between centers squared
float radiusSum = radius1 + radius2;
- collision = (distanceSquared <= (radiusSum * radiusSum));
+ collision = (distanceSquared <= (radiusSum*radiusSum));
return collision;
}
@@ -2329,17 +2329,17 @@ RLAPI bool CheckCollisionCircleLine(Vector2 center, float radius, Vector2 p1, Ve
return CheckCollisionCircles(p1, 0, center, radius);
}
- float lengthSQ = ((dx * dx) + (dy * dy));
- float dotProduct = (((center.x - p1.x) * (p2.x - p1.x)) + ((center.y - p1.y) * (p2.y - p1.y))) / (lengthSQ);
+ float lengthSQ = ((dx*dx) + (dy*dy));
+ float dotProduct = (((center.x - p1.x)*(p2.x - p1.x)) + ((center.y - p1.y)*(p2.y - p1.y)))/(lengthSQ);
if (dotProduct > 1.0f) dotProduct = 1.0f;
else if (dotProduct < 0.0f) dotProduct = 0.0f;
- float dx2 = (p1.x - (dotProduct * (dx))) - center.x;
- float dy2 = (p1.y - (dotProduct * (dy))) - center.y;
- float distanceSQ = ((dx2 * dx2) + (dy2 * dy2));
+ float dx2 = (p1.x - (dotProduct*(dx))) - center.x;
+ float dy2 = (p1.y - (dotProduct*(dy))) - center.y;
+ float distanceSQ = ((dx2*dx2) + (dy2*dy2));
- return (distanceSQ <= radius * radius);
+ return (distanceSQ <= radius*radius);
}
// Get collision rectangle for two rectangles collision
diff --git a/src/rtextures.c b/src/rtextures.c
index b6d33138..ccfa12ec 100644
--- a/src/rtextures.c
+++ b/src/rtextures.c
@@ -3599,7 +3599,7 @@ void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int en
}
// Calculate fixed-point increment for shorter length
- int decInc = (longLen == 0)? 0 : (shortLen<<16) / longLen;
+ int decInc = (longLen == 0)? 0 : (shortLen << 16)/longLen;
// Draw the line pixel by pixel
if (yLonger)
@@ -3608,7 +3608,7 @@ void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int en
for (int i = 0, j = 0; i != endVal; i += sgnInc, j += decInc)
{
// Calculate pixel position and draw it
- ImageDrawPixel(dst, startPosX + (j>>16), startPosY + i, color);
+ ImageDrawPixel(dst, startPosX + (j >> 16), startPosY + i, color);
}
}
else
@@ -3617,7 +3617,7 @@ void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int en
for (int i = 0, j = 0; i != endVal; i += sgnInc, j += decInc)
{
// Calculate pixel position and draw it
- ImageDrawPixel(dst, startPosX + i, startPosY + (j>>16), color);
+ ImageDrawPixel(dst, startPosX + i, startPosY + (j >> 16), color);
}
}
}
@@ -3815,10 +3815,10 @@ void ImageDrawTriangle(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color col
{
// Calculate the 2D bounding box of the triangle
// Determine the minimum and maximum x and y coordinates of the triangle vertices
- int xMin = (int)((v1.x < v2.x)? ((v1.x < v3.x) ? v1.x : v3.x) : ((v2.x < v3.x) ? v2.x : v3.x));
- int yMin = (int)((v1.y < v2.y)? ((v1.y < v3.y) ? v1.y : v3.y) : ((v2.y < v3.y) ? v2.y : v3.y));
- int xMax = (int)((v1.x > v2.x)? ((v1.x > v3.x) ? v1.x : v3.x) : ((v2.x > v3.x) ? v2.x : v3.x));
- int yMax = (int)((v1.y > v2.y)? ((v1.y > v3.y) ? v1.y : v3.y) : ((v2.y > v3.y) ? v2.y : v3.y));
+ int xMin = (int)((v1.x < v2.x)? ((v1.x < v3.x)? v1.x : v3.x) : ((v2.x < v3.x)? v2.x : v3.x));
+ int yMin = (int)((v1.y < v2.y)? ((v1.y < v3.y)? v1.y : v3.y) : ((v2.y < v3.y)? v2.y : v3.y));
+ int xMax = (int)((v1.x > v2.x)? ((v1.x > v3.x)? v1.x : v3.x) : ((v2.x > v3.x)? v2.x : v3.x));
+ int yMax = (int)((v1.y > v2.y)? ((v1.y > v3.y)? v1.y : v3.y) : ((v2.y > v3.y)? v2.y : v3.y));
// Clamp the bounding box to the image dimensions
if (xMin < 0) xMin = 0;