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| author | Ray <[email protected]> | 2020-02-20 13:46:33 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2020-02-20 13:46:33 +0100 |
| commit | 42dad5df9584e83b22d3eeb6e6f158e7125040fa (patch) | |
| tree | 907278ba26dc41b48682e34123123e9389e0e90d /examples/network/network_udp_server.c | |
| parent | e176a476c0abcdd8d7b1b9e369a2548c11d6e0dd (diff) | |
| download | raylib-42dad5df9584e83b22d3eeb6e6f158e7125040fa.tar.gz raylib-42dad5df9584e83b22d3eeb6e6f158e7125040fa.zip | |
[rnet] Renamed some functions
Diffstat (limited to 'examples/network/network_udp_server.c')
| -rw-r--r-- | examples/network/network_udp_server.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/network/network_udp_server.c b/examples/network/network_udp_server.c index 6eee2dad..5d5c425e 100644 --- a/examples/network/network_udp_server.c +++ b/examples/network/network_udp_server.c @@ -46,13 +46,13 @@ int main(void) char receiveBuffer[512] = { 0 };
// Create the server: getaddrinfo + socket + setsockopt + bind + listen
- serverResult = AllocSocketResult();
+ serverResult = LoadSocketResult();
if (!SocketCreate(&serverConfig, serverResult)) TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d", serverResult->status, serverResult->socket->status);
else if (!SocketBind(&serverConfig, serverResult)) TraceLog(LOG_WARNING, "Failed to bind server: status %d, errno %d", serverResult->status, serverResult->socket->status);
// Create and add sockets to the socket set
- socketSet = AllocSocketSet(1);
+ socketSet = LoadSocketSet(1);
AddSocket(socketSet, serverResult->socket);
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
