| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-05-11 | GenMeshCubicmap() added comments and simplification | raysan5 | |
| 2020-05-11 | Update BINDINGS.md | Ray | |
| 2020-05-11 | Update BINDINGS.md | Ray | |
| 2020-05-11 | Fixed Generated Normals for GenMeshCubicmap (#1244) | GoldenThumbs | |
| Just flipped the signs of `n5` and `n6` at lines `2021` and `2022`. | |||
| 2020-05-09 | Update config.h.in | raysan5 | |
| 2020-05-09 | Update CMakeOptions.txt | raysan5 | |
| 2020-05-09 | Remove SUPPORT_IMAGE_DRAWING flag | raysan5 | |
| ImageDraw() is actually used in multiple functions and it aslo depends on several functions... | |||
| 2020-05-09 | Misc code reviews | raysan5 | |
| 2020-05-09 | Gamepad axis bug fixes and improvement (#1228) | Mickaël Malécot | |
| * Fix gamepad axis count * Fix Xbox axis drawing * Ignore low axis values * Revert "Fix gamepad axis count" This reverts commit f08ae4bf * Fix GamepadAxis API * Fix conflict with master * Revert Gamepad MAX definitions * Revert MAX_GAMEPAD_AXIS update | |||
| 2020-05-09 | Added [text] flag: SUPPORT_TEXT_MANIPULATION | raysan5 | |
| 2020-05-09 | WARNING: RENAMED: ImageExtractPalette() -> GetImagePalette() | raysan5 | |
| 2020-05-09 | Merge branch 'master' of https://github.com/raysan5/raylib | raysan5 | |
| 2020-05-09 | Reorganized texture functions | raysan5 | |
| Removed ImageAlphaMask() dependency on [text] LoadBMFont() | |||
| 2020-05-08 | Update .gitignore | Ray | |
| 2020-05-08 | Fix materials loading for IQM models (#1227) | sikor666 | |
| 2020-05-07 | Update CMakeLists.txt to fix CMake build for Raspberry Pi (#1229) | armageddon421 | |
| 2020-05-07 | Update BINDINGS.md | Ray | |
| 2020-05-07 | Update BINDINGS.md | Ray | |
| 2020-05-07 | Added bindings: raylib-purebasic, clj-raylib | Ray | |
| 2020-05-07 | Reviewed missing check for JPG | raysan5 | |
| 2020-05-07 | Comment tweak | raysan5 | |
| 2020-05-07 | ADDED: DrawTriangle3D() and DrawTriangleStrip3D() | raysan5 | |
| Those functions could be very useful for custom triangle data drawing, using internal batch system. | |||
| 2020-05-07 | Comments review | raysan5 | |
| 2020-05-07 | Review first person movement Y waving | raysan5 | |
| Some comments added | |||
| 2020-05-06 | Avoid all MSVC compile warnings | raysan5 | |
| Most warning were related to types conversion (casting required) and unsigned/signed types comparisons. Added preprocessor directives (_CRT_SECURE_NO_DEPRECATE; _CRT_NONSTDC_NO_DEPRECATE) to avoid warnings about unsafe functions, those functions are safe while used properly and recommended alternatives are MS only. Some external libraries still generate warnings. | |||
| 2020-05-06 | Added raylib D bindings! | Ray | |
| 2020-05-06 | Replace deprectared usleep() calls | raysan5 | |
| 2020-05-06 | No need for "LOGO_RECS_SIDE" maybe an artifact? (#1236) | Rfaile313 | |
| Game will not compile with those four lines of code. | |||
| 2020-05-02 | Removed RaylibSharp (dead link) | Ray | |
| 2020-05-02 | Added binding raylib-Forever | Ray | |
| 2020-05-01 | Update raymath.h | raysan5 | |
| 2020-05-01 | Update core_input_multitouch.c | raysan5 | |
| 2020-05-01 | Review latest PR formatting | raysan5 | |
| 2020-05-01 | Add Vector2MoveTowards function (#1233) | Anata | |
| 2020-05-01 | WARNING: Big internal redesign! | raysan5 | |
| Created RenderBatch type and related functions to allow rlgl users creating custom and separate render batches and not only rely on one internal render batch. This feature has not been exposed on raylib yet because it implies some breaking changes. Right now a custom RenderBatch is just used internally in rlgl. | |||
| 2020-05-01 | Review exposed #defines and allow user re-defining | raysan5 | |
| There are multiple #define values around raylib, usually not exposed for redefinition, just reviewed all of them to allow users redefining them on compile time if required. Also, multiple #define have been renamed and commented. | |||
| 2020-04-30 | Reviewed UWP update | raysan5 | |
| Mostly code formatting tweaks | |||
| 2020-04-30 | Remove strcmp() requirement | raysan5 | |
| 2020-04-30 | Review LoadGLTF() to read from memory buffer | raysan5 | |
| 2020-04-30 | UWP rework (#1231) | Reece Mackie | |
| * First draft of UWP rework. * Read desc - Moved UWP specific functions to uwp_events.h - Removed BaseApp. - Implemented example UWP lifecycle. * Added GIF recording and screenshot support. * Character inputs and filesystem stuff * Fix game closing on Xbox when B is pressed. * Fix the gamepad binding hack * Add as many keys as I believe are possible. * Implemented mouse locking of a sort. * Remove rogue todo, the rest are for a game dev using this example. * Implemented touch how I "think" it should work. I cant test this. * Review. | |||
| 2020-04-29 | Added latest SPONSORS to list! Thank you very much! | Ray | |
| 2020-04-29 | Added raylib-beef to list | Ray | |
| 2020-04-29 | Init CORE.Window.focused | raysan5 | |
| 2020-04-27 | Merge branch 'master' of https://github.com/raysan5/raylib | raysan5 | |
| 2020-04-27 | Review issue with vertex batch overflow #1223 | raysan5 | |
| 2020-04-27 | Update README.md | Ray | |
| 2020-04-27 | ADDED: IsWindowFocused() | raysan5 | |
| 2020-04-26 | Update to use latest emscripten and android ndk | Ray | |
| - To support ASYNCIFY instead of EMTERPRETER - No need to generate a standalone toolchain for Android NDK | |||
| 2020-04-26 | Corrected issue #1203 | raysan5 | |
| 2020-04-24 | ADDED: GetWindowScaleDPI() | raysan5 | |
