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Diffstat (limited to 'examples/core/core_vr_simulator.c')
| -rw-r--r-- | examples/core/core_vr_simulator.c | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/examples/core/core_vr_simulator.c b/examples/core/core_vr_simulator.c new file mode 100644 index 00000000..69e0f849 --- /dev/null +++ b/examples/core/core_vr_simulator.c @@ -0,0 +1,84 @@ +/******************************************************************************************* +* +* raylib [core] example - VR Simulator (Oculus Rift CV1 parameters) +* +* This example has been created using raylib 1.7 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2017 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 1080; + int screenHeight = 600; + + // NOTE: screenWidth/screenHeight should match VR device aspect ratio + + InitWindow(screenWidth, screenHeight, "raylib [core] example - vr simulator"); + + InitVrSimulator(HMD_OCULUS_RIFT_CV1); // Init VR simulator (Oculus Rift CV1 parameters) + + // Define the camera to look into our 3d world + Camera camera; + camera.position = (Vector3){ 5.0f, 2.0f, 5.0f }; // Camera position + camera.target = (Vector3){ 0.0f, 2.0f, 0.0f }; // Camera looking at point + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) + camera.fovy = 60.0f; // Camera field-of-view Y + + Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; + + SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set first person camera mode + + SetTargetFPS(90); // Set our game to run at 90 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + UpdateCamera(&camera); // Update camera (simulator mode) + + if (IsKeyPressed(KEY_SPACE)) ToggleVrMode(); // Toggle VR mode + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + BeginVrDrawing(); + + Begin3dMode(camera); + + DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED); + DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON); + + DrawGrid(40, 1.0f); + + End3dMode(); + + EndVrDrawing(); + + DrawFPS(10, 10); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseVrSimulator(); // Close VR simulator + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
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