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2021-05-22Remove headers from shadersRay
2021-05-22Minor comments tweaksRay
2021-05-21Merge branch 'master' of https://github.com/raysan5/raylibraysan5
2021-05-21Update version to 3.8-dev to note breaking changesraysan5
Some breaking changes were introduced lately, it's better to note that current version is not 3.7 anymore...
2021-05-21Removes debug information from release builds (#1780)Bxil
2021-05-20Review ExportImage() to use SaveFileData() #1779Ray
2021-05-20WARNING: RENAMED: IsMusicPlaying() -> IsMusicStreamPlaying()Ray
2021-05-20Use output->boneCount instead of nodes_countRay
2021-05-20WARNING: RENAMED: MeshBoundingBox() -> GetMeshBoundingBox()Ray
Renamed for consistency with other function in raylib.
2021-05-20Comment minor tweakRay
2021-05-20Update VS2019 project: rlgl_standaloneRay
2021-05-15Fixed over-allocation of buffer (#1772)Guillaume DEVOILLE
output->framePoses[frame] is over-allocated. framePoses is a 2D array: - first dimension: frames (allocated l. 4717) - second dimension: nodes (allocated l. 4731) Second dimension should be allocated of nodes_count transformations only.
2021-05-14Hotfix for smooth pixel-perfect camera example ↵Gianni Alessandroni
[core_2d_camera_smooth_pixelperfect.c] (#1771) * Hotfix for glitchy camera Super small fix that was causing the camera to glitch every x amount of seconds/pixels. Works much better now, 3/4 lines changed. * fixed dumb visual studio formatting problems
2021-05-14Merge branch 'master' of https://github.com/raysan5/raylibRay
2021-05-14Review some VS warnings and messagesRay
2021-05-13Fixed GLTF boneWeights uint32 loading (#1768)Guillaume DEVOILLE
boneWeights uint32 were loaded in normals instead of boneWeights.
2021-05-12Merge branch 'master' of https://github.com/raysan5/raylibRay
2021-05-12Update shell.htmlRay
2021-05-12Removes Whole Program Optimization (#1767)Bxil
2021-05-12Update raylib-lua and raylib-wren binding versions (#1766)Astie Teddy
2021-05-11Reviewed latest PRRay
REMOVED: DrawBillboardEx()
2021-05-11Redesigned billboards - added rotation/pro functions (#1759)nobytesgiven
* Redesigned billboards - added rotation/pro functions * updated parameters Co-authored-by: nobytesgiven <[email protected]>
2021-05-10Added smooth pixel-perfect camera example + Small typo fix in ↵Gianni Alessandroni
examples_template.c (#1760) * Typo fix Changed "bsasic" to "basic" in the comments. * Added pixel-perfect camera example Added pixel-perfect camera example, both the .c file and the cover .png image. The example works with any resolution you want, as long as the ratio stays the same (ex. 16:9, 4:3) ecc. * Fixed Typecasts Fixed compiler errors (implicit conversions) * Precomputed rectangles, time-based movement and whitespace fix Moved the source and destination rectangles for the renderTexture into their own variables, modified the animation to be time-based instead of frame-based, fixed the bug with whitespaces. * Fixed spacing and added more consistency with sinf() and cosf() * Fixed *= operator spacing
2021-05-10Add RenderPolyLinesEx routine (#1758)Lambert Wang
Co-authored-by: Lambert Wang <[email protected]>
2021-05-10Update NimraylibNow! - Nim language bindings version to 3.7 (#1764)Dmitry Matveyev
2021-05-10~Updated project version (#1761)ProphesorIks
Updated to fix versioning and linking issues. Old version would cause examples to not be linked on fresh raylib install or linked with an old library version on updated raylib install.
2021-05-08Added support for additional mouse buttons (#1753)Lambert Wang
* Added support for additional mouse buttons * Renamed mouse button enum Co-authored-by: Lambert Wang <[email protected]>
2021-05-08check for vao extension (#1757)Antonio Jose Ramos Marquez
2021-05-07Convert the half sleep to a sleep that is a fraction of the target FPS ↵Jeffery Myers
(Default 95%) to reduce CPU use. (#1756) Co-authored-by: Jeffery Myers <[email protected]>
2021-05-07REVIEWED: raudio_standalone #1752Ray
2021-05-05Unset CORE.Window.ready on CloseWindow (#1749)Astie Teddy
Window shouldn't be considered ready when CloseWindow has been called.
2021-05-04modified Makefile.Android.linux in templates/simple_game (#1748)Rudolf Kemmler
switched out @echo for @printf to make it actually print newlines instead of literal \n's Co-authored-by: Rudolf Kemmler <[email protected]>
2021-05-04Expose RAYLIB_VERSION in raylib.h #1747Ray
2021-05-04Update raylib versionRay
2021-05-03Comment tweakRay
2021-05-03Security check in case of not valid fontRay
2021-04-30Update BINDINGS.mdRay
2021-04-29Update BINDINGS.md (#1744)Théo Cavignac
Bump version supported version by raylib-ocaml.
2021-04-29Fixed bug that overrides other flagsRay
This issue prevented enabling MSAA on several platforms
2021-04-28Decoupling rlgl from platform layerRay
Now rlgl only depends on OpenGL and it's completely decoupled from platform layer libraries (EGL)
2021-04-28Corrected issue #1742Ray
2021-04-27Update README.mdRay
2021-04-27Disable raylib codeRay
2021-04-27Updated projectsRay
2021-04-27Updated linkage libraries #1732Ray
2021-04-27Updated raylua and raylib-boo to raylib 3.7! (#1741)Rabia Alhaffar
2021-04-27Fixed definition of UNCOMPRESSED_R8G8B8A8 (#1740)Rabia Alhaffar
2021-04-27ADDED: raylib-swift bindingRay
2021-04-27Minor tweaksRay
2021-04-27REVIEWED: rlLoadExtensions()Ray
On PLATFORM_ANDROID, PLATFORM_RPI, PLATFORM_DRM and PLATFORM_UWP glfwGetProcAddress() is not defines, actually those platforms use egl platform windowing system.