| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-05-22 | Remove headers from shaders | Ray | |
| 2021-05-22 | Minor comments tweaks | Ray | |
| 2021-05-21 | Merge branch 'master' of https://github.com/raysan5/raylib | raysan5 | |
| 2021-05-21 | Update version to 3.8-dev to note breaking changes | raysan5 | |
| Some breaking changes were introduced lately, it's better to note that current version is not 3.7 anymore... | |||
| 2021-05-21 | Removes debug information from release builds (#1780) | Bxil | |
| 2021-05-20 | Review ExportImage() to use SaveFileData() #1779 | Ray | |
| 2021-05-20 | WARNING: RENAMED: IsMusicPlaying() -> IsMusicStreamPlaying() | Ray | |
| 2021-05-20 | Use output->boneCount instead of nodes_count | Ray | |
| 2021-05-20 | WARNING: RENAMED: MeshBoundingBox() -> GetMeshBoundingBox() | Ray | |
| Renamed for consistency with other function in raylib. | |||
| 2021-05-20 | Comment minor tweak | Ray | |
| 2021-05-20 | Update VS2019 project: rlgl_standalone | Ray | |
| 2021-05-15 | Fixed over-allocation of buffer (#1772) | Guillaume DEVOILLE | |
| output->framePoses[frame] is over-allocated. framePoses is a 2D array: - first dimension: frames (allocated l. 4717) - second dimension: nodes (allocated l. 4731) Second dimension should be allocated of nodes_count transformations only. | |||
| 2021-05-14 | Hotfix for smooth pixel-perfect camera example ↵ | Gianni Alessandroni | |
| [core_2d_camera_smooth_pixelperfect.c] (#1771) * Hotfix for glitchy camera Super small fix that was causing the camera to glitch every x amount of seconds/pixels. Works much better now, 3/4 lines changed. * fixed dumb visual studio formatting problems | |||
| 2021-05-14 | Merge branch 'master' of https://github.com/raysan5/raylib | Ray | |
| 2021-05-14 | Review some VS warnings and messages | Ray | |
| 2021-05-13 | Fixed GLTF boneWeights uint32 loading (#1768) | Guillaume DEVOILLE | |
| boneWeights uint32 were loaded in normals instead of boneWeights. | |||
| 2021-05-12 | Merge branch 'master' of https://github.com/raysan5/raylib | Ray | |
| 2021-05-12 | Update shell.html | Ray | |
| 2021-05-12 | Removes Whole Program Optimization (#1767) | Bxil | |
| 2021-05-12 | Update raylib-lua and raylib-wren binding versions (#1766) | Astie Teddy | |
| 2021-05-11 | Reviewed latest PR | Ray | |
| REMOVED: DrawBillboardEx() | |||
| 2021-05-11 | Redesigned billboards - added rotation/pro functions (#1759) | nobytesgiven | |
| * Redesigned billboards - added rotation/pro functions * updated parameters Co-authored-by: nobytesgiven <[email protected]> | |||
| 2021-05-10 | Added smooth pixel-perfect camera example + Small typo fix in ↵ | Gianni Alessandroni | |
| examples_template.c (#1760) * Typo fix Changed "bsasic" to "basic" in the comments. * Added pixel-perfect camera example Added pixel-perfect camera example, both the .c file and the cover .png image. The example works with any resolution you want, as long as the ratio stays the same (ex. 16:9, 4:3) ecc. * Fixed Typecasts Fixed compiler errors (implicit conversions) * Precomputed rectangles, time-based movement and whitespace fix Moved the source and destination rectangles for the renderTexture into their own variables, modified the animation to be time-based instead of frame-based, fixed the bug with whitespaces. * Fixed spacing and added more consistency with sinf() and cosf() * Fixed *= operator spacing | |||
| 2021-05-10 | Add RenderPolyLinesEx routine (#1758) | Lambert Wang | |
| Co-authored-by: Lambert Wang <[email protected]> | |||
| 2021-05-10 | Update NimraylibNow! - Nim language bindings version to 3.7 (#1764) | Dmitry Matveyev | |
| 2021-05-10 | ~Updated project version (#1761) | ProphesorIks | |
| Updated to fix versioning and linking issues. Old version would cause examples to not be linked on fresh raylib install or linked with an old library version on updated raylib install. | |||
| 2021-05-08 | Added support for additional mouse buttons (#1753) | Lambert Wang | |
| * Added support for additional mouse buttons * Renamed mouse button enum Co-authored-by: Lambert Wang <[email protected]> | |||
| 2021-05-08 | check for vao extension (#1757) | Antonio Jose Ramos Marquez | |
| 2021-05-07 | Convert the half sleep to a sleep that is a fraction of the target FPS ↵ | Jeffery Myers | |
| (Default 95%) to reduce CPU use. (#1756) Co-authored-by: Jeffery Myers <[email protected]> | |||
| 2021-05-07 | REVIEWED: raudio_standalone #1752 | Ray | |
| 2021-05-05 | Unset CORE.Window.ready on CloseWindow (#1749) | Astie Teddy | |
| Window shouldn't be considered ready when CloseWindow has been called. | |||
| 2021-05-04 | modified Makefile.Android.linux in templates/simple_game (#1748) | Rudolf Kemmler | |
| switched out @echo for @printf to make it actually print newlines instead of literal \n's Co-authored-by: Rudolf Kemmler <[email protected]> | |||
| 2021-05-04 | Expose RAYLIB_VERSION in raylib.h #1747 | Ray | |
| 2021-05-04 | Update raylib version | Ray | |
| 2021-05-03 | Comment tweak | Ray | |
| 2021-05-03 | Security check in case of not valid font | Ray | |
| 2021-04-30 | Update BINDINGS.md | Ray | |
| 2021-04-29 | Update BINDINGS.md (#1744) | Théo Cavignac | |
| Bump version supported version by raylib-ocaml. | |||
| 2021-04-29 | Fixed bug that overrides other flags | Ray | |
| This issue prevented enabling MSAA on several platforms | |||
| 2021-04-28 | Decoupling rlgl from platform layer | Ray | |
| Now rlgl only depends on OpenGL and it's completely decoupled from platform layer libraries (EGL) | |||
| 2021-04-28 | Corrected issue #1742 | Ray | |
| 2021-04-27 | Update README.md | Ray | |
| 2021-04-27 | Disable raylib code | Ray | |
| 2021-04-27 | Updated projects | Ray | |
| 2021-04-27 | Updated linkage libraries #1732 | Ray | |
| 2021-04-27 | Updated raylua and raylib-boo to raylib 3.7! (#1741) | Rabia Alhaffar | |
| 2021-04-27 | Fixed definition of UNCOMPRESSED_R8G8B8A8 (#1740) | Rabia Alhaffar | |
| 2021-04-27 | ADDED: raylib-swift binding | Ray | |
| 2021-04-27 | Minor tweaks | Ray | |
| 2021-04-27 | REVIEWED: rlLoadExtensions() | Ray | |
| On PLATFORM_ANDROID, PLATFORM_RPI, PLATFORM_DRM and PLATFORM_UWP glfwGetProcAddress() is not defines, actually those platforms use egl platform windowing system. | |||
