| Age | Commit message (Collapse) | Author |
|
|
|
It was not working properly... recommended to use `nbnet` instead.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Because the repository and the author's GitHub profile doesn't exist anymore
|
|
|
|
* Add Conway's Game of Life compute shader example.
* Fix various shaders problems, and tune command buffer size.
* Various coding convention changes.
|
|
|
|
|
|
Register keys independently of the actions
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* Updated workflow files
* added the manual trigger to the android workflow
|
|
collisions were correctly detected due to floating point error. (#2081)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Reorganized code and added some feature and listed restrictions. Some gltf models do not work yet.
|
|
|
|
|
|
|
|
|
|
|
|
This function is not required, users can check it with `GetGamepadName()`
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|