| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-01-08 | IsAudioBufferPlaying() replace ERROR by WARNING | Ray | |
| 2020-01-07 | Added examples images to README | Ray | |
| 2020-01-07 | Merge branch 'master' of https://github.com/raysan5/raylib | Ray | |
| 2020-01-07 | Renamed LICENSE.md to LICENSE | Ray | |
| 2020-01-07 | Create README.md | Ray | |
| 2020-01-06 | Review resources LICENSE | raysan5 | |
| 2020-01-06 | Review variable name | raysan5 | |
| 2020-01-05 | VS2017 project: Added x64 platform configuration | raysan5 | |
| NOTE: When building for 64bit in raylib static mode, CloseWindow() symbol collides with user32.lib symbol. No solution for that at the moment, just compile raylib as shared library (raylib.dll), actually it can be chosen on project configurations. | |||
| 2020-01-05 | Update year to 2020 | raysan5 | |
| 2019-12-29 | Review PR #1040 naming and formating | raysan5 | |
| 2019-12-29 | Remove TABS | raysan5 | |
| 2019-12-29 | GenTextureCubemap(): renamed parameter | raysan5 | |
| 2019-12-29 | fixed free camera pitch (#1040) | chriscamacho | |
| 2019-12-29 | Normals was not correctly updated when using animated meshes (#1052) | las3rlars | |
| * Normal vbo not correctly updated | |||
| 2019-12-25 | Review VS2017 project configuration | Ray | |
| 2019-12-21 | Forcibly ensure .xm playback starts in the right place; fixes #1043. (#1045) | illegalinstruction | |
| 2019-12-16 | Review flags and web compilation | Ray | |
| 2019-12-16 | Add some comments on desktop multi-touch | Ray | |
| 2019-12-15 | Update README.md | Ray | |
| 2019-12-15 | Merge branch 'master' of https://github.com/raysan5/raylib | Ray | |
| 2019-12-15 | Remove KDevelop | Ray | |
| 2019-12-15 | Update supported projects | Ray | |
| 2019-12-15 | Remove VS2015 project | Ray | |
| 2019-12-13 | Typo fixes (#1039) | Shylie | |
| * Update SPONSORS.md * Update SPONSORS.md * Update CONTRIBUTING.md * Update CONTRIBUTING.md | |||
| 2019-12-11 | Corrected bug on rlReadTexturePixels() | Ray | |
| 2019-12-11 | Read texture data as RGBA from FBO on GLES 2.0 | Ray | |
| 2019-12-11 | Small code tweak to avoid warning | Ray | |
| 2019-12-10 | Minor format tweaks for PR #1036 | Ray | |
| 2019-12-10 | SetWindowMonitor made functioning again. (#1036) | Justin | |
| * We get the video mode from the target monitor and use that to set, therefore keeping windowed-fullscreen * Added a GLFW_AUTO_ICONIFY 0 hint so that glfw does not minimize the window when changing focus from a windowed fullscreen window. This is more expected behavior for windowed full screen, when a user alt-tabs or clicks on a window in the other monitor, they expect their windowed-fullscreen window to remaining up. | |||
| 2019-12-05 | external: glfw: reinstate export of GLFW_PKG_{DEPS,LIBS} | Ahmad Fatoum | |
| We were doing this before, but it was deleted during the last GLFW update. Readd it to fix the associated macOS CI failure. Fixes: ea5cd42e6 ("Update GLFW to version 3.4") | |||
| 2019-12-04 | Update ccpp.yml | Ray | |
| 2019-12-04 | Update ccpp.yml | Ray | |
| 2019-12-04 | Review some shaders to work on GLSL 100 | raysan5 | |
| Tested on Raspberry Pi... Just note that platform is very limited by GPU... | |||
| 2019-12-04 | Update ccpp.yml | Ray | |
| 2019-12-04 | Update ccpp.yml | Ray | |
| 2019-12-04 | Fix `IsMouseButtonReleased()` when press/release events come too fast (#1032) | Oskari Timperi | |
| If press/release events for a mouse button come too fast, then using `IsMouseButtonReleased()` does not work. This has been noticed when using a touchpad on Linux when tapping with two fingers two emulate right mouse button click. The situation looks like this: ``` BeginDrawing <-- current==released, previous==released Pressed <-- current=pressed Released <-- current=released IsMouseButtonReleased <-- returns false because current==previous EndDrawing <-- previous=released ``` The fix is to update the previous mouse button state in addition to current mouse button state when `MouseButtonCallback()` is called by glfw. Now the situation is as follows: ``` BeginDrawing <-- current==released, previous==released Pressed <-- current=pressed, previous=released Released <-- current=released, previous=pressed IsMouseButtonReleased <-- returns true because current!=previous EndDrawing <-- previous=released ``` | |||
| 2019-12-04 | Create ccpp.yml | Ray | |
| 2019-12-04 | Work on macOS HighDPI issue #826 | raysan5 | |
| 2019-12-04 | Check and testing timming #865 | raysan5 | |
| 2019-12-04 | Corrected issue #1027 | raysan5 | |
| 2019-12-01 | Review VSync on fullscreen mode | Ray | |
| It seems to work ok on my old Intel HD Graphics card... it should work anywhere else | |||
| 2019-12-01 | fixes for switching full-screen and v-sync (#963) | MasterZean | |
| * fixes for switching full-screen and v-sync * requireVsync flag | |||
| 2019-12-01 | Update GLFW to version 3.4 | Ray | |
| 2019-12-01 | ADDED: DrawTextCodepoint() | Ray | |
| - Renamed GetGlyphIndex() parameter - Review DrawTextEx() implementation - Review DrawTextRecEx() implementation | |||
| 2019-12-01 | Minor comments tweak | Ray | |
| 2019-11-25 | Rename and review: core_2d_camera_platformer | Ray | |
| 2019-11-25 | Update miniaudio.h to v0.9.8 | Ray | |
| 2019-11-25 | Support rlPushMatrix() and rlPopMatrix() on mesh drawing | Ray | |
| 2019-11-25 | Minor format tweaks | Ray | |
| 2019-11-25 | Comments (#1026) | Darryl Dixon - Piece Digital | |
| * swapped comments, expanded comment for clarity * revert alignments * adjusted for consistency | |||
