summaryrefslogtreecommitdiffhomepage
AgeCommit message (Collapse)Author
2023-11-05Merge branch 'master' of https://github.com/raysan5/raylibRay
2023-11-05REVIEWED: `rlgl_standalone` examples #3487Ray
Example is intended for `PLATFORM_DESKTOP` only and OpenGL 3.3 Core profile.
2023-11-05Updated GLFW for 64bitRay
2023-11-05Update README.mdRay
2023-11-05Update Makefile (#3509)JupiterRider
2023-11-05Update qoa.hRay
2023-11-05Update rl_gputex.hRay
2023-11-05Update qoi.hRay
2023-11-05Update README.mdRay
2023-11-05Jaylib is now up-to-date (#3508)glowiak
2023-11-05Updated open graph for examplesRay
2023-11-05Updating web shells open-graph infoRay
2023-11-04Allow raylib to be built with zig 0.11.0 and zig 0.12.0dev (master) (#3506)freakmangd
* allow zig 0.11.0 and 0.12.0dev to build raylib * update comment
2023-11-03Update rcore.cRay
2023-11-03ADDED: `LoadRandomSequence()`/`UnloadRandomSequence()`Ray
2023-11-03Fixed Issue 3504 (#3505)AndreaBoroni
2023-11-02Update raylib version to **raylib 5.0**Ray
2023-11-02Remove unneeded line on web platformRay
2023-11-02Support OpenGL ES 3.0 building on WebRay
For some reason, the equivalent requested context (WebGL 2.0) is not provided, despite being properly requested.
2023-11-02Comments tweaksRay
2023-11-02Update rprand.hRay
2023-11-02Partial fix the gesture system for DRM (#3502)ubkp
2023-11-02build.zig updates for 0.11.0 release. (#3501)Caleb Barger
2023-11-02[core] Fix gestures for `PLATFORM_DESKTOP_SDL` (#3499)ubkp
* Fix gestures for SDL * Review the gesture handling for SDL * Review 2
2023-11-02REVIEWED: Pointers exposing not required for ES3Ray
2023-11-01Update rcore_web.cRay
2023-11-01Update rcore_web.cRay
2023-11-01REVIEWED: Potential code issues reported by CodeQL #3476Ray
2023-11-01Moves keymapUS[] and fixes GetCharPressed for DRM (#3498)ubkp
2023-11-01Remove unused structures from lighting fragment shaders (#3497)Jeffery Myers
2023-11-01Update README.md (#3495)Techuuu
* Update README.md Fixed docs and improved. * Update README.md Done fixed it! * Update README.md Fixed!
2023-10-31Update shaders_deferred_render.cRay
2023-10-31Update shaders_deferred_render.cRay
2023-10-31ADDED: `rlBlitFramebuffer()`, required for deferred renderRay
2023-10-31Update rmodels.cRay
2023-10-31REDESIGNED: `LoadOBJ()`, fix #3398Ray
- Now triangulated meshes are properly supported - Simplified code to consider issue situation - Removed mesh split per material, just define separate mesh if multiple materials are required
2023-10-31examples/shaders: Add an example for deferred shading (#3496)Justin
* add example for deferred rendering/shading * adapt convention --------- Co-authored-by: 27justin <[email protected]>
2023-10-31Remove trailing spacesRay
2023-10-31Reviewed QOA seek PRRay
2023-10-31Comments tweaksRay
2023-10-31Fix QOA seeking (#3494)veins1
2023-10-31REVIEWED: `LoadModel()`, removed cube fallback mechanism #3459Ray
2023-10-31Fix relative mouse mode for DRM (#3492)ubkp
2023-10-31Fix example core_3d_camera_free (#3488)ubkp
2023-10-31Added rlEnablePointMode (#3490)Jett
for rendering meshes with points. similar to wire mode. (NOTE) they still backface cull, so disable that if you want to show the entire mesh.
2023-10-30REVIEWED: `GetModelBoundingBox()` #3485Ray
2023-10-30Minor tweaksRay
2023-10-30Update rcore.cRay
2023-10-30REVIEWED: `GetRender*()` issue on macOS highDPI #3367Ray
2023-10-30Fix examples Makefile for SDL (#3486)ubkp