diff options
Diffstat (limited to 'examples/core_3d_camera_first_person.lua')
| -rw-r--r-- | examples/core_3d_camera_first_person.lua | 84 |
1 files changed, 0 insertions, 84 deletions
diff --git a/examples/core_3d_camera_first_person.lua b/examples/core_3d_camera_first_person.lua deleted file mode 100644 index 22ccdc5c..00000000 --- a/examples/core_3d_camera_first_person.lua +++ /dev/null @@ -1,84 +0,0 @@ --------------------------------------------------------------------------------------------- --- --- raylib [core] example - 3d camera first person --- --- This example has been created using raylib 1.6 (www.raylib.com) --- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) --- --- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) --- --------------------------------------------------------------------------------------------- - -MAX_COLUMNS = 20 - --- Initialization -------------------------------------------------------------------------------------------- -local screenWidth = 800 -local screenHeight = 450 - -InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera first person") - --- Define the camera to look into our 3d world (position, target, up vector) -local camera = Camera(Vector3(4.0, 2.0, 4.0), Vector3(0.0, 1.8, 0.0), Vector3(0.0, 1.0, 0.0), 60.0) - --- Generates some random columns -local heights = {} -local positions = {} -local colors = {} - -for i = 1, MAX_COLUMNS do - heights[i] = GetRandomValue(1, 12) - positions[i] = Vector3(GetRandomValue(-15, 15), heights[i]/2, GetRandomValue(-15, 15)) - colors[i] = Color(GetRandomValue(20, 255), GetRandomValue(10, 55), 30, 255) -end - -local playerPosition = Vector3(4.0, 2.0, 4.0) -- Define player position - -SetCameraMode(camera, CameraMode.FIRST_PERSON) -- Set a first person camera mode - -SetTargetFPS(60) -- Set our game to run at 60 frames-per-second -------------------------------------------------------------------------------------------- - --- Main game loop -while not WindowShouldClose() do -- Detect window close button or ESC key - -- Update - --------------------------------------------------------------------------------------- - camera = UpdateCamera(camera) -- Update camera - --------------------------------------------------------------------------------------- - - -- Draw - --------------------------------------------------------------------------------------- - BeginDrawing() - - ClearBackground(RAYWHITE) - - Begin3dMode(camera) - - DrawPlane(Vector3(0.0, 0.0, 0.0), Vector2(32.0, 32.0), LIGHTGRAY) -- Draw ground - DrawCube(Vector3(-16.0, 2.5, 0.0), 1.0, 5.0, 32.0, BLUE) -- Draw a blue wall - DrawCube(Vector3(16.0, 2.5, 0.0), 1.0, 5.0, 32.0, LIME) -- Draw a green wall - DrawCube(Vector3(0.0, 2.5, 16.0), 32.0, 5.0, 1.0, GOLD) -- Draw a yellow wall - - -- Draw some cubes around - for i = 1, MAX_COLUMNS do - DrawCube(positions[i], 2.0, heights[i], 2.0, colors[i]) - DrawCubeWires(positions[i], 2.0, heights[i], 2.0, MAROON) - end - - End3dMode() - - DrawRectangle( 10, 10, 220, 70, Fade(SKYBLUE, 0.5)) - DrawRectangleLines( 10, 10, 220, 70, BLUE) - - DrawText("First person camera default controls:", 20, 20, 10, BLACK) - DrawText("- Move with keys: W, A, S, D", 40, 40, 10, DARKGRAY) - DrawText("- Mouse move to look around", 40, 60, 10, DARKGRAY) - - EndDrawing() - --------------------------------------------------------------------------------------- -end - --- De-Initialization -------------------------------------------------------------------------------------------- -CloseWindow() -- Close window and OpenGL context --------------------------------------------------------------------------------------------
\ No newline at end of file |
