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raylib
2.6
UWP
fix_build.zig
master
sdl-gles-fix
A simple and easy-to-use library to enjoy videogames programming
realtradam
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Commit message (
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Author
2021-11-02
Update Makefile
Ray
2021-11-02
Updated scripts
Ray
2021-11-02
Updated some scripts paths
Ray
2021-11-02
Update ROADMAP.md
Ray
2021-11-02
Update ROADMAP.md
Ray
2021-11-02
Update ROADMAP.md
Ray
2021-11-02
Add proper license to raylib-parser
Ray
2021-11-02
Update HISTORY.md
Ray
2021-11-02
Update README.md
Ray
2021-11-02
Updated for the upcoming release!
Ray
2021-11-02
added another odin binding (#2094)
AKDev
2021-11-01
Reviewed spelling mistake
Ray
2021-11-01
Update version in CMake
Ray
2021-11-01
Update CHANGELOG
Ray
2021-11-01
Update HISTORY.md
Ray
2021-11-01
Update HISTORY.md
Ray
2021-11-01
Update CHANGELOG
Ray
2021-11-01
REMOVED: `rnet.h`
raysan5
2021-11-01
Update raygui.h
raysan5
2021-11-01
Update HISTORY.md
Ray
2021-11-01
Minor type tweak
raysan5
2021-11-01
Update README.md
Ray
2021-11-01
Update miniaudio.h
Ray
2021-11-01
Review comments
Ray
2021-11-01
Update comment
Ray
2021-10-31
Update CHANGELOG
Ray
2021-10-31
Update README.md
Ray
2021-10-31
Updated Notepad++ raylib intellisense functions
Ray
2021-10-31
removed raylib-d (#2091)
AKDev
2021-10-31
REVIEWED: example: Compute shader Game-of-life
Ray
2021-10-31
Add Conway's Game of Life compute shader example. (#2088)
Astie Teddy
2021-10-30
Add missing file extensions for drag-and-drop support (#2090)
Peter0x44
2021-10-27
Update raygui.h
Ray
2021-10-26
REVIEWED: KeyCallback()
Ray
2021-10-26
Reviewed warnings
Ray
2021-10-26
Update comments for OpenGL 4.3
Ray
2021-10-26
Update README.md
Ray
2021-10-26
Update raylib.pc.in
Ray
2021-10-25
Fix VC warnings for examples (#2085)
Jeffery Myers
2021-10-25
Fix warnings in raylib build (#2084)
Jeffery Myers
2021-10-25
made it so the cmake workflow runs on cmake related changes (#2083)
mandar1jn
2021-10-24
fixing the library so the workflows compile (#2082)
mandar1jn
2021-10-24
Updated workflow files (#2079)
mandar1jn
2021-10-24
When one of the colliding lines is vertical or horizontal, not all collisions...
TheSergey496
2021-10-23
Update README.md
Ray
2021-10-23
Comments tweaks
raysan5
2021-10-23
Added some comments on `LoadGLTF()`
raysan5
2021-10-23
REVIEWED: Size of bones id supported, max 255 bones per mesh
raysan5
2021-10-23
REVIEWED: `LoadGLTF()` #2075
raysan5
2021-10-23
web: clear resizedLastFrame (#2077)
mausimus
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