| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-01-09 | Create ci_src_examples_win.yml | Ray | |
| 2020-01-09 | Added more examples to list | Ray | |
| 2020-01-09 | Added new categories | Ray | |
| 2020-01-09 | Added some more examples | Ray | |
| 2020-01-09 | Added shapes examples | Ray | |
| 2020-01-09 | Update README.md | Ray | |
| 2020-01-09 | Create core_2d_camera_platformer.png | Ray | |
| 2020-01-09 | Redesigning tables | Ray | |
| 2020-01-09 | Renamed directory | Ray | |
| 2020-01-09 | Renamed directory: physac -> physics | Ray | |
| Examples categories are independent from the module they use, despite in some cases module name matches category name. | |||
| 2020-01-09 | Review example and screenshots | Ray | |
| 2020-01-09 | Review IsFileExtension() to be case-insensitive | Ray | |
| 2020-01-08 | Comments review | Ray | |
| 2020-01-08 | Reviewed some comments | Ray | |
| 2020-01-08 | Reorganized some variables for consistency | Ray | |
| 2020-01-08 | IsAudioBufferPlaying() replace ERROR by WARNING | Ray | |
| 2020-01-07 | Added examples images to README | Ray | |
| 2020-01-07 | Merge branch 'master' of https://github.com/raysan5/raylib | Ray | |
| 2020-01-07 | Renamed LICENSE.md to LICENSE | Ray | |
| 2020-01-07 | Create README.md | Ray | |
| 2020-01-06 | Review resources LICENSE | raysan5 | |
| 2020-01-06 | Review variable name | raysan5 | |
| 2020-01-05 | VS2017 project: Added x64 platform configuration | raysan5 | |
| NOTE: When building for 64bit in raylib static mode, CloseWindow() symbol collides with user32.lib symbol. No solution for that at the moment, just compile raylib as shared library (raylib.dll), actually it can be chosen on project configurations. | |||
| 2020-01-05 | Update year to 2020 | raysan5 | |
| 2019-12-29 | Review PR #1040 naming and formating | raysan5 | |
| 2019-12-29 | Remove TABS | raysan5 | |
| 2019-12-29 | GenTextureCubemap(): renamed parameter | raysan5 | |
| 2019-12-29 | fixed free camera pitch (#1040) | chriscamacho | |
| 2019-12-29 | Normals was not correctly updated when using animated meshes (#1052) | las3rlars | |
| * Normal vbo not correctly updated | |||
| 2019-12-25 | Review VS2017 project configuration | Ray | |
| 2019-12-21 | Forcibly ensure .xm playback starts in the right place; fixes #1043. (#1045) | illegalinstruction | |
| 2019-12-16 | Review flags and web compilation | Ray | |
| 2019-12-16 | Add some comments on desktop multi-touch | Ray | |
| 2019-12-15 | Update README.md | Ray | |
| 2019-12-15 | Merge branch 'master' of https://github.com/raysan5/raylib | Ray | |
| 2019-12-15 | Remove KDevelop | Ray | |
| 2019-12-15 | Update supported projects | Ray | |
| 2019-12-15 | Remove VS2015 project | Ray | |
| 2019-12-13 | Typo fixes (#1039) | Shylie | |
| * Update SPONSORS.md * Update SPONSORS.md * Update CONTRIBUTING.md * Update CONTRIBUTING.md | |||
| 2019-12-11 | Corrected bug on rlReadTexturePixels() | Ray | |
| 2019-12-11 | Read texture data as RGBA from FBO on GLES 2.0 | Ray | |
| 2019-12-11 | Small code tweak to avoid warning | Ray | |
| 2019-12-10 | Minor format tweaks for PR #1036 | Ray | |
| 2019-12-10 | SetWindowMonitor made functioning again. (#1036) | Justin | |
| * We get the video mode from the target monitor and use that to set, therefore keeping windowed-fullscreen * Added a GLFW_AUTO_ICONIFY 0 hint so that glfw does not minimize the window when changing focus from a windowed fullscreen window. This is more expected behavior for windowed full screen, when a user alt-tabs or clicks on a window in the other monitor, they expect their windowed-fullscreen window to remaining up. | |||
| 2019-12-05 | external: glfw: reinstate export of GLFW_PKG_{DEPS,LIBS} | Ahmad Fatoum | |
| We were doing this before, but it was deleted during the last GLFW update. Readd it to fix the associated macOS CI failure. Fixes: ea5cd42e6 ("Update GLFW to version 3.4") | |||
| 2019-12-04 | Update ccpp.yml | Ray | |
| 2019-12-04 | Update ccpp.yml | Ray | |
| 2019-12-04 | Review some shaders to work on GLSL 100 | raysan5 | |
| Tested on Raspberry Pi... Just note that platform is very limited by GPU... | |||
| 2019-12-04 | Update ccpp.yml | Ray | |
| 2019-12-04 | Update ccpp.yml | Ray | |
