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raylib
2.6
UWP
fix_build.zig
master
sdl-gles-fix
A simple and easy-to-use library to enjoy videogames programming
realtradam
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Author
2023-12-13
fixed coding style in function TextToFloat (#3627)
Benjamin Schmid Ties
2023-12-13
Update audio_stream_effects.c (#3618)
lipx
2023-12-12
Ignore compiled dll binaries. (#3628)
2Bear
2023-12-11
REVIEWED: Issue in sequence generation #3612
Ray
2023-12-11
Fix #3613
Ray
2023-12-11
Update audio_raw_stream.c (#3624)
riadbettole
2023-12-11
[rcore] Complement `SetWindowState()` and `ClearWindowState()` for `PLATFORM_...
ubkp
2023-12-11
[rcore] Add `ToggleBorderlessWindowed()` implementation for `PLATFORM_WEB` (#...
ubkp
2023-12-11
Optimize gesture handling for PLATFORM_DRM (#3616)
ubkp
2023-12-11
[rcore] Fix real touch gestures for `PLATFORM_DESKTOP_SDL` (#3614)
ubkp
2023-12-11
Update projects/CMake/CMakeLists.txt to raylib 5.0 (#3623)
Peter0x44
2023-12-09
Updating CMake version to 5.0 so libraries are correctly versioned (#3615)
David Williams
2023-12-07
[rcore] Fix `IsMouseButtonUp()` for `PLATFORM_WEB` and `PLATFORM_DRM` (#3611)
ubkp
2023-12-07
[rcore] Fix `IsMouseButtonUp()` and add touch events for `PLATFORM_DESKTOP_SD...
ubkp
2023-12-07
Fix IsMouseButtonUp() (#3609)
Kenneth M
2023-12-07
Fix for free camera mode (#3603)
lesleyrs
2023-12-07
[rcore] Fix `IsKeyPressedRepeat()` for `PLATFORM_DESKTOP_SDL` (#3605)
ubkp
2023-12-05
Fix GetKeyPressed and GetCharPressed for SDL (#3604)
ubkp
2023-12-04
REVIEWED: WARNING: `LoadFontData()` avoid fallback glyphs
Ray
2023-12-03
REVIEWED: `LoadFontData()`, load image only if glyph has been found in font
Ray
2023-12-03
Create raylib_1024x1024.png
Ray
2023-12-03
Create raylib.icns
Ray
2023-12-03
Fix Wrong Makefile flag #3593
Ray
2023-12-03
Revert "Fix Windows Hardcoding (#3600)"
Ray
2023-12-03
Revert "Fix warning while using external GLFW older than version 3.4.0 (#3599)"
Ray
2023-12-03
Fix Windows Hardcoding (#3600)
mr sihc
2023-12-03
Fix warning while using external GLFW older than version 3.4.0 (#3599)
Marco Maia
2023-12-03
Fix cmake-built libraylib.a to properly include GLFW's object files (#3598)
Peter0x44
2023-12-03
Update raylib-freebasic binding (#3591)
WIITD
2023-12-01
Remove a duplicated loop for PLATFORM_DRM (#3590)
ubkp
2023-11-30
Expose OpenGL take 2 (#3588)
Peter0x44
2023-11-30
Fix mistake in pr #3572 (#3587)
Peter0x44
2023-11-30
REVIEWED: rlgl function description and comments
Ray
2023-11-30
ADDED: `ExportMeshAsCode()`
Ray
2023-11-30
Fix CheckCollisionCircleRec() (#3584)
ubkp
2023-11-30
Fix IsKeyPressedRepeat() for PLATFORM_DRM direct input (#3583)
ubkp
2023-11-28
Hide unneeded internal symbols when building raylib as an so or dylib (#3573)
Peter0x44
2023-11-28
Fix typos in src/platforms/rcore_*.c (#3581)
RadsammyT
2023-11-28
Fix SetMousePosition() for SDL (#3580)
ubkp
2023-11-27
Fix rcamera.h so mouse/keyboard and gamepad can coexist for input (#3579)
ubkp
2023-11-27
Fix SetWindowIcon() for SDL (#3578)
ubkp
2023-11-25
Corrected the path of android ndk toolchains for OSX platforms (#3574)
Emmanuel Méra
2023-11-24
Update raylib_api.* (#3564)
BLUELOVETH
2023-11-24
Expose glad functions when building raylib as a shared lib (#3572)
Peter0x44
2023-11-23
BINDINGS: Add Raylib-CSharp-Vinculum (#3571)
Danil
2023-11-21
REVIEWED: `textures_image_kernel` #3556
Ray
2023-11-21
Fix version info in rlgl.h (#3558)
Steven Schveighoffer
2023-11-21
Update bindings for SmallBASIC (#3562)
Chris Warren-Smith
2023-11-21
Updated BINDINGS -> Python raylib-py v5.0.0beta1 (#3557)
Jorge A. Gomes
2023-11-21
Update raylib-d binding (#3561)
Steven Schveighoffer
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