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raylib
2.6
UWP
fix_build.zig
master
sdl-gles-fix
A simple and easy-to-use library to enjoy videogames programming
realtradam
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path:
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examples
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shaders
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shaders_raymarching.c
Age
Commit message (
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Author
2024-01-02
Update copyright to 2024
Ray
2023-11-01
REVIEWED: Potential code issues reported by CodeQL #3476
Ray
2023-09-07
Remove PLATFORM_RPI (#3232)
MichaelFiber
2023-02-14
REVIEWED: Camera redesign PR
Ray
2023-02-14
WIP rcamera redesign vector (#2563)
Crydsch Cube
2023-01-01
Update year to 2023
Ray
2022-08-02
Remove unneeded comment
Ray
2022-07-20
REVIEWED: examples descriptions
Ray
2022-06-21
Added new comment to examples
Ray
2022-03-22
Update shaders_raymarching.c
Ray
2022-03-22
Minor tweaks `const`
Ray
2021-04-22
Remove trail spaces
Ray
2021-03-14
WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
Ray
2020-08-16
RENAMED: FormatText() -> TextFormat()
raysan5
2020-08-16
Code reorganization on example
raysan5
2020-03-24
Added note on examples not supporting GLSL100
raysan5
2019-10-26
updated RayMarching Demo (#997)
Industrious Nomad
2019-05-20
Review ALL examples
Ray
2019-05-14
Some example tweaks
Ray
2019-01-19
Review window title
raysan5
2019-01-10
WARNING: Redesigned SetShaderValue()
Ray
2018-12-20
Some tweaks
Ray
2018-12-20
new example: shaders_raymarching
Ray