| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-01-24 | Merge branch 'master' of https://github.com/raysan5/raylib | Ray | |
| 2023-01-24 | REVIEWED: `ProcessMaterialsOBJ()` available when required | Ray | |
| 2023-01-23 | [models] Load bone names from IQM file if available (#2882) | PencilAmazing | |
| * Load bone names from IQM file if available * Formatting and default bone name | |||
| 2023-01-23 | Removed twitter badge, twitter API seems to be limited | Ray | |
| 2023-01-22 | Add RAYLIB_VERSION numbers to raylib.h (#2856) | Rob Loach | |
| Ran into an issue in raylib-cpp where a user was using raylib 4.5-dev, even though the library currently only targets 4.2. With having RAYLIB_VERSION_MAJOR and RAYLIB_VERSION_MINOR, we will be able to target different versions of raylib in different ways, via C preprocessor conditionals. For example: ``` c newColor = ColorTint(BLUE, RED); TraceLog(LOG_INFO, "The color should be tinted, but this isn't supported in ryalib <= 4.2"); ``` | |||
| 2023-01-22 | Fix to use TRACELOG() instead of TraceLog() for internal modules (#2881) | Rob Loach | |
| There were a few raylib modules that continued to use TraceLog() instead of the TRACELOG() macro. This change ensures that all the internal raylib modules use the TRACELOG() pattern consistently. | |||
| 2023-01-21 | minor format tweak | Ray | |
| 2023-01-21 | Fix android sound issue #2118 (#2875) | Antonis Geralis | |
| 2023-01-21 | Stub out rlCubemapParameters if under GL 1.1. (#2876) | Uneven Prankster | |
| Co-authored-by: Uneven Prankster <[email protected]> | |||
| 2023-01-21 | Add packaging for distros with deb- and rpm-based packages. (#2877) | KOLANICH | |
| 2023-01-20 | Have LoadMaterials call the same code that OBJ loader does so that we can ↵ | Jeffery Myers | |
| read MTL files (#2872) | |||
| 2023-01-20 | Correct the set paths in bat files in examples/ (#2870) | Masoud Naservand | |
| Co-authored-by: Masoud Naservand <[email protected]> | |||
| 2023-01-20 | Fix warnings in raylib project from MSVC (#2871) | Jeffery Myers | |
| 2023-01-19 | don't try to free a void* buffer as if it's a cgltf_data structure (#2867) | Jeffery Myers | |
| 2023-01-19 | Add rlCubemapParameters to rlgl.h (#2862) | Uneven Prankster | |
| Co-authored-by: Uneven Prankster <[email protected]> | |||
| 2023-01-14 | Fixed bug : touches become sticky (#2857) | Ghost | |
| Touches became sticky and didn't disappear after using more than 2 fingers, fixed by getting the touch count of how many fingers are on the screen, and only looping through the available/pressed down touch points instead of looping through the maximum touch points. Tested with more than 10 touch points, and with different MAX points value, working perfectly. | |||
| 2023-01-14 | Update BINDINGS.md (#2858) | Kenta | |
| * Update BINDINGS.md Add Kaylib - Kotlin/Native binding for 4.5-dev (proper binding). Add Raylib-Nelua - Nelua binding for 4.5-dev with working wasm export. * Update BINDINGS.md | |||
| 2023-01-11 | Update raylib-ocaml to 4.2.0 (#2853) | Tobias Mock | |
| 2023-01-10 | Set initial window position for display-sized fullscreen (#2742) | Daijiro Fukuda | |
| 2023-01-10 | Minor tweaks | Ray | |
| 2023-01-10 | OpenGLES 2.0 support on PLATFORM_DESKTOP (#2840) | Go Watanabe | |
| * OpenGLES 2.0 support on PLATFORM_DESKTOP * exmples raylib_opengl_interop desktop GLES2 support * rename gles2.h -> glad_gles2.h | |||
| 2023-01-10 | ADDED: Required define on Linux #2729 | Ray | |
| 2023-01-10 | RENAME: type to projection #2851 | Ray | |
| 2023-01-04 | REVIEWED: `GetClipboardText()` on `PLATFORM_WEB` | Ray | |
| 2023-01-04 | REVIEWED: `rLoadTextureDepth()` fixed issue | Ray | |
| 2023-01-03 | Avoid trying to setup uniform for invalid locations | Ray | |
| 2023-01-02 | Update models_loading_gltf.c | Ray | |
| 2023-01-02 | Update models_loading_gltf.c | Ray | |
| 2023-01-02 | REVIEWED: GLTF animations support #2844 | Ray | |
| 2023-01-02 | [models] Add GLTF animation support (#2844) | Charles | |
| * add GLTF animation support * use correct index when allocating animVertices and animNormals * early exit LoadModelAnimationsGLTF if the gtlf file fails to parse * update models/models_loading_gltf.c to play gltf animation Updated the .blend file to use weights rather than bone parents so it fits into the framework. Exported with weights to the .glb file. * fix order of operations for bone scale in UpdateModelAnimation * minor doc cleanup and improvements * fix formatting * fix float formatting * fix brace alignment and replace asserts with log messages | |||
| 2023-01-02 | Merge branch 'master' of https://github.com/raysan5/raylib | Ray | |
| 2023-01-02 | REVIEWED: Avoid possible gamepad index as `-1` #2839 | Ray | |
| WARNING: It could require further review of `GamepadThread()` function where `js_event gamepadEvent.number` detecting current pressed button could generate a missmatch with index 0 (reserved for button unknow). Or maybe `0` could just be `GAMEPAD_BUTTON_NONE`? In that case, consistency with other inputs should be carefully considered... | |||
| 2023-01-02 | Use explicit atomics (#2849) | Antonis Geralis | |
| * Use explicit atomics * missed one * use relaced ordering | |||
| 2023-01-01 | Update year to 2023 | Ray | |
| 2023-01-01 | REVIEWED: `shaders_write_depth` example | Ray | |
| 2023-01-01 | [example] Writing into the depth buffer (#2836) | BugraAlptekinSari | |
| * Add a depth buffer example. * Fixed a typo | |||
| 2023-01-01 | Update year to 2023 | Ray | |
| 2023-01-01 | Update year to 2023 | Ray | |
| 2023-01-01 | Update year to 2023 | Ray | |
| 2023-01-01 | Update year to 2023 (#2846) | Wytek01 | |
| * Update year to 2023 * Update raylib.h year to 2023 | |||
| 2022-12-31 | core_loading_thread example join thread on completion (#2845) | Antonis Geralis | |
| * core_loading_thread example join thread on completion * error checking | |||
| 2022-12-28 | Add new Delphi/Lazarus bindings (#2838) | turborium | |
| TurboRaylib - dynamic bindings of ray lib for Delphi/Lazarus | |||
| 2022-12-18 | Minor tweak | Ray | |
| 2022-12-18 | REVIEWED: `Vector2Angle()` | Ray | |
| 2022-12-17 | Minor tweaks | Ray | |
| 2022-12-17 | Fix vector2angle (#2832) | Antonis Geralis | |
| * Fix vector2angle * Fix ; * use acosf * need a break * add comments | |||
| 2022-12-14 | Merge branch 'master' of https://github.com/raysan5/raylib | Ray | |
| 2022-12-14 | REVIEWED: Issue with depth textures on WebGL #2824 | Ray | |
| 2022-12-13 | Fix Vector2Angle() (#2829) | Alexander Heinrich | |
| With this fix the function still returns negative values, which is wrong. But we keep this behaviour to maintain backwards compatibility. | |||
| 2022-12-13 | Update Makefile | Ray | |
