| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-05-22 | Add GenImageGradientSquare (#3077) | Dane Madsen | |
| * Add GenImageGradientSquare to allow square gradients * Fix GenImageGradientSquare and add to textures_image_generation example * Remove params from GenImageGradientSquare | |||
| 2023-05-21 | Update raylib.h | Ray | |
| 2023-05-21 | Replaced GenImageGradientH and GenImageGradientV with GenImageLinearGradient ↵ | Dane Madsen | |
| (#3074) * Replaced GenImageGradientH and GenImageGradientV with GenImageLinearGradient * renamed GenImageLinearGradient to GenImageGradientLinear | |||
| 2023-05-21 | Minor tweak | Ray | |
| 2023-05-21 | REVIEWED: `GenImagePerlinNoise()`, clamp values #3071 | Ray | |
| 2023-05-21 | REVIEWED: `GenImagePerlinNoise()`, no change | Ray | |
| 2023-05-18 | tweak | Ray | |
| 2023-05-18 | Update README.md | Ray | |
| 2023-05-18 | Update README.md | Ray | |
| 2023-05-17 | Update rtextures.c | Ray | |
| 2023-05-17 | UPDATE: miniaudio v0.11.12 --> v0.11.16 | Ray | |
| 2023-05-16 | review formatting | Ray | |
| 2023-05-16 | Fix Android app freeze after calling CloseWindow() (#3067) | Le Juez Victor | |
| Fixed that the Android application was not closed properly after calling `CloseWindow()` and continued to run. | |||
| 2023-05-15 | REVIEWED: Formating | Ray | |
| 2023-05-15 | Updated (rcamera) To Add Analog Stick Cam Controls (#3066) | Pixel Phobic | |
| I Noticed While Writing Some code for My Game im Making that there Isn't an Easy way to control the Camera With The Analog Sticks on Controller. I Added a Couple Lines to the UpdateCamera Function :) | |||
| 2023-05-15 | Update rmodels.c; free fileData for LoadModelAnimationsGLTF (#3065) | Crynux | |
| fileData wasn't freed for LoadModelAnimationsGLTF causing a memory leak. Added UnloadFileData line, freeing it. | |||
| 2023-05-15 | Reverted commits that deprecated the build.zig files, and added a note to ↵ | Gamer-Kold | |
| all of them stating version of zig they were using (#3060) * Revert "Fixed broken build.zig files. Now works with latest stable compiler (as of commit, latest is 0.10.1) (#3045)" This reverts commit de748dfffefeba1ba9bcf0c90c538d32c9cb2020 so that zig build script works with master branch of zig. * Added a note to build.zig files that denotes what version of zig they have been tested with. * Standardised the note in the build.zig files | |||
| 2023-05-14 | GetCurrentMonitor() bugfix (#3058) | hamyy | |
| * GetCurrentMonitor() bugfix * GetCurrentMonitor() bugfix | |||
| 2023-05-14 | update cmake example project (#3062) | lesleyrs | |
| * update cmake example project * off is the correct one | |||
| 2023-05-14 | Update build.zig be be able to build with current zig master (#3064) | Michael Scherbakow | |
| 2023-05-11 | Update BINDINGS.md (#3053) | JupiterRider | |
| 2023-05-10 | REVIEWED: `GetCollisionRec()` | Ray | |
| 2023-05-10 | Update GetCollisionRec (#3052) | manuel5975p | |
| * Update rshapes.c Add a much more efficient GetCollisionRec implementation * Update GetCollisionRec Replace macros with ternary operators | |||
| 2023-05-10 | Update cgltf.h | Ray | |
| 2023-05-08 | Remove trailing spaces | Ray | |
| 2023-05-08 | Update BINDINGS.md (#3050) | Kenta | |
| Update C3 binding to use Raylib version 4.5 | |||
| 2023-05-07 | Fix vs code project (#3048) | Shoozza | |
| * Modify remove trailing whitespace * Fix invalid SetCameraMode call and missing argument to UpdateCamera for VSCode project | |||
| 2023-05-07 | Version bump for CL bindings (#3049) | Scott Helvick | |
| 2023-05-07 | Added ModelAnimation.name, initially with GLTF animation names loaded (#3044) | Alfred Reinold Baudisch | |
| 2023-05-06 | Fixed broken build.zig files. Now works with latest stable compiler (as of ↵ | Gamer-Kold | |
| commit, latest is 0.10.1) (#3045) Co-authored-by: Talha Qamar <[email protected]> | |||
| 2023-05-04 | REVIEWED: Ligthmap example | Ray | |
| 2023-05-04 | Lightmap example. (#3043) | Jussi Viitala | |
| 2023-05-02 | ADDED: Comment to clarify raymath semantics | Ray | |
| 2023-05-02 | REVIEWED: `ExportDataAsCode()` | Ray | |
| 2023-05-02 | ADDED: Comment about Matrix conventions | Ray | |
| 2023-05-01 | REVIEWED: Modules description layout | Ray | |
| 2023-05-01 | Update rlgl_compute_shader.c | Ray | |
| 2023-05-01 | fix for latest zig master (#3037) | star-tek-mb | |
| 2023-04-29 | Update rcore.c | Ray | |
| 2023-04-29 | WingBGI now leads to the correct website! (#3033) | Thiago P | |
| The old link led to an unregistered site (http://www.codecutter.net/tools/winbgim/). The actual domain has changed to (https://winbgim.codecutter.org/). I checked the wayback machine, it's the same site, take a look: https://web.archive.org/web/20190421035959/http://www.codecutter.net/tools/winbgim/. | |||
| 2023-04-29 | Correction of values used only once in GenMeshCubicmap (#3032) | Le Juez Victor | |
| * Correction of values used only once in GenMeshCubicmap The mapWidth and mapHeight values were only used as a limit in the for loop when they could be used throughout the function. * mapWidth and mapHeight removed from GenMeshCubicmap mapWidth and mapHeight have been removed from GenMeshCubicmap in favor of using cubicmap.width and cubicmap.height | |||
| 2023-04-27 | ensure distance is greater than 0 in CameraMoveToTarget (#3031) | kolunmi | |
| 2023-04-25 | Update rtextures.c | Ray | |
| 2023-04-25 | Update rtextures.c | Ray | |
| 2023-04-25 | REVIEWED: `ImageDrawRectangleRec()` #3027 | Ray | |
| 2023-04-23 | REVIEWED: Update `CORE.Input.Touch.pointCount` #3024 | Ray | |
| 2023-04-23 | Update BINDINGS.md (#3026) | Chris | |
| 2023-04-22 | REVIEWED: Some old TODOs | Ray | |
| 2023-04-22 | Update BINDINGS.md (#3023) | Dor Shapira | |
| update raypyc version to 4.6-dev | |||
| 2023-04-22 | Fix off-by-one error in CheckCollisionPointRec (#3022) | Dan Bechard | |
| Checking `<= x + w` causes off-by-one error where `CheckCollisionPointRec` will return true at the same time for two rectangles rendered right next to each, but which don't overlap (e.g. when making a 2D tile editor). This is clearly not what was intended. | |||
