| Age | Commit message (Collapse) | Author |
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Sorry if this is a bit of a useless pr
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REMOVED: core_basic_window.cpp
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It looks like the Harbour bindings disappeared? Did they exist at one point?
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* Disabling WindowSizeCallback around fullscreen toggle.
#1294 fixed the issue that toggle fullscreen changes the screen size because of the WindowSizeCallback. The proposed edit by @raysan5 was to comment out WindowSizeCallback which I essentially simplified to disable the callback around the set window monitor functions.
The developers using the ToggleFullscreen function should be aware that they need to size the screen correctly on that same frame. Otherwise they should check if fullscreen and size properly using the GetMonitorWidth and GetMonitorHeight functions.
* Update core.c
Fix issue from merge
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platforms (#1554) (#1572)
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fullscreen is toggled. (#1479)
This solves issue #1322 which in my opinion was prematurely closed. As the monitor resolution is expected to be the maximum that the monitor supports. My change is that as per GLFW documentation you can get all current video modes sorted by max resolution. When you toggle fullscreen the first video mode returned would be the current screen resolution setup but that doesn't help if you want to know the maximum supported.
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I don't like this solution but I think it's valid in the meantime....
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Current implementation is probably wrong and it should be reimplemented from scratch, in the meantime, I prefer to remove the function.
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I feel nobody has ever used this function...
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(https://github.com/raysan5/raylib/issues/1550) (#1567)
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Try to avoid a possible false-positive memory leak...
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This is to account for GLTF info being more like instructions on how to build your animation instead of verbose description of each pose.
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Co-authored-by: Jeffery Myers <[email protected]>
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(#1557)
This change helps some platforms produce fewer errors/warnings.
Co-authored-by: Jeffery Myers <[email protected]>
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return value for all platforms
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* Added example for gltf animation and split some functions for loading model animations into IQM and GLTF similar to how models are being loaded.
* Removed wrongly duplicated function
* Bone loading for gltf model (not working at this point)
* Loading info about vertex to joint connection but animation is still not working
* Skeleton and pose is correctly loaded. Need to communicate about interpolation in GLTF
* The model almost looks like a real person on animation.
* Fixed model loading with bones.
Also updated license info on the model.
* Cleaned up some code and updated examples.
* Fix identation issues
* Fix identation issues
* Fix identation issues
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* Documenting the compiler flags
* Moved some android compiler flags and added documentation on them too.
* Some more restructuring.
Removed unnecessary comments that were self described by the code.
Added some more explanations around certain parts of CMake and especially around compiler flags.
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