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Diffstat (limited to 'examples/network/network_udp_server.c')
-rw-r--r--examples/network/network_udp_server.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/network/network_udp_server.c b/examples/network/network_udp_server.c
index 6eee2dad..5d5c425e 100644
--- a/examples/network/network_udp_server.c
+++ b/examples/network/network_udp_server.c
@@ -46,13 +46,13 @@ int main(void)
char receiveBuffer[512] = { 0 };
// Create the server: getaddrinfo + socket + setsockopt + bind + listen
- serverResult = AllocSocketResult();
+ serverResult = LoadSocketResult();
if (!SocketCreate(&serverConfig, serverResult)) TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d", serverResult->status, serverResult->socket->status);
else if (!SocketBind(&serverConfig, serverResult)) TraceLog(LOG_WARNING, "Failed to bind server: status %d, errno %d", serverResult->status, serverResult->socket->status);
// Create and add sockets to the socket set
- socketSet = AllocSocketSet(1);
+ socketSet = LoadSocketSet(1);
AddSocket(socketSet, serverResult->socket);
SetTargetFPS(60); // Set our game to run at 60 frames-per-second