diff options
Diffstat (limited to 'src/platforms/rcore_drm.c')
| -rw-r--r-- | src/platforms/rcore_drm.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/platforms/rcore_drm.c b/src/platforms/rcore_drm.c index 17a8e4d0..f888d0e4 100644 --- a/src/platforms/rcore_drm.c +++ b/src/platforms/rcore_drm.c @@ -1028,7 +1028,7 @@ int InitPlatform(void) // If graphic device is no properly initialized, we end program if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; } - else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor()) / 2 - CORE.Window.screen.width / 2, GetMonitorHeight(GetCurrentMonitor()) / 2 - CORE.Window.screen.height / 2); + else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor())/2 - CORE.Window.screen.width/2, GetMonitorHeight(GetCurrentMonitor())/2 - CORE.Window.screen.height/2); // Set some default window flags CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; // false @@ -1614,7 +1614,7 @@ static void PollKeyboardEvents(void) } } - TRACELOG(LOG_DEBUG, "INPUT: KEY_%s Keycode(linux): %4i KeyCode(raylib): %4i", (event.value == 0) ? "UP " : "DOWN", event.code, keycode); + TRACELOG(LOG_DEBUG, "INPUT: KEY_%s Keycode(linux): %4i KeyCode(raylib): %4i", (event.value == 0)? "UP " : "DOWN", event.code, keycode); } } } @@ -1641,7 +1641,7 @@ static void PollGamepadEvents(void) { short keycodeRaylib = linuxToRaylibMap[event.code]; - TRACELOG(LOG_DEBUG, "INPUT: Gamepad %2i: KEY_%s Keycode(linux): %4i Keycode(raylib): %4i", i, (event.value == 0) ? "UP " : "DOWN", event.code, keycodeRaylib); + TRACELOG(LOG_DEBUG, "INPUT: Gamepad %2i: KEY_%s Keycode(linux): %4i Keycode(raylib): %4i", i, (event.value == 0)? "UP" : "DOWN", event.code, keycodeRaylib); if ((keycodeRaylib != 0) && (keycodeRaylib < MAX_GAMEPAD_BUTTONS)) { @@ -1666,7 +1666,7 @@ static void PollGamepadEvents(void) int range = platform.gamepadAbsAxisRange[i][event.code][1]; // NOTE: Scaling of event.value to get values between -1..1 - CORE.Input.Gamepad.axisState[i][axisRaylib] = (2 * (float)(event.value - min) / range) - 1; + CORE.Input.Gamepad.axisState[i][axisRaylib] = (2*(float)(event.value - min)/range) - 1; } } } |
