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Diffstat (limited to 'games/repair/screens/screens.h')
| -rw-r--r-- | games/repair/screens/screens.h | 125 |
1 files changed, 0 insertions, 125 deletions
diff --git a/games/repair/screens/screens.h b/games/repair/screens/screens.h deleted file mode 100644 index a9756bb8..00000000 --- a/games/repair/screens/screens.h +++ /dev/null @@ -1,125 +0,0 @@ -/********************************************************************************************** -* -* raylib - Advance Game template -* -* Screens Functions Declarations (Init, Update, Draw, Unload) -* -* Copyright (c) 2014-2020 Ramon Santamaria (@raysan5) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -#ifndef SCREENS_H -#define SCREENS_H - -#define BASE_HEAD_WIDTH 400 -#define BASE_HAIR_WIDTH 500 -#define BASE_NOSE_WIDTH 80 -#define BASE_MOUTH_WIDTH 170 -#define BASE_EYES_WIDTH 240 - -//---------------------------------------------------------------------------------- -// Types and Structures Definition -//---------------------------------------------------------------------------------- -typedef enum GameScreen { LOGO = 0, TITLE, OPTIONS, GAMEPLAY, ENDING } GameScreen; - -typedef struct { - int head; - int colHead; - int eyes; // Config - int nose; // Config - int mouth; // Config - int hair; // Config - int colHair; // Config - int glasses; // Config - //int piercing; - //int freckles; -} Character; - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -extern const unsigned int headColors[6]; -extern const unsigned int hairColors[10]; - -extern GameScreen currentScreen; -extern Font font; -extern Music music; -extern Sound fxCoin; -extern Texture2D background; -extern Texture2D texNPatch; -extern NPatchInfo npInfo; -extern Texture2D texHead, texHair, texNose, texMouth, texEyes, texComp; -extern Texture2D texMakeup; - -extern Character player; -extern Character playerBase; -extern Character dating; -extern Character datingBase; - -#ifdef __cplusplus -extern "C" { // Prevents name mangling of functions -#endif - -// Gui Button -bool GuiButton(Rectangle rec, const char *text, int forcedState); - -Character GenerateCharacter(void); -void CustomizeCharacter(Character *character); -void DrawCharacter(Character character, Vector2 position); - -//---------------------------------------------------------------------------------- -// Logo Screen Functions Declaration -//---------------------------------------------------------------------------------- -void InitLogoScreen(void); -void UpdateLogoScreen(void); -void DrawLogoScreen(void); -void UnloadLogoScreen(void); -int FinishLogoScreen(void); - -//---------------------------------------------------------------------------------- -// Title Screen Functions Declaration -//---------------------------------------------------------------------------------- -void InitTitleScreen(void); -void UpdateTitleScreen(void); -void DrawTitleScreen(void); -void UnloadTitleScreen(void); -int FinishTitleScreen(void); - -//---------------------------------------------------------------------------------- -// Gameplay Screen Functions Declaration -//---------------------------------------------------------------------------------- -void InitGameplayScreen(void); -void UpdateGameplayScreen(void); -void DrawGameplayScreen(void); -void UnloadGameplayScreen(void); -int FinishGameplayScreen(void); - -//---------------------------------------------------------------------------------- -// Ending Screen Functions Declaration -//---------------------------------------------------------------------------------- -void InitEndingScreen(void); -void UpdateEndingScreen(void); -void DrawEndingScreen(void); -void UnloadEndingScreen(void); -int FinishEndingScreen(void); - -#ifdef __cplusplus -} -#endif - -#endif // SCREENS_H
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