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raylib
2.6
UWP
fix_build.zig
master
sdl-gles-fix
A simple and easy-to-use library to enjoy videogames programming
realtradam
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path:
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examples
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core
/
core_vr_simulator.c
Age
Commit message (
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Author
2024-01-02
Update copyright to 2024
Ray
2023-12-13
[rcore] Remove unused vScreenCenter (#3632)
Matthew Oros
2023-09-07
Remove PLATFORM_RPI (#3232)
MichaelFiber
2023-02-14
REVIEWED: Camera redesign PR
Ray
2023-02-14
WIP rcamera redesign vector (#2563)
Crydsch Cube
2023-01-01
Update year to 2023
Ray
2022-08-02
Remove unneeded comment
Ray
2022-07-20
REVIEWED: examples descriptions
Ray
2022-06-21
Added new comment to examples
Ray
2022-04-24
Fix for vr rendering not taking render target size into account (#2424)
Maiko Steeman
2021-06-23
Review BeginTextureMode() usage
Ray
2021-04-22
Remove trail spaces
Ray
2021-04-07
Update core_vr_simulator.c
Ray
2021-04-07
Update core_vr_simulator.c
Ray
2021-04-07
Update core_vr_simulator.c
Ray
2021-04-06
REDESIGNED: Vr stereo mode
Ray
2021-04-06
Reviewed Vr stereo
Ray
2021-04-06
REDESIGNED: Vr stereo rendering
Ray
2021-03-23
[Examples] Warning fixes (pt 1) (#1668)
Jeffery Myers
2021-03-20
BIG CHANGE: REDESIGNED: Vr device simulator #1582
Ray
2021-03-19
WARNING: BREAKING: RENAMED: camera.type to camera.projection
Ray
2020-08-16
RENAMED: FormatText() -> TextFormat()
raysan5
2019-05-29
Define standard examples size
Ray
2019-05-27
Review variables initialization
Ray
2019-05-20
Review ALL examples
Ray
2019-05-16
Implement VR distortion shader for GLSL 100
Ray
2019-04-11
Review VR simulator mechanism
Ray
2018-07-16
Converted rlgl module in header-only
Ray
2018-05-04
Renamed some functions
Ray San
2017-10-20
Update example
Ray
2017-04-05
Working on web examples
Ray
2017-04-05
Improve vr support and simulator
Ray
2017-04-04
Reorganize examples folder
Ray