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rgextures.h (#3464)"
This reverts commit 804f1a83eba7aa5cbb701457e8d6cda372b1a10d.
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(#3464)
closes https://github.com/raysan5/raylib/issues/3463
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This reverts commit 8fbd42d592c22612e18d2c6f9bcef8a107984675.
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source.frameCount. This internally allocates memory to the structs data pointer which is then later overridden by the correct sound data of the source sound. (#3458)
Additionally added a volume assignment from old to new as currently there is no way to get the volume of a sound and the AudioBuffer struct is not reachable from user code due to opaque definition.
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the window to be closed and reopened with clean FPS stats. (#3445)
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rcore_desktop_sdl.c was not present in the list of prerequisites this
patch changes them to use a wildcard, so any other platforms added in
future will be tracked properly
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ImageDrawCircleLinesV already existed, so I'm not sure why this was
missing. It is trivial to implement, anyway
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This reverts commit c4fb6c8517d8480afffafdff81155dd35a600f73.
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This reverts commit da9bc564d2534ac447b0a22761e38ed2fd3e717b.
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Co-authored-by: Keith Stellyes <[email protected]>
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* Fix SetWindowMinSize and SetWindowMaxSize
* Fix window resizes to update the viewport
* Fix window resizes to update the viewport 2
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* Add note and todo to GetWindowScaleDPI
* Complement ToggleFullscreen and change ToggleBorderlessWindowed
* Complement SetWindowState and ClearWindowState
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* Complement SetWindowMonitor SDL implementation
* Complement SetWindowMonitor SDL implementation 2
* Complement SetWindowMonitor SDL implementation 3
* Complement GetMonitorPosition SDL implementation
* Small tweaks to various SDL implementation
* Small tweaks to various SDL implementation 2
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* [core] Add more missing implementations to SDL
Add functions: `SetWindowState`, `ClearWindowState`, `SetWindowIcon`
* Completing `SetWIndowState` and `ClearWindowState`
* Add VSync support for SDL
* Fix `CORE.Window.display` size issue
* Fix getting monitor size
We now get the size of the monitor where the window is located
* Add `ToggleBorderlessWindowed`
* Add `ToggleFullscreen`
* Add `GetMonitorPosition`
* Add `SetWindowMonitor`
NOTE: The function is implemented but incomplete
* Replace `TraceLog` by `TRACELOG`
* Fixed mouse delta issue in relative mode
Fixed a delta retrieval issue with `GetMouseDelta` when the mouse is in relative mode. Solution by @ubkp
* Fix `IsKeyPressed` issue
An issue caused `IsKeyPressed` to continuously return true for most keys when pressed
* Fix `SetGamepadMappings` returning
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* Add more missing implementations 1
* Add more missing implementations 2
* Add more missing implementations 3
* Add more missing implementations 4
* Add more missing implementations 5
* Add more missing implementations 6
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for zig master (2023-10-17)
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It feels a little unfinished when you can SetMasterVolume but can't
really Get it. So to finish the symmetry here is the GetMasterVolume
implementation.
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* Fix SDL keyboard issue
We have added a mapping table between raylib keys and SDL scancodes.
* Change `ScancodeToKey` array type
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* Add missing implementations
* Add missing implementations 2
* Add missing implementations 3
* Add missing implementations 4
* Add missing implementations 5
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* Implemented GetCurrentMonitor
* remove traceloog in GetCurrentMonitor
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