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-rw-r--r--examples/shaders/shaders_basic_lighting.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/shaders/shaders_basic_lighting.c b/examples/shaders/shaders_basic_lighting.c
index c7e43b0c..6ef09e4a 100644
--- a/examples/shaders/shaders_basic_lighting.c
+++ b/examples/shaders/shaders_basic_lighting.c
@@ -146,8 +146,8 @@ int main(void)
// Draw the three models
DrawModel(modelA, Vector3Zero(), 1.0f, WHITE);
- DrawModel(modelB, (Vector3){-1.6,0,0}, 1.0f, WHITE);
- DrawModel(modelC, (Vector3){ 1.6,0,0}, 1.0f, WHITE);
+ DrawModel(modelB, (Vector3){-1.6f,0.0f,0.0f}, 1.0f, WHITE);
+ DrawModel(modelC, (Vector3){ 1.6f,0.0f,0.0f}, 1.0f, WHITE);
// Draw markers to show where the lights are
if (lights[0].enabled) { DrawSphereEx(lights[0].position, 0.2f, 8, 8, WHITE); }