summaryrefslogtreecommitdiffhomepage
AgeCommit message (Collapse)Author
2018-07-29Travis CI: Add OpenAL-ConfigurationAhmad Fatoum
2018-07-29Merge pull request #607 from jubalh/fixmuRay
Fix bug in LoadMusicStream
2018-07-29Fix bug in LoadMusicStreamMichael Vetter
free() and NULL at the end.
2018-07-28Corrected bug LoadMusicStream()raysan5
2018-07-28Corrected timing typoraysan5
2018-07-28Reviewed music loadingraysan5
2018-07-28Reviewed custom logging functionalityraysan5
2018-07-28Merge pull request #603 from jubalh/lseRay
Deal with failed LoadMusicStream
2018-07-27 Deal with failed LoadMusicStreamMichael Vetter
It would be good to have a way to continue execution even when loading a stream didn't work. Free music and set it to NULL in case something went wrong, so that users can check for it.
2018-07-26Add SetTraceLogCallback to enable users setting custom logging (#597)Pablo Marcos Oltra
2018-07-25Reviewed audio exampleRay
2018-07-25Merge pull request #591 from triplefox/patch-1Ray
Complete raw_audio_stream example
2018-07-25Merge pull request #593 from jubalh/update_builder_exampleRay
Update Builder example
2018-07-25Update Builder exampleMichael Vetter
Update Builder example for raylib 2.0.0. External OpenAL and GLFW are not required anymore.
2018-07-25Complete raw_audio_stream exampleJames Hofmann
1. Always synthesize a complete frame of audio, using a second buffer (this prevents gaps in playback) 2. Sine is computed correctly, with an adjustable frequency 3. User can modulate frequency in real-time with mouse 4. Entire audio buffer data is shown, visually demonstrating how sine changes in wavelength
2018-07-25Merge pull request #590 from pamarcos/fix_rlgl_standaloneRay
Fix rlgl.h to be used as a standalone
2018-07-25Fix rlgl.h to be used as a standalonePablo Marcos Oltra
2018-07-25CMake: Don't build rlgl_standalone as part of the examplesAhmad Fatoum
Closes #588.
2018-07-25Traivs CI: Add newer (9.4.1) Xcode configurationAhmad Fatoum
2018-07-25Fix HTML5 examples and games using CMake (#589)Pablo Marcos Oltra
Mimic the Makefile by outputting html + js instead of LLVM IR.
2018-07-24Updated animations supportRay
2018-07-24First working version of IQM animationsRay
Still a work in progress but it already works... Current riqm API could be simplified...
2018-07-23Travis CI: remove stray $ in .travis.ymlAhmad Fatoum
Fixes: 1d0ba96 ("Add GLFW-installed-but-using-our-GLFW-anyway configuration")
2018-07-23CMake: Fail when -D{PLATFORM,OPENGL_VERSION}=INVALID_VALUEAhmad Fatoum
as well as -DUSE_EXTERNAL_GLFW. Nips issues like #584 in the bud.
2018-07-23Travis CI: Add GLFW-installed-but-using-our-GLFW-anyway configurationAhmad Fatoum
2018-07-23Create CODE_OF_CONDUCT.mdRay
2018-07-23Merge pull request #583 from leereilly/exclamation-periodRay
Remove period after exclamation
2018-07-22Remove period :grey_exclamation:Lee Reilly
Fixes https://www.reddit.com/r/gamedev/comments/90z6fy/raylib_20_released/e2v5qpl/ :)
2018-07-22Updated MSVC lib releaseraysan5
2018-07-21Travis CI: Fix emscripten build breakage2.0.0Ahmad Fatoum
2018-07-21Merge pull request #579 from jessp/patch-2Ray
Convert window render sizes to floats
2018-07-21Convert window render sizes to floatsJess Peter
GLSL 1.10 is typesafe ([PDF specs](https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.10.pdf), page 22), so this shader will not load properly during build. It's not a super important change, but I came across it while playing with the examples on my pi.
2018-07-21Added Android Makefile for gamesraysan5
2018-07-21Review formattingraysan5
2018-07-21Review templates Makefilesraysan5
2018-07-21Updated html5 libraryraysan5
2018-07-21Support examples with Emterpreterraysan5
Examples can be compiled for web with no code change at all! Usually examples need to be refactored for web... using emscripten code interpreter (emterpreter), it can manage synchronous while() loops internally... as a downside, execution is very slow...
2018-07-21Looking for a place for raylib resource fileraysan5
2018-07-21Review VS2015 and VS2017 projectsraysan5
2018-07-21Remove VS2017 UWP projectraysan5
Not properly configured, use VS2015.UWP as reference
2018-07-19Working on MP3 supportRay
2018-07-16Avoid config.h in standalone modeRay
2018-07-16Updated to latest mini_al devRay
2018-07-16Reviewed audio_standaloneRay
Now it works with mini_al library
2018-07-16Reviewed lighting example...Ray
No model available, this example should probably be redesigned...
2018-07-16Reviewed compilation optionsRay
2018-07-16Removed Oculus exampleRay
Oculus API has changed so much that it has no sense to keep this example here... it was funny to test it in the past...
2018-07-16Reviewed rlgl_standalone exampleRay
2018-07-16Converted rlgl module in header-onlyRay
This change allows rlgl.h usage as independent single-file header-only module... still some tweaks required, like removing GLAD dependency... required extensions could be manually loaded! Also removed shader_distortion.h, embedded in rlgl.h
2018-07-16Update HISTORY.mdRay