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raylib
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fix_build.zig
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sdl-gles-fix
A simple and easy-to-use library to enjoy videogames programming
realtradam
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Author
2024-06-11
Fix fragPosition using wrong matrix in lighting_instancing.vs (#4056)
Karl Zylinski
2024-05-05
Minor formatting tweaks
Ray
2023-12-23
Review formating
Ray
2023-12-19
Add shadowmapping example (#3653)
TheManTheMythTheGameDev
2023-12-15
basic PBR example (#3621)
devdad
2023-11-18
Added glsl 100 and 120 shaders to lightmap example. (#3543)
Jussi Viitala
2023-11-08
REVIEWED: `Makefile.Web`, reorganize and add examples
Ray
2023-11-01
Remove unused structures from lighting fragment shaders (#3497)
Jeffery Myers
2023-10-31
examples/shaders: Add an example for deferred shading (#3496)
Justin
2023-10-29
Fix the Julia set shader example (#3467)
Josh Colclough
2023-10-01
Texture Tiling Example - luis605 (#3353)
Luís Almeida
2023-08-28
Remove e from secondes (#3270)
Ethan Conneely
2023-05-04
REVIEWED: Ligthmap example
Ray
2023-05-04
Lightmap example. (#3043)
Jussi Viitala
2023-03-14
Update write_depth.fs
Ray
2023-02-11
Added raymarch example and thumbnail for write depth (#2919)
BugraAlptekinSari
2023-01-01
REVIEWED: `shaders_write_depth` example
Ray
2023-01-01
[example] Writing into the depth buffer (#2836)
BugraAlptekinSari
2022-11-22
Rename lighting_instanced shader (glsl100) to lighting_instancing (#2805)
gtrxAC
2022-09-19
REVIEWED: Renamed some shaders, fix #2707
Ray
2022-08-29
ADDED: `lighting.fs` for GLSL120 Fix #2651
Ray
2022-07-04
REVIEWED: `DrawMesh()` #2511
Ray
2022-06-21
REVIEWED: example: shaders_mesh_instancing
Ray
2021-10-31
REVIEWED: example: Compute shader Game-of-life
Ray
2021-10-31
Add Conway's Game of Life compute shader example. (#2088)
Astie Teddy
2021-10-19
REVIEWED: models_yaw_pitch_roll
raysan5
2021-10-19
Remove trailing spaces
raysan5
2021-10-17
Reviewed makefile and examples building
raysan5
2021-10-12
REVIEWED: EXAMPLE: shaders_shapes_outline
raysan5
2021-07-18
Add example shaders_shapes_outline.c (#1883)
GoldenThumbs
2021-07-16
Improve assets license information
raysan5
2021-07-16
Update texel_checker.png
raysan5
2021-03-31
ADDED: Support model normal matrix location #1691
raysan5
2021-03-31
REVIEWED: DrawMeshInstanced() matrix computations
raysan5
2021-03-31
RENAMED: example: shaders_mesh_instancing
raysan5
2021-03-17
Create reload.fs
Ray
2021-03-17
REVIEWED: shaders_multi_sample2d
Ray
2021-01-31
out is a keyword in shaders and can't be used as a variable name. (#1558)
Jeffery Myers
2021-01-25
Replace tabs by 4 spaces
raysan5
2020-12-03
Update user name
Ray
2020-11-01
Review contributed examples
Ray
2020-10-29
Support multiple sample2D on batch drawing #1333
Ray
2020-10-29
Updated assets
Ray
2020-09-27
[wip] rlDrawMeshInstanced (#1318)
seanpringle
2020-09-15
Corrected issue with floor() #1377
raysan5
2020-08-16
NEW EXAMPLE: shaders_hot_reloading #1198
raysan5
2020-07-30
Fix color of ambient light (#1330)
Adrie
2020-06-07
Update raysan.png
raysan5
2020-06-02
Review some png images
raysan5
2020-05-28
resources PNG chunks cleaning
raysan5
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