diff options
Diffstat (limited to 'examples/shaders/resources')
| -rw-r--r-- | examples/shaders/resources/shaders/glsl100/write_depth.fs | 4 | ||||
| -rw-r--r-- | examples/shaders/resources/shaders/glsl330/write_depth.fs | 6 |
2 files changed, 7 insertions, 3 deletions
diff --git a/examples/shaders/resources/shaders/glsl100/write_depth.fs b/examples/shaders/resources/shaders/glsl100/write_depth.fs index 5167efb8..341c6115 100644 --- a/examples/shaders/resources/shaders/glsl100/write_depth.fs +++ b/examples/shaders/resources/shaders/glsl100/write_depth.fs @@ -7,9 +7,11 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; + void main() { vec4 texelColor = texture2D(texture0, fragTexCoord); + gl_FragColor = texelColor*colDiffuse*fragColor; - gl_FragDepthEXT = 1.0 - gl_FragCoord.z; + gl_FragDepthEXT = 1.0 - gl_FragCoord.z; }
\ No newline at end of file diff --git a/examples/shaders/resources/shaders/glsl330/write_depth.fs b/examples/shaders/resources/shaders/glsl330/write_depth.fs index 36c70fe4..88a4113f 100644 --- a/examples/shaders/resources/shaders/glsl330/write_depth.fs +++ b/examples/shaders/resources/shaders/glsl330/write_depth.fs @@ -5,9 +5,11 @@ in vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; + void main() { vec4 texelColor = texture2D(texture0, fragTexCoord); + gl_FragColor = texelColor*colDiffuse*fragColor; - gl_FragDepth = 1.0 - gl_FragCoord.z; -}
\ No newline at end of file + gl_FragDepth = 1.0 - gl_FragCoord.z; +} |
