| Age | Commit message (Collapse) | Author |
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* allow zig 0.11.0 and 0.12.0dev to build raylib
* update comment
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For some reason, the equivalent requested context (WebGL 2.0) is not provided, despite being properly requested.
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* Fix gestures for SDL
* Review the gesture handling for SDL
* Review 2
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* Update README.md
Fixed docs and improved.
* Update README.md
Done fixed it!
* Update README.md
Fixed!
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- Now triangulated meshes are properly supported
- Simplified code to consider issue situation
- Removed mesh split per material, just define separate mesh if multiple materials are required
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* add example for deferred rendering/shading
* adapt convention
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Co-authored-by: 27justin <[email protected]>
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for rendering meshes with points.
similar to wire mode.
(NOTE) they still backface cull, so disable that if you want to show the entire mesh.
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At this moment, physac is an external unmaintained library, better move out of raylib.
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