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2023-05-22Add GenImageGradientSquare (#3077)Dane Madsen
* Add GenImageGradientSquare to allow square gradients * Fix GenImageGradientSquare and add to textures_image_generation example * Remove params from GenImageGradientSquare
2023-05-21Update raylib.hRay
2023-05-21Replaced GenImageGradientH and GenImageGradientV with GenImageLinearGradient ↵Dane Madsen
(#3074) * Replaced GenImageGradientH and GenImageGradientV with GenImageLinearGradient * renamed GenImageLinearGradient to GenImageGradientLinear
2023-05-21Minor tweakRay
2023-05-21REVIEWED: `GenImagePerlinNoise()`, clamp values #3071Ray
2023-05-21REVIEWED: `GenImagePerlinNoise()`, no changeRay
2023-05-18tweakRay
2023-05-18Update README.mdRay
2023-05-18Update README.mdRay
2023-05-17Update rtextures.cRay
2023-05-17UPDATE: miniaudio v0.11.12 --> v0.11.16Ray
2023-05-16review formattingRay
2023-05-16Fix Android app freeze after calling CloseWindow() (#3067)Le Juez Victor
Fixed that the Android application was not closed properly after calling `CloseWindow()` and continued to run.
2023-05-15REVIEWED: FormatingRay
2023-05-15Updated (rcamera) To Add Analog Stick Cam Controls (#3066)Pixel Phobic
I Noticed While Writing Some code for My Game im Making that there Isn't an Easy way to control the Camera With The Analog Sticks on Controller. I Added a Couple Lines to the UpdateCamera Function :)
2023-05-15Update rmodels.c; free fileData for LoadModelAnimationsGLTF (#3065)Crynux
fileData wasn't freed for LoadModelAnimationsGLTF causing a memory leak. Added UnloadFileData line, freeing it.
2023-05-15Reverted commits that deprecated the build.zig files, and added a note to ↵Gamer-Kold
all of them stating version of zig they were using (#3060) * Revert "Fixed broken build.zig files. Now works with latest stable compiler (as of commit, latest is 0.10.1) (#3045)" This reverts commit de748dfffefeba1ba9bcf0c90c538d32c9cb2020 so that zig build script works with master branch of zig. * Added a note to build.zig files that denotes what version of zig they have been tested with. * Standardised the note in the build.zig files
2023-05-14GetCurrentMonitor() bugfix (#3058)hamyy
* GetCurrentMonitor() bugfix * GetCurrentMonitor() bugfix
2023-05-14update cmake example project (#3062)lesleyrs
* update cmake example project * off is the correct one
2023-05-14Update build.zig be be able to build with current zig master (#3064)Michael Scherbakow
2023-05-11Update BINDINGS.md (#3053)JupiterRider
2023-05-10REVIEWED: `GetCollisionRec()`Ray
2023-05-10Update GetCollisionRec (#3052)manuel5975p
* Update rshapes.c Add a much more efficient GetCollisionRec implementation * Update GetCollisionRec Replace macros with ternary operators
2023-05-10Update cgltf.hRay
2023-05-08Remove trailing spacesRay
2023-05-08Update BINDINGS.md (#3050)Kenta
Update C3 binding to use Raylib version 4.5
2023-05-07Fix vs code project (#3048)Shoozza
* Modify remove trailing whitespace * Fix invalid SetCameraMode call and missing argument to UpdateCamera for VSCode project
2023-05-07Version bump for CL bindings (#3049)Scott Helvick
2023-05-07Added ModelAnimation.name, initially with GLTF animation names loaded (#3044)Alfred Reinold Baudisch
2023-05-06Fixed broken build.zig files. Now works with latest stable compiler (as of ↵Gamer-Kold
commit, latest is 0.10.1) (#3045) Co-authored-by: Talha Qamar <[email protected]>
2023-05-04REVIEWED: Ligthmap exampleRay
2023-05-04Lightmap example. (#3043)Jussi Viitala
2023-05-02ADDED: Comment to clarify raymath semanticsRay
2023-05-02REVIEWED: `ExportDataAsCode()`Ray
2023-05-02ADDED: Comment about Matrix conventionsRay
2023-05-01REVIEWED: Modules description layoutRay
2023-05-01Update rlgl_compute_shader.cRay
2023-05-01fix for latest zig master (#3037)star-tek-mb
2023-04-29Update rcore.cRay
2023-04-29WingBGI now leads to the correct website! (#3033)Thiago P
The old link led to an unregistered site (http://www.codecutter.net/tools/winbgim/). The actual domain has changed to (https://winbgim.codecutter.org/). I checked the wayback machine, it's the same site, take a look: https://web.archive.org/web/20190421035959/http://www.codecutter.net/tools/winbgim/.
2023-04-29Correction of values ​​used only once in GenMeshCubicmap (#3032)Le Juez Victor
* Correction of values ​​used only once in GenMeshCubicmap The mapWidth and mapHeight values ​​were only used as a limit in the for loop when they could be used throughout the function. * mapWidth and mapHeight removed from GenMeshCubicmap mapWidth and mapHeight have been removed from GenMeshCubicmap in favor of using cubicmap.width and cubicmap.height
2023-04-27ensure distance is greater than 0 in CameraMoveToTarget (#3031)kolunmi
2023-04-25Update rtextures.cRay
2023-04-25Update rtextures.cRay
2023-04-25REVIEWED: `ImageDrawRectangleRec()` #3027Ray
2023-04-23REVIEWED: Update `CORE.Input.Touch.pointCount` #3024Ray
2023-04-23Update BINDINGS.md (#3026)Chris
2023-04-22REVIEWED: Some old TODOsRay
2023-04-22Update BINDINGS.md (#3023)Dor Shapira
update raypyc version to 4.6-dev
2023-04-22Fix off-by-one error in CheckCollisionPointRec (#3022)Dan Bechard
Checking `<= x + w` causes off-by-one error where `CheckCollisionPointRec` will return true at the same time for two rectangles rendered right next to each, but which don't overlap (e.g. when making a 2D tile editor). This is clearly not what was intended.