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2020-05-11GenMeshCubicmap() added comments and simplificationraysan5
2020-05-11Update BINDINGS.mdRay
2020-05-11Update BINDINGS.mdRay
2020-05-11Fixed Generated Normals for GenMeshCubicmap (#1244)GoldenThumbs
Just flipped the signs of `n5` and `n6` at lines `2021` and `2022`.
2020-05-09Update config.h.inraysan5
2020-05-09Update CMakeOptions.txtraysan5
2020-05-09Remove SUPPORT_IMAGE_DRAWING flagraysan5
ImageDraw() is actually used in multiple functions and it aslo depends on several functions...
2020-05-09Misc code reviewsraysan5
2020-05-09Gamepad axis bug fixes and improvement (#1228)Mickaël Malécot
* Fix gamepad axis count * Fix Xbox axis drawing * Ignore low axis values * Revert "Fix gamepad axis count" This reverts commit f08ae4bf * Fix GamepadAxis API * Fix conflict with master * Revert Gamepad MAX definitions * Revert MAX_GAMEPAD_AXIS update
2020-05-09Added [text] flag: SUPPORT_TEXT_MANIPULATIONraysan5
2020-05-09WARNING: RENAMED: ImageExtractPalette() -> GetImagePalette()raysan5
2020-05-09Merge branch 'master' of https://github.com/raysan5/raylibraysan5
2020-05-09Reorganized texture functionsraysan5
Removed ImageAlphaMask() dependency on [text] LoadBMFont()
2020-05-08Update .gitignoreRay
2020-05-08Fix materials loading for IQM models (#1227)sikor666
2020-05-07Update CMakeLists.txt to fix CMake build for Raspberry Pi (#1229)armageddon421
2020-05-07Update BINDINGS.mdRay
2020-05-07Update BINDINGS.mdRay
2020-05-07Added bindings: raylib-purebasic, clj-raylibRay
2020-05-07Reviewed missing check for JPGraysan5
2020-05-07Comment tweakraysan5
2020-05-07ADDED: DrawTriangle3D() and DrawTriangleStrip3D()raysan5
Those functions could be very useful for custom triangle data drawing, using internal batch system.
2020-05-07Comments reviewraysan5
2020-05-07Review first person movement Y wavingraysan5
Some comments added
2020-05-06Avoid all MSVC compile warningsraysan5
Most warning were related to types conversion (casting required) and unsigned/signed types comparisons. Added preprocessor directives (_CRT_SECURE_NO_DEPRECATE; _CRT_NONSTDC_NO_DEPRECATE) to avoid warnings about unsafe functions, those functions are safe while used properly and recommended alternatives are MS only. Some external libraries still generate warnings.
2020-05-06Added raylib D bindings!Ray
2020-05-06Replace deprectared usleep() callsraysan5
2020-05-06No need for "LOGO_RECS_SIDE" maybe an artifact? (#1236)Rfaile313
Game will not compile with those four lines of code.
2020-05-02Removed RaylibSharp (dead link)Ray
2020-05-02Added binding raylib-ForeverRay
2020-05-01Update raymath.hraysan5
2020-05-01Update core_input_multitouch.craysan5
2020-05-01Review latest PR formattingraysan5
2020-05-01Add Vector2MoveTowards function (#1233)Anata
2020-05-01WARNING: Big internal redesign!raysan5
Created RenderBatch type and related functions to allow rlgl users creating custom and separate render batches and not only rely on one internal render batch. This feature has not been exposed on raylib yet because it implies some breaking changes. Right now a custom RenderBatch is just used internally in rlgl.
2020-05-01Review exposed #defines and allow user re-definingraysan5
There are multiple #define values around raylib, usually not exposed for redefinition, just reviewed all of them to allow users redefining them on compile time if required. Also, multiple #define have been renamed and commented.
2020-04-30Reviewed UWP updateraysan5
Mostly code formatting tweaks
2020-04-30Remove strcmp() requirementraysan5
2020-04-30Review LoadGLTF() to read from memory bufferraysan5
2020-04-30UWP rework (#1231)Reece Mackie
* First draft of UWP rework. * Read desc - Moved UWP specific functions to uwp_events.h - Removed BaseApp. - Implemented example UWP lifecycle. * Added GIF recording and screenshot support. * Character inputs and filesystem stuff * Fix game closing on Xbox when B is pressed. * Fix the gamepad binding hack * Add as many keys as I believe are possible. * Implemented mouse locking of a sort. * Remove rogue todo, the rest are for a game dev using this example. * Implemented touch how I "think" it should work. I cant test this. * Review.
2020-04-29Added latest SPONSORS to list! Thank you very much!Ray
2020-04-29Added raylib-beef to listRay
2020-04-29Init CORE.Window.focusedraysan5
2020-04-27Merge branch 'master' of https://github.com/raysan5/raylibraysan5
2020-04-27Review issue with vertex batch overflow #1223raysan5
2020-04-27Update README.mdRay
2020-04-27ADDED: IsWindowFocused()raysan5
2020-04-26Update to use latest emscripten and android ndkRay
- To support ASYNCIFY instead of EMTERPRETER - No need to generate a standalone toolchain for Android NDK
2020-04-26Corrected issue #1203raysan5
2020-04-24ADDED: GetWindowScaleDPI()raysan5