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-rw-r--r--examples/models/resources/shaders/glsl330/brdf.fs13
-rw-r--r--examples/models/resources/shaders/glsl330/brdf.vs8
-rw-r--r--examples/models/resources/shaders/glsl330/cubemap.vs8
-rw-r--r--examples/models/resources/shaders/glsl330/irradiance.fs8
-rw-r--r--examples/models/resources/shaders/glsl330/pbr.fs8
-rw-r--r--examples/models/resources/shaders/glsl330/pbr.vs8
-rw-r--r--examples/models/resources/shaders/glsl330/prefilter.fs13
-rw-r--r--examples/models/resources/shaders/glsl330/skybox.fs10
-rw-r--r--examples/models/resources/shaders/glsl330/skybox.vs8
9 files changed, 5 insertions, 79 deletions
diff --git a/examples/models/resources/shaders/glsl330/brdf.fs b/examples/models/resources/shaders/glsl330/brdf.fs
index f2774f81..5f44bfe5 100644
--- a/examples/models/resources/shaders/glsl330/brdf.fs
+++ b/examples/models/resources/shaders/glsl330/brdf.fs
@@ -1,16 +1,5 @@
-/*******************************************************************************************
-*
-* BRDF LUT Generation - Bidirectional reflectance distribution function fragment shader
-*
-* REF: https://github.com/HectorMF/BRDFGenerator
-*
-* Copyright (c) 2017 Victor Fisac
-*
-**********************************************************************************************/
-
#version 330
-
// Input vertex attributes (from vertex shader)
in vec2 fragTexCoord;
@@ -86,6 +75,8 @@ float GeometrySmith(vec3 N, vec3 V, vec3 L, float roughness)
return ggx1*ggx2;
}
+// Bidirectional reflectance distribution function
+// Ref: https://github.com/HectorMF/BRDFGenerator
vec2 IntegrateBRDF(float NdotV, float roughness)
{
float A = 0.0;
diff --git a/examples/models/resources/shaders/glsl330/brdf.vs b/examples/models/resources/shaders/glsl330/brdf.vs
index 06384673..c93cfd0e 100644
--- a/examples/models/resources/shaders/glsl330/brdf.vs
+++ b/examples/models/resources/shaders/glsl330/brdf.vs
@@ -1,11 +1,3 @@
-/*******************************************************************************************
-*
-* rPBR [shader] - Bidirectional reflectance distribution function vertex shader
-*
-* Copyright (c) 2017 Victor Fisac
-*
-**********************************************************************************************/
-
#version 330
// Input vertex attributes
diff --git a/examples/models/resources/shaders/glsl330/cubemap.vs b/examples/models/resources/shaders/glsl330/cubemap.vs
index 5721eaa2..d3565dfd 100644
--- a/examples/models/resources/shaders/glsl330/cubemap.vs
+++ b/examples/models/resources/shaders/glsl330/cubemap.vs
@@ -1,11 +1,3 @@
-/*******************************************************************************************
-*
-* rPBR [shader] - Equirectangular to cubemap vertex shader
-*
-* Copyright (c) 2017 Victor Fisac
-*
-**********************************************************************************************/
-
#version 330
// Input vertex attributes
diff --git a/examples/models/resources/shaders/glsl330/irradiance.fs b/examples/models/resources/shaders/glsl330/irradiance.fs
index 4ef03e05..4b74916d 100644
--- a/examples/models/resources/shaders/glsl330/irradiance.fs
+++ b/examples/models/resources/shaders/glsl330/irradiance.fs
@@ -1,11 +1,3 @@
-/*******************************************************************************************
-*
-* rPBR [shader] - Irradiance cubemap fragment shader
-*
-* Copyright (c) 2017 Victor Fisac
-*
-**********************************************************************************************/
-
#version 330
// Input vertex attributes (from vertex shader)
diff --git a/examples/models/resources/shaders/glsl330/pbr.fs b/examples/models/resources/shaders/glsl330/pbr.fs
index 68bf203a..72779a18 100644
--- a/examples/models/resources/shaders/glsl330/pbr.fs
+++ b/examples/models/resources/shaders/glsl330/pbr.fs
@@ -1,11 +1,3 @@
-/*******************************************************************************************
-*
-* rPBR [shader] - Physically based rendering fragment shader
-*
-* Copyright (c) 2017 Victor Fisac
-*
-**********************************************************************************************/
-
#version 330
#define MAX_REFLECTION_LOD 4.0
diff --git a/examples/models/resources/shaders/glsl330/pbr.vs b/examples/models/resources/shaders/glsl330/pbr.vs
index 045428c6..4729b014 100644
--- a/examples/models/resources/shaders/glsl330/pbr.vs
+++ b/examples/models/resources/shaders/glsl330/pbr.vs
@@ -1,11 +1,3 @@
-/*******************************************************************************************
-*
-* rPBR [shader] - Physically based rendering vertex shader
-*
-* Copyright (c) 2017 Victor Fisac
-*
-**********************************************************************************************/
-
#version 330
// Input vertex attributes
diff --git a/examples/models/resources/shaders/glsl330/prefilter.fs b/examples/models/resources/shaders/glsl330/prefilter.fs
index 82f0f771..3ea694f9 100644
--- a/examples/models/resources/shaders/glsl330/prefilter.fs
+++ b/examples/models/resources/shaders/glsl330/prefilter.fs
@@ -1,14 +1,7 @@
-/*******************************************************************************************
-*
-* rPBR [shader] - Prefiltered environment for reflections fragment shader
-*
-* Copyright (c) 2017 Victor Fisac
-*
-**********************************************************************************************/
-
#version 330
-#define MAX_SAMPLES 1024u
-#define CUBEMAP_RESOLUTION 1024.0
+
+#define MAX_SAMPLES 1024u
+#define CUBEMAP_RESOLUTION 1024.0
// Input vertex attributes (from vertex shader)
in vec3 fragPosition;
diff --git a/examples/models/resources/shaders/glsl330/skybox.fs b/examples/models/resources/shaders/glsl330/skybox.fs
index 800c1c6f..bb96fc3c 100644
--- a/examples/models/resources/shaders/glsl330/skybox.fs
+++ b/examples/models/resources/shaders/glsl330/skybox.fs
@@ -1,13 +1,3 @@
-/*******************************************************************************************
-*
-* rPBR [shader] - Background skybox fragment shader
-*
-* Copyright (c) 2017 Victor Fisac
-*
-* 19-Jun-2020 - modified by Giuseppe Mastrangelo (@peppemas) - VFlip Support
-*
-**********************************************************************************************/
-
#version 330
// Input vertex attributes (from vertex shader)
diff --git a/examples/models/resources/shaders/glsl330/skybox.vs b/examples/models/resources/shaders/glsl330/skybox.vs
index 4fe9a2c3..6279bc49 100644
--- a/examples/models/resources/shaders/glsl330/skybox.vs
+++ b/examples/models/resources/shaders/glsl330/skybox.vs
@@ -1,11 +1,3 @@
-/*******************************************************************************************
-*
-* rPBR [shader] - Background skybox vertex shader
-*
-* Copyright (c) 2017 Victor Fisac
-*
-**********************************************************************************************/
-
#version 330
// Input vertex attributes