diff options
Diffstat (limited to 'examples/shaders/shaders_raymarching.c')
| -rw-r--r-- | examples/shaders/shaders_raymarching.c | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/examples/shaders/shaders_raymarching.c b/examples/shaders/shaders_raymarching.c index 5cc9af05..7b34a523 100644 --- a/examples/shaders/shaders_raymarching.c +++ b/examples/shaders/shaders_raymarching.c @@ -40,6 +40,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 0.0f, 0.7f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 65.0f; // Camera field-of-view Y + camera.projection = CAMERA_PERSPECTIVE; // Camera projection type // Load raymarching shader // NOTE: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader @@ -56,12 +57,12 @@ int main(void) float runTime = 0.0f; - DisableCursor(); // Catch cursor - SetTargetFPS(60); // Set our game to run at 60 frames-per-second + DisableCursor(); // Limit cursor to relative movement inside the window + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key + while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- |
