| Age | Commit message (Collapse) | Author |
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WARNING: It could require further review of `GamepadThread()` function where `js_event gamepadEvent.number` detecting current pressed button could generate a missmatch with index 0 (reserved for button unknow). Or maybe `0` could just be `GAMEPAD_BUTTON_NONE`? In that case, consistency with other inputs should be carefully considered...
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* Add a depth buffer example.
* Fixed a typo
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* Update year to 2023
* Update raylib.h year to 2023
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* core_loading_thread example join thread on completion
* error checking
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TurboRaylib - dynamic bindings of ray lib for Delphi/Lazarus
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* Fix vector2angle
* Fix ;
* use acosf
* need a break
* add comments
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With this fix the function still returns negative values, which is
wrong. But we keep this behaviour to maintain backwards compatibility.
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Use GLVND also when legacy implementations exist for old cmake versions
<= 3.10. This is a breaking change for old cmake versions (prior to
around 2017-10-05) which will now use GLVND rather than defaulting to
libGL.
This fixes the following warning when building:
CMake Warning (dev) at /gnu/store/qv13zgbmyx0vjav8iiqp772kp6rxvwnd-cmake-3.24.2/share/cmake-3.24/Modules/FindOpenGL.cmake:315 (message):
Policy CMP0072 is not set: FindOpenGL prefers GLVND by default when
available. Run "cmake --help-policy CMP0072" for policy details. Use the
cmake_policy command to set the policy and suppress this warning.
FindOpenGL found both a legacy GL library:
OPENGL_gl_LIBRARY: /home/simendsjo/.guix-profile/lib/libGL.so
and GLVND libraries for OpenGL and GLX:
OPENGL_opengl_LIBRARY: /home/simendsjo/.guix-profile/lib/libOpenGL.so
OPENGL_glx_LIBRARY: /home/simendsjo/.guix-profile/lib/libGLX.so
OpenGL_GL_PREFERENCE has not been set to "GLVND" or "LEGACY", so for
compatibility with CMake 3.10 and below the legacy GL library will be used.
Call Stack (most recent call first):
cmake/LibraryConfigurations.cmake:21 (find_package)
src/CMakeLists.txt:46 (include)
This warning is for project developers. Use -Wno-dev to suppress it.
See https://cmake.org/cmake/help/latest/policy/CMP0072.html
Closes #2825
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It would try to use the glfw on the system but we're cross-compiling for web where the implementation is provided by emscripten's team
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* Updated rcore.c, renamed 'time' to 'time_nsec'
When PLATFORM_ANDROID, PLATFORM_RPI or PLATFORM_DRM were defined, there is a compilation error to redefinition of the variable 'time', so the second instance of 'time' was changed to 'time_nsec' which both fixes the name collision and more accurately describes what that variable represents.
* Renamed 'time_nsec' to 'nanoSeconds'
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This breaks other values of the struct.
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* Use const for pointer float array
* missed a definition
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* JSON parser: Use array for function params (#2255)
* Parser: follow C convention of type before name
* Update file names in build scripts
* Rename lighting_instanced shader to instancing
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Reviewed formating to follow raylib coding conventions.
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rlCullFace sets the face culling mode to RL_FRONT or RL_BACK which correspond to GL_FRONT and GL_BACK respectively.
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Added a comment explaining the range limitations of GetRandomValue.
Added a run-time warning TRACELOG when GetRandomValue is called with an invalid range.
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