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-rw-r--r--examples/shaders/shaders_raymarching.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/examples/shaders/shaders_raymarching.c b/examples/shaders/shaders_raymarching.c
index d1f9d5f8..79868a2a 100644
--- a/examples/shaders/shaders_raymarching.c
+++ b/examples/shaders/shaders_raymarching.c
@@ -48,7 +48,7 @@ int main()
int resolutionLoc = GetShaderLocation(shader, "resolution");
float resolution[2] = { screenWidth, screenHeight };
- SetShaderValue(shader, resolutionLoc, resolution, 2);
+ SetShaderValue(shader, resolutionLoc, resolution, UNIFORM_VEC2);
float runTime = 0.0f;
@@ -70,11 +70,11 @@ int main()
runTime += deltaTime;
// Set shader required uniform values
- SetShaderValue(shader, viewEyeLoc, cameraPos, 3);
- SetShaderValue(shader, viewCenterLoc, cameraTarget, 3);
- SetShaderValue(shader, viewUpLoc, cameraUp, 3);
- SetShaderValue(shader, deltaTimeLoc, &deltaTime, 1);
- SetShaderValue(shader, runTimeLoc, &runTime, 1);
+ SetShaderValue(shader, viewEyeLoc, cameraPos, UNIFORM_VEC3);
+ SetShaderValue(shader, viewCenterLoc, cameraTarget, UNIFORM_VEC3);
+ SetShaderValue(shader, viewUpLoc, cameraUp, UNIFORM_VEC3);
+ SetShaderValue(shader, deltaTimeLoc, &deltaTime, UNIFORM_FLOAT);
+ SetShaderValue(shader, runTimeLoc, &runTime, UNIFORM_FLOAT);
//----------------------------------------------------------------------------------
// Draw