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2021-09-12Implemented GetGamepadName() for emscripten (#1986)Neil Barkhina
* implemented GetGamepadName for emscripten * updated gamepad to use existing name as arary * removed unnecessary platform_web check
2021-09-10Add find opengl for widnows too. (#1985)Hristo Stamenov
* Add find opengl for widnows too. * Also fix set LIBS_PRIVATE to bi similar to linux and apple targets
2021-09-10Typoraysan5
2021-09-10Update Makefile for web compilationraysan5
Some flags are only for the linker, not the compiler
2021-09-10Update core.cRay
2021-09-10REVIEWED: Vox loaderRay
2021-09-10Vox loaded (#1981)procfxgen
* new models_magicavoxel_loading example * Portable header-only file "magicavoxel_loader.h" for MagicaVoxel loader example. * models_magicavoxel_loading example added to CMakeLists.txt and Makefile * fix models_magicavoxel_loading example for linux. * * vox_loader into "src/external/vox_loader.h" * vox file support for "models.c" * updated example "models/models_magicavoxel_loading.c" * * Fix Vox_FreeArrays (removed memory leak) * * removed magicavoxel_loader.h * * Revert vs2019 solution * * vox_loader.h -> Support custom memory allocators * vox_loader.h -> Reverse Y<>Z for left to right handed system * models/models_magicavoxel_loading.c -> fix model center * * vox_loader.h -> Removed Raylib dependencies * * Changed Vox_LoadFileName to Vox_LoadFromMemory
2021-09-10REVIEWED: Touch input system #1975 #1960Ray
- ADDED: `GetTouchPointCount()` to core module, removed from gestures module. - Support multiple touch points: `MAX_TOUCH_POINTS`.
2021-09-10Review font loading log infoRay
2021-09-10Fixes target direction for first person camera mode. (#1977)Nikolay Krasheninnikov
Co-authored-by: Nikolai Krasheninnikov <[email protected]>
2021-09-09Fixed loading obj models with no materials (#1984)Tristan Schulz
2021-09-06Fix dynamic library issues on Macos (#1978)Steven Schveighoffer
2021-09-05Merge branch 'master' of https://github.com/raysan5/raylibraysan5
2021-09-05Updated Makefile for latest Android NDK r32 LTSraysan5
It seems now it's required to use archiver `llvm-ar`
2021-09-05[models] LoadGLTF fixed missing transformations and nonroot skinning problem ↵Tristan Schulz
(#1964) * Fixed gltf missing transforms on load mend * extracted Matrix calculation in to static method and added skinning check * fixed formatting
2021-09-05REVIEWED: Vox loading, mostly formatingraysan5
2021-09-04new models_magicavoxel_loading example (#1940)procfxgen
* new models_magicavoxel_loading example * Portable header-only file "magicavoxel_loader.h" for MagicaVoxel loader example. * models_magicavoxel_loading example added to CMakeLists.txt and Makefile * fix models_magicavoxel_loading example for linux. * * vox_loader into "src/external/vox_loader.h" * vox file support for "models.c" * updated example "models/models_magicavoxel_loading.c" * * Fix Vox_FreeArrays (removed memory leak) * * removed magicavoxel_loader.h * * Revert vs2019 solution
2021-09-03Update shell.htmlraysan5
2021-09-02Update raygui.hRay
2021-09-02REVIEWED: GlyphsRay
2021-09-01Merge branch 'master' of https://github.com/raysan5/raylibRay
2021-09-01REVIEWED: Naming: length vs sizeRay
2021-09-01fix various memory leaks (#1969)atticus
2021-09-01WARNING: BREAKING: RENAMED: Font struct variablesRay
RENAMED: GetCodepointsCount() -> GetCodepointCount() RENAMED: GetTouchPointsCount() -> GetTouchPointCount()
2021-09-01REVIEWED: <name>Count for consistencyRay
Following english rules, it should be singular name before Count.
2021-09-01[models] Fixed counting loop for face amount per material (#1967)Tristan Schulz
2021-08-28Minor tweakRay
2021-08-28Minor format tweaksraysan5
2021-08-28Add pyraylib (#1961)Hussein Sarea
2021-08-27Review datesRay
2021-08-27REVIEWED: ExportWaveAsCode()Ray
2021-08-27REVIEWED: Decouple `DrawMesh()` and `DrawMeshInstanced()` #1958Ray
2021-08-26Change GetColor to take unsigned int (#1954)Richard Smith
2021-08-26Add raylib.v binding (#1955)irishgreencitrus
Added raylib.v binding for Vlang
2021-08-26REVIEWED: Examples compilationRay
2021-08-25REVIEWED: OpenGL 1.1 compilation issueRay
2021-08-25UPDATED: raygui to latest version -WIP-Ray
Note this new raygui version embeds ricons and `GuiTextBoxMulti()` is not working properly
2021-08-25Update shaders_shapes_outline.cRay
2021-08-25Renamed some static functions for more consistent namingRay
2021-08-24Fix tcc not finding emmintrin.h (#1947)Laurentino Luna
* Fix tcc not finding emmintrin.h This allows to compile raylib with tcc with no errors. * Remove __TINYC__ check from stb_image.h This will be placed under textures.c * Move tcc check to textures.c Avoiding to change stb_image.h
2021-08-24REVIEWED: Support mouse wheel on x-axis #1948raysan5
2021-08-23Revert "Ignore generated example binaries (#1884)" (#1946)Luiz Pestana
This reverts commit 4a01139c8d87584b7d62a2c7d60b151d6be5ee9c.
2021-08-22Update shaders_shapes_outline.cRay
2021-08-22Added note on GLFW custom allocators for the futureRay
2021-08-22Minor tweak to avoid false error logsRay
2021-08-21REMOVED: Old function names definesRay
As far as next raylib version will be 4.0, no backward compatibility hacks will be maintained.
2021-08-20Updated raygui #1939Ray
2021-08-20add NULL check (#1925)atticus
2021-08-16Remove trailing spacesRay
2021-08-16Update rlgl.hRay