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2017-11-25Added authorization tokenraysan5
2017-11-24[CI] Push Github artifacts only on tagAhmad Fatoum
Forgot that one the first time round, which created some unnecssary releases.
2017-11-24CI: Only push binaries for develop branch buildsAhmad Fatoum
... for now. Syntax was confusing Travis CI, AppVeyor is reporting 401, so lets see if this change at least fixes Travis. If this doesn't work, it might be that @raysan5's token is required.
2017-11-24Merge pull request #396 from a3f/developRay
Setup CMake package target and CI auto-deploy tags
2017-11-24Setup CMake package target and CI auto-deploy tagsAhmad Fatoum
cmake --build . --target package # or make package if make is used can now be used to create binary packages for raylib. AppVeyor and Travis CI are configured to push the artifacts that result from building git tags to the related Github releases page.
2017-11-24Merge pull request #395 from a3f/developRay
Generate and install pkg-config pc file and allow static/shared builds in one go
2017-11-24Generate and install pkg-config pc fileAhmad Fatoum
After installation, compiling new programs is possible with $ cc game.c `pkg-config --static --libs --cflags raylib` or $ cc game.c `pkg-config --libs --cflags raylib` depending on configuration Also adds following configuration options: - WITH_PIC "Compile static library as position-independent code" - STATIC_RAYLIB "Build raylib as a static library" - MACOS_FATLIB "Build fat library for both i386 and x86_64 on macOS"
2017-11-24Update README.mdRay
2017-11-23Update README.mdRay
2017-11-23Update README.mdRay
2017-11-23Merge pull request #393 from a3f/developRay
Add AppVeyor CI for automatic Windows Builds
2017-11-23Disable CRT "secure" warningsAhmad Fatoum
Suppresses 88 of the 213 warnings reported when compiling with MSVC 2015 on AppVeyor.
2017-11-23Add AppVeyor CI for automatic Windows BuildsAhmad Fatoum
We already have automatic Linux and macOS build via Travis CI. This adds the same for Windows x86 and x86_64 with both Microsoft Visual Studio 2015 as well as MinGW-w64.
2017-11-22Merge pull request #392 from a3f/developRay
Fix macOS build of new rglfw.c approach
2017-11-22Fix macOS build of new rglfw.c approachAhmad Fatoum
There have been two problems: * GLFW itself was compiled with the definitions for compiling _against_ GLFW (fixed by removing requirement for external glfw) * rglfw.c was being compiled as C code, although it includes Objective C files. This _might_ break the Windows build, needs to be checked. Fixes #391, but as noted I'd prefer though a separate source directory and build script for GLFW.
2017-11-22Avoid duplicate definition of feature macroAhmad Fatoum
Feature macros need to be defined before #including any headers, preferably through the build system, but this is good enough. Fixes a compile error on my fork's Travis CI.
2017-11-22Review file issueRay
2017-11-22Updated OSX compilation with clangRay San
2017-11-22Removed useless fileRay San
2017-11-22Corrected default textures locationsRay
By default, we look for texture1 for LOC_MAP_SPECULAR and texture2 for LOC_MAP_NORMAL
2017-11-21Merge pull request #389 from Martinfx/masterRay
Added clean to Makefile for FreeBSD
2017-11-21Added FreeBSD clean for MakefileMartinfx
2017-11-17Remove glfw3 dependencyRay San
Full sources already included and compiled with raylib (rglfw)
2017-11-17Remove unneeded glfw dependenciesRay San
Only required by examples
2017-11-17Added alternative license to rgif.h libraryRay San
Just in case of legal conflict with public domain software, added MIT alternative license.
2017-11-16Reviewed file commentsRay San
2017-11-13Added desktop platform check...Ray
...to define proper values
2017-11-13Added GLFW sources to raylibRay San
Compiling GLFW library with raylib avoids external dependencies, this way we solve version problems in some platforms
2017-11-12Remove PLATFORM_ checks from raylib headerraysan5
Now header is truly multiplatform... Actually still a small pending check on XBOX gamepad controls that hopefully will be removed with next GLFW 3.3
2017-11-12Allow custom distortion shader - IN PROGRESS -raysan5
2017-11-12Review default shaders usage on loadingraysan5
2017-11-10Merge pull request #384 from nounoursheureux/developRay
Store the default shaders
2017-11-09Store the default shadersWilhem Barbier
2017-11-07Issue with libraries renamed on Raspbian StretchRay San
libEGL and libGLESv2 have been renamed on latest Raspbian Stretch version (also included on latest Jessie upgrade). It seems to be done to avoid conflicts between official Mesa libs and Broadcomm provided ones.
2017-11-06Added VS2017 raylib projectRay
2017-11-06Corrected issue with text drawing on imageRay San
2017-11-06Corrected possible issue on FBO creationRay San
USE_DEPTH_RENDERBUFFER on OpenGL 2.1
2017-11-06Review GLSL 120 shadersRay San
Not tested, could have errors
2017-11-06Corrected issue with shader locations initRay San
On RPI, after latest drivers update, models were not rendered properly cause of that...
2017-11-05Merge pull request #382 from nounoursheureux/developRay
Have SetShaderValue(i) take a const pointer
2017-11-05SetShaderValue take const pointerWilhem Barbier
2017-11-05Uploaded shaders for GLSL 120Ray
2017-11-05Review textures to be POTRay
Could correct possible issues on OpenGL 1.1
2017-11-05Merge branch 'develop' of https://github.com/raysan5/raylib into developRay
2017-11-05Corrected issue with missing definesRay
2017-11-04Compile DLL avoiding extra dependenciesraysan5
C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin>dumpbin.exe D:\GitHub\raylib\release\libs\win32\msvc\raylib.dll /DEPENDENTS Microsoft (R) COFF/PE Dumper Version 14.00.24215.1 Copyright (C) Microsoft Corporation. All rights reserved. Dump of file D:\GitHub\raylib\release\libs\win32\msvc\raylib.dll File Type: DLL Image has the following dependencies: KERNEL32.dll glfw3.dll OpenAL32.dll Summary 4000 .data 1000 .gfids 23000 .rdata 5000 .reloc 1000 .rsrc 68000 .text 1000 _RDATA
2017-11-04Improve textures support for OpenGL 2.1Ray
2017-11-04Corrected function nameRay
2017-11-03Rebuild dynamic libs for MSVC (VS2015)Ray San
Added support for raylib DLL building on MSVC
2017-11-03Review Fade() functionalityRay San