summaryrefslogtreecommitdiffhomepage
path: root/src/platforms
diff options
context:
space:
mode:
Diffstat (limited to 'src/platforms')
-rw-r--r--src/platforms/rcore_desktop_sdl.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/platforms/rcore_desktop_sdl.c b/src/platforms/rcore_desktop_sdl.c
index 9a6d1613..3d629359 100644
--- a/src/platforms/rcore_desktop_sdl.c
+++ b/src/platforms/rcore_desktop_sdl.c
@@ -64,7 +64,7 @@ typedef struct {
SDL_Window *window;
SDL_GLContext glContext;
- SDL_Joystick *gamepad[MAX_GAMEPADS];
+ SDL_GameController *gamepad[MAX_GAMEPADS];
SDL_Cursor *cursor;
bool cursorRelative;
} PlatformData;
@@ -944,7 +944,7 @@ void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor)
if (IsGamepadAvailable(gamepad))
{
- SDL_JoystickRumble(platform.gamepad[gamepad], (Uint16)(leftMotor*65535.0f), (Uint16)(rightMotor*65535.0f), (Uint32)(MAX_GAMEPAD_VIBRATION_TIME*1000.0f));
+ SDL_GameControllerRumble(platform.gamepad[gamepad], (Uint16)(leftMotor*65535.0f), (Uint16)(rightMotor*65535.0f), (Uint32)(MAX_GAMEPAD_VIBRATION_TIME*1000.0f));
}
}
@@ -1245,15 +1245,15 @@ void PollInputEvents(void)
if (!CORE.Input.Gamepad.ready[jid] && (jid < MAX_GAMEPADS))
{
- platform.gamepad[jid] = SDL_JoystickOpen(jid);
+ platform.gamepad[jid] = SDL_GameControllerOpen(jid);
if (platform.gamepad[jid])
{
CORE.Input.Gamepad.ready[jid] = true;
- CORE.Input.Gamepad.axisCount[jid] = SDL_JoystickNumAxes(platform.gamepad[jid]);
+ CORE.Input.Gamepad.axisCount[jid] = SDL_JoystickNumAxes(SDL_GameControllerGetJoystick(platform.gamepad[jid]));
CORE.Input.Gamepad.axisState[jid][GAMEPAD_AXIS_LEFT_TRIGGER] = -1.0f;
CORE.Input.Gamepad.axisState[jid][GAMEPAD_AXIS_RIGHT_TRIGGER] = -1.0f;
- strncpy(CORE.Input.Gamepad.name[jid], SDL_JoystickName(platform.gamepad[jid]), 63);
+ strncpy(CORE.Input.Gamepad.name[jid], SDL_GameControllerNameForIndex(jid), 63);
CORE.Input.Gamepad.name[jid][63] = '\0';
}
else
@@ -1266,15 +1266,15 @@ void PollInputEvents(void)
{
int jid = event.jdevice.which;
- if (jid == SDL_JoystickInstanceID(platform.gamepad[jid]))
+ if (jid == SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(platform.gamepad[jid])))
{
- SDL_JoystickClose(platform.gamepad[jid]);
- platform.gamepad[jid] = SDL_JoystickOpen(0);
+ SDL_GameControllerClose(platform.gamepad[jid]);
+ platform.gamepad[jid] = SDL_GameControllerOpen(0);
CORE.Input.Gamepad.ready[jid] = false;
memset(CORE.Input.Gamepad.name[jid], 0, 64);
}
} break;
- case SDL_JOYBUTTONDOWN:
+ case SDL_CONTROLLERBUTTONDOWN:
{
int button = -1;
@@ -1308,7 +1308,7 @@ void PollInputEvents(void)
CORE.Input.Gamepad.lastButtonPressed = button;
}
} break;
- case SDL_JOYBUTTONUP:
+ case SDL_CONTROLLERBUTTONUP:
{
int button = -1;
@@ -1342,7 +1342,7 @@ void PollInputEvents(void)
if (CORE.Input.Gamepad.lastButtonPressed == button) CORE.Input.Gamepad.lastButtonPressed = 0;
}
} break;
- case SDL_JOYAXISMOTION:
+ case SDL_CONTROLLERAXISMOTION:
{
int axis = -1;
@@ -1548,15 +1548,15 @@ int InitPlatform(void)
// Initialize gamepads
for (int i = 0; (i < SDL_NumJoysticks()) && (i < MAX_GAMEPADS); i++)
{
- platform.gamepad[i] = SDL_JoystickOpen(i);
+ platform.gamepad[i] = SDL_GameControllerOpen(i);
if (platform.gamepad[i])
{
CORE.Input.Gamepad.ready[i] = true;
- CORE.Input.Gamepad.axisCount[i] = SDL_JoystickNumAxes(platform.gamepad[i]);
+ CORE.Input.Gamepad.axisCount[i] = SDL_JoystickNumAxes(SDL_GameControllerGetJoystick(platform.gamepad[i]));
CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_LEFT_TRIGGER] = -1.0f;
CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_RIGHT_TRIGGER] = -1.0f;
- strncpy(CORE.Input.Gamepad.name[i], SDL_JoystickName(platform.gamepad[i]), 63);
+ strncpy(CORE.Input.Gamepad.name[i], SDL_GameControllerNameForIndex(i), 63);
CORE.Input.Gamepad.name[i][63] = '\0';
}
else TRACELOG(LOG_WARNING, "PLATFORM: Unable to open game controller [ERROR: %s]", SDL_GetError());