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-rw-r--r--examples/core_3d_picking.lua8
1 files changed, 3 insertions, 5 deletions
diff --git a/examples/core_3d_picking.lua b/examples/core_3d_picking.lua
index 1adee67c..230f5756 100644
--- a/examples/core_3d_picking.lua
+++ b/examples/core_3d_picking.lua
@@ -30,18 +30,16 @@ local ray = Ray(Vector3(0, 0, 0), Vector3(0, 0, 0)) -- Picking line ray
local collision = false
-SetCameraMode(CameraMode.FREE) -- Set a free camera mode
-SetCameraPosition(camera.position) -- Set internal camera position to match our camera position
-SetCameraFovy(camera.fovy) -- Set internal camera field-of-view Y
+SetCameraMode(camera, CameraMode.FREE) -- Set a free camera mode
-SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
+SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
-------------------------------------------------------------------------------------------
-- Main game loop
while not WindowShouldClose() do -- Detect window close button or ESC key
-- Update
---------------------------------------------------------------------------------------
- camera = UpdateCamera(camera) -- Update internal camera and our camera
+ camera = UpdateCamera(camera) -- Update camera
if (IsMouseButtonPressed(MOUSE.LEFT_BUTTON)) then
-- NOTE: This function is NOT WORKING properly!