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Diffstat (limited to 'src/platforms/rcore_drm.c')
-rw-r--r--src/platforms/rcore_drm.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/platforms/rcore_drm.c b/src/platforms/rcore_drm.c
index 17a8e4d0..f888d0e4 100644
--- a/src/platforms/rcore_drm.c
+++ b/src/platforms/rcore_drm.c
@@ -1028,7 +1028,7 @@ int InitPlatform(void)
// If graphic device is no properly initialized, we end program
if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; }
- else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor()) / 2 - CORE.Window.screen.width / 2, GetMonitorHeight(GetCurrentMonitor()) / 2 - CORE.Window.screen.height / 2);
+ else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor())/2 - CORE.Window.screen.width/2, GetMonitorHeight(GetCurrentMonitor())/2 - CORE.Window.screen.height/2);
// Set some default window flags
CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; // false
@@ -1614,7 +1614,7 @@ static void PollKeyboardEvents(void)
}
}
- TRACELOG(LOG_DEBUG, "INPUT: KEY_%s Keycode(linux): %4i KeyCode(raylib): %4i", (event.value == 0) ? "UP " : "DOWN", event.code, keycode);
+ TRACELOG(LOG_DEBUG, "INPUT: KEY_%s Keycode(linux): %4i KeyCode(raylib): %4i", (event.value == 0)? "UP " : "DOWN", event.code, keycode);
}
}
}
@@ -1641,7 +1641,7 @@ static void PollGamepadEvents(void)
{
short keycodeRaylib = linuxToRaylibMap[event.code];
- TRACELOG(LOG_DEBUG, "INPUT: Gamepad %2i: KEY_%s Keycode(linux): %4i Keycode(raylib): %4i", i, (event.value == 0) ? "UP " : "DOWN", event.code, keycodeRaylib);
+ TRACELOG(LOG_DEBUG, "INPUT: Gamepad %2i: KEY_%s Keycode(linux): %4i Keycode(raylib): %4i", i, (event.value == 0)? "UP" : "DOWN", event.code, keycodeRaylib);
if ((keycodeRaylib != 0) && (keycodeRaylib < MAX_GAMEPAD_BUTTONS))
{
@@ -1666,7 +1666,7 @@ static void PollGamepadEvents(void)
int range = platform.gamepadAbsAxisRange[i][event.code][1];
// NOTE: Scaling of event.value to get values between -1..1
- CORE.Input.Gamepad.axisState[i][axisRaylib] = (2 * (float)(event.value - min) / range) - 1;
+ CORE.Input.Gamepad.axisState[i][axisRaylib] = (2*(float)(event.value - min)/range) - 1;
}
}
}