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2023-02-12Update CHANGELOGRay
2023-02-12Update CHANGELOGRay
2023-02-12Update qoa.hRay
2023-02-12REVIEWED: config.h format and inconsistenciesRay
2023-02-12REVIEWED: Vertex colors support on M3D loading #2878Ray
2023-02-12Update rl_gputex.hRay
2023-02-11Added raymarch example and thumbnail for write depth (#2919)BugraAlptekinSari
2023-02-09Fixed some grammar mistakes and typos. (#2914)Julio C. Galindo
* Fixed some grammar mistakes. * Fixed some typos.
2023-02-08Update raylib-hx bindings to 4.2 in BINDINGS.md (#2916)Sasquatch ヽ(´ー` )┌
2023-02-07Enable GetWindowHandle() on macOS (#2915)Nikolas
2023-02-06Update raudio.cRay
2023-02-06zig build: do not use deprecated functions (#2913)star-tek-mb
2023-02-05Clean trailing spacesRay
2023-02-05Review QOA sound loading -WIP-Ray
2023-02-05update zig build to latest master (#2910)star-tek-mb
also, adds package manager support
2023-02-05some typos reviewRay
2023-02-05fix DrawMesh using SHADER_LOC_COLOR_SPECULAR as a material map (#2908) (#2909)HKrogstie
2023-02-04Support QOA audio format on `ExportWave()` -WIP-Ray
2023-02-04ADDED: QOA audio format support -WIP-Ray
2023-02-04Replace TABS by 4 spacesRay
2023-02-03Update qoi.hRay
2023-02-03rcamera: move y clamp to before 3d projection (#2905)Ian McFarlane
2023-02-01Update core_input_gamepad.c (#2903)Antonis Geralis
2023-02-01Update external librariesRay
Switch to official `stb_vorbis.c` instead of using an outdated fork
2023-02-01ADDED: `Vector2LineAngle()` #2887Ray
REVIEWED: `Vector2Angle()`
2023-02-01Add WASM support for Zig build (#2901)Nikolas
* Add WASM support for Zig build * Improve Web example building * Remove emscript example building with Zig again * Readd windows emscripten variables
2023-01-30Review formatting for M3D loading vertex colorsRay
2023-01-30[models] Fix M3D vertex color import. (#2878)Uneven Prankster
* Fix vertex color import for .m3d * Only load vertex colors when color map and/or materials are present * Only execute when color array is present --------- Co-authored-by: Uneven Prankster <[email protected]>
2023-01-28fix typo (#2899)Dor Shapira
patrix=>matrix
2023-01-28ADDED: IsModelReady(), IsMaterialReady(), IsTextureReady(), ↵Rob Loach
IsRenderTextureReady() (#2895)
2023-01-27Raylib.h has exceeded 512 functions! (#2896)Antonis Geralis
2023-01-27ADDED: `IsShaderReady()`, `IsImageReady()`, `IsFontReady()`, ↵Rob Loach
`IsWaveReady()`, `IsSoundReady()`, `IsMusicReady()` (#2892) These IsReady() functions provide a method in order to verify whether or not the object was loaded successfully. They're useful to make sure the assets are there prior to using them.
2023-01-27Fix warnings and bad project settings for 4.5 release (#2894)Jeffery Myers
2023-01-26Update CHANGELOGRay
2023-01-26Update CHANGELOGRay
2023-01-26Update BINDINGS.md (#2889)Kenta
Update Kaylib license to Zlib
2023-01-25Update rmodels.cRay
2023-01-25add include guards on config.h (#2888)Jeffery Myers
2023-01-25Add wayland support (#2883)Antonis Geralis
2023-01-24fixed typo (#2886)Dor Shapira
pilepine=>pipeline chosing=>choosing additioanlly=>additionally attachmment=>attachment initialize=>inititialize Binded=>Bound lattest=>latest hi @raysan5, I ran rlgl.h into some "typo checking" program(basically a JetBrains IDE), and here are all the things that the program was able to spot and fix. as my English isn't really well I would like it if you could check that I didn't make any mistakes in the typo fixing...
2023-01-24REVIEWED: `rlGenTextureMipmaps()`, GPU generation onlyRay
2023-01-24Merge branch 'master' of https://github.com/raysan5/raylibRay
2023-01-24REVIEWED: `ProcessMaterialsOBJ()` available when requiredRay
2023-01-23[models] Load bone names from IQM file if available (#2882)PencilAmazing
* Load bone names from IQM file if available * Formatting and default bone name
2023-01-23Removed twitter badge, twitter API seems to be limitedRay
2023-01-22Add RAYLIB_VERSION numbers to raylib.h (#2856)Rob Loach
Ran into an issue in raylib-cpp where a user was using raylib 4.5-dev, even though the library currently only targets 4.2. With having RAYLIB_VERSION_MAJOR and RAYLIB_VERSION_MINOR, we will be able to target different versions of raylib in different ways, via C preprocessor conditionals. For example: ``` c newColor = ColorTint(BLUE, RED); TraceLog(LOG_INFO, "The color should be tinted, but this isn't supported in ryalib <= 4.2"); ```
2023-01-22Fix to use TRACELOG() instead of TraceLog() for internal modules (#2881)Rob Loach
There were a few raylib modules that continued to use TraceLog() instead of the TRACELOG() macro. This change ensures that all the internal raylib modules use the TRACELOG() pattern consistently.
2023-01-21minor format tweakRay
2023-01-21Fix android sound issue #2118 (#2875)Antonis Geralis
2023-01-21Stub out rlCubemapParameters if under GL 1.1. (#2876)Uneven Prankster
Co-authored-by: Uneven Prankster <[email protected]>