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2024-01-06Simplified for loop for some image manip functions (#3712)Alice Nyaa
2024-01-06Fix a bug in examples/shapes/shapes_following_eyes (#3710)Hongyu Ouyang
2024-01-05Reviewed Makefile SDL2 expected include/lib paths #3705Ray
2024-01-05REVIEWED: `LoadImageAnimFromMemory()` #3704Ray
2024-01-05Merge branch 'master' of https://github.com/raysan5/raylibRay
2024-01-05Update raudio.cRay
2024-01-05Update raygui.hRay
2024-01-05Hide unused warnings from stb_image_resize2.h (#3708)ubkp
2024-01-04Update raylib.zig version to 5.1-dev (#3698)Michael Scherbakow
2024-01-03Update copyright year to 2024Ray
2024-01-02Update copyright to 2024Ray
2023-12-31Update raylib_api.* by CI (#3692)seiren
* wip: add parse.yml * Temporarily force run * Auto commit parse files * Update raylib_api.* by CI * Remove temporary setting * format --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2023-12-29Update BINDINGS.md (#3689)Kenta
Update Raylib.c3 to 5.0
2023-12-28Revert "Update raylib.h"Ray
This reverts commit 7ea6adb29eaf39e18c6faa4d7d6d9bd8a9d60910.
2023-12-28Merge branch 'master' of https://github.com/raysan5/raylibRay
2023-12-28[rtextures] Fix `LoadImageAnimFromMemory()` warning for `fileData` (#3686)ubkp
* Fix LoadImageAnimFromMemory() warning for fileData * Add LoadImageAnimFromMemory() to raylib.h * Fix missing ; on previous commit
2023-12-28Fix TextReplace warning for const (#3687)ubkp
2023-12-28Update raylib.hRay
2023-12-28LoadImageAnimFromMemory (#3681)IoIxD
2023-12-28TextReplace const correctness (#3678)maverikou
* TextReplace const correctness * cleanup
2023-12-28Fix SUPPORT_WINMM_HIGHRES_TIMER for PLATFORM_DESKTOP_SDL (#3679)ubkp
2023-12-28[ fix-crash-caused-by-zig-build ] - Fixed 'Illegal instruction' crash on ↵WisonYe
'rtextures' and 'raudio' model that caused by zig build. (#3682)
2023-12-28[rshapes] Expose shapes drawing texture and rectangle (#3677)Jeffery Myers
* provide access to the shape texture so that shapes can be extended outside of raylib with the same optimizations as internal raylib functions. * PR feedback, comply with C standards * oops
2023-12-25Update some versions BINDINGS.mdRay
2023-12-25Update BINDINGS.md (#3672)iacore
Update zig libs version
2023-12-23Update shaders_basic_pbr.cRay
2023-12-23Review formatingRay
2023-12-23Update shaders_basic_pbr.cRay
2023-12-23Review UnloadAutomationEventList (#3658)Antonis Geralis
* Review UnloadAutomationEventList * Update raylib.h * Update rcore.c * Update core_automation_events.c * Fix mistake
2023-12-23REVIEWED: SDL text input to Unicode codepoints #3650Ray
REVIEWED: GLFW naming conventions to reflect codepoints reading
2023-12-23REVIEWED: `LoadTextureCubemap()`, added `mipmaps` #3665Ray
2023-12-23VSCode sample project Mac fixup (#3666)Tim Romero
Change vscode config and makefile to add a missing IOKit framework reference and use whichever MacOSX sdk symlink is available
2023-12-22Update BINDINGS.md (#3662)o3o
Udated version of `bindbd-raylib3` to 5.0.0 (bind to raylib 5.0.0)
2023-12-21REVIEWED: `shaders_basic_pbr`, added more commentsRay
2023-12-21Merge branch 'master' of https://github.com/raysan5/raylibRay
2023-12-21Update shaders_deferred_render.cRay
2023-12-21Add new COBOL binding (#3661)glowiak
2023-12-20Update rlgl.hRay
2023-12-20REVIEWED PR deferred renderRay
2023-12-20fix for deferred rendering example. (#3655)Jett
* fix for deferred rendering example. * missed defines to build.
2023-12-19Update ray-cyber to 5.0 in BINDINGS.md (#3654)fubark
2023-12-19Don't use a separate thread when polling for gamepad events on DRM platforms ↵Cinghy Creations
(#3641)
2023-12-19[rmodels] Set cgltf callbacks to use `LoadFileData()` and `UnloadFileData()` ↵kolunmi
(#3652)
2023-12-19Add shadowmapping example (#3653)TheManTheMythTheGameDev
2023-12-19Remove dependencies from PBR example (#3649)TheManTheMythTheGameDev
* Remove dependencies from PBR example * Reviewed example PR --------- Co-authored-by: Ray <[email protected]>
2023-12-17[rcore] Fix `ShowCursor()`, `HideCursor()` and review `SetMouseCursor()` for ↵ubkp
`PLATFORM_WEB` (#3647) * Fix ShowCursor(), HideCursor() and review SetMouseCursor() for PLATFORM_WEB * Add static to cursorLUT[] * Re-review SetMouseCursor()
2023-12-16Fix CORE.Input.Mouse.cursorHidden with callbacks for PLATFORM_WEB (#3644)ubkp
2023-12-16Fix fullscreen known issue 1 for PLATFORM_WEB (#3642)ubkp
2023-12-15Bump CMake version required to avoid deprecated #3639Ray
2023-12-15REVIEWED: `DrawSplineLinear()` to `SUPPORT_SPLINE_MITERS`Ray