| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-05-14 | update cmake example project (#3062) | lesleyrs | |
| * update cmake example project * off is the correct one | |||
| 2023-05-14 | Update build.zig be be able to build with current zig master (#3064) | Michael Scherbakow | |
| 2023-05-11 | Update BINDINGS.md (#3053) | JupiterRider | |
| 2023-05-10 | REVIEWED: `GetCollisionRec()` | Ray | |
| 2023-05-10 | Update GetCollisionRec (#3052) | manuel5975p | |
| * Update rshapes.c Add a much more efficient GetCollisionRec implementation * Update GetCollisionRec Replace macros with ternary operators | |||
| 2023-05-10 | Update cgltf.h | Ray | |
| 2023-05-08 | Remove trailing spaces | Ray | |
| 2023-05-08 | Update BINDINGS.md (#3050) | Kenta | |
| Update C3 binding to use Raylib version 4.5 | |||
| 2023-05-07 | Fix vs code project (#3048) | Shoozza | |
| * Modify remove trailing whitespace * Fix invalid SetCameraMode call and missing argument to UpdateCamera for VSCode project | |||
| 2023-05-07 | Version bump for CL bindings (#3049) | Scott Helvick | |
| 2023-05-07 | Added ModelAnimation.name, initially with GLTF animation names loaded (#3044) | Alfred Reinold Baudisch | |
| 2023-05-06 | Fixed broken build.zig files. Now works with latest stable compiler (as of ↵ | Gamer-Kold | |
| commit, latest is 0.10.1) (#3045) Co-authored-by: Talha Qamar <[email protected]> | |||
| 2023-05-04 | REVIEWED: Ligthmap example | Ray | |
| 2023-05-04 | Lightmap example. (#3043) | Jussi Viitala | |
| 2023-05-02 | ADDED: Comment to clarify raymath semantics | Ray | |
| 2023-05-02 | REVIEWED: `ExportDataAsCode()` | Ray | |
| 2023-05-02 | ADDED: Comment about Matrix conventions | Ray | |
| 2023-05-01 | REVIEWED: Modules description layout | Ray | |
| 2023-05-01 | Update rlgl_compute_shader.c | Ray | |
| 2023-05-01 | fix for latest zig master (#3037) | star-tek-mb | |
| 2023-04-29 | Update rcore.c | Ray | |
| 2023-04-29 | WingBGI now leads to the correct website! (#3033) | Thiago P | |
| The old link led to an unregistered site (http://www.codecutter.net/tools/winbgim/). The actual domain has changed to (https://winbgim.codecutter.org/). I checked the wayback machine, it's the same site, take a look: https://web.archive.org/web/20190421035959/http://www.codecutter.net/tools/winbgim/. | |||
| 2023-04-29 | Correction of values used only once in GenMeshCubicmap (#3032) | Le Juez Victor | |
| * Correction of values used only once in GenMeshCubicmap The mapWidth and mapHeight values were only used as a limit in the for loop when they could be used throughout the function. * mapWidth and mapHeight removed from GenMeshCubicmap mapWidth and mapHeight have been removed from GenMeshCubicmap in favor of using cubicmap.width and cubicmap.height | |||
| 2023-04-27 | ensure distance is greater than 0 in CameraMoveToTarget (#3031) | kolunmi | |
| 2023-04-25 | Update rtextures.c | Ray | |
| 2023-04-25 | Update rtextures.c | Ray | |
| 2023-04-25 | REVIEWED: `ImageDrawRectangleRec()` #3027 | Ray | |
| 2023-04-23 | REVIEWED: Update `CORE.Input.Touch.pointCount` #3024 | Ray | |
| 2023-04-23 | Update BINDINGS.md (#3026) | Chris | |
| 2023-04-22 | REVIEWED: Some old TODOs | Ray | |
| 2023-04-22 | Update BINDINGS.md (#3023) | Dor Shapira | |
| update raypyc version to 4.6-dev | |||
| 2023-04-22 | Fix off-by-one error in CheckCollisionPointRec (#3022) | Dan Bechard | |
| Checking `<= x + w` causes off-by-one error where `CheckCollisionPointRec` will return true at the same time for two rectangles rendered right next to each, but which don't overlap (e.g. when making a 2D tile editor). This is clearly not what was intended. | |||
| 2023-04-22 | Fix offset used before range check (#3021) | Mingjie Shen | |
| This use of offset 'i' should follow the range check. | |||
| 2023-04-19 | Update BINDINGS.md (#3017) | Soutaisei | |
| Update Kaylib to Raylib version 4.5 | |||
| 2023-04-17 | Avoid shader attribute not found log | Ray | |
| 2023-04-17 | Remove trailing spaces | Ray | |
| 2023-04-15 | [raudio] Rewritten `ExportWaveAsCode()` file saving to be more like ↵ | RadsammyT | |
| rtextures `ExportImageAsCode()` (#3013) * Update raudio.c Review `raudio.c`: rewritten `ExportWaveAsCode()` to be more like rtextures.c `ExportImageAsCode()' * no tab november accidentally inserted a tab somewhere. corrected it. | |||
| 2023-04-15 | CMake project example: fix a couple of typos (#3014) | Benjamin Thomas | |
| 2023-04-13 | Make assets loading extension case insensitive #3008 | Ray | |
| 2023-04-10 | Avoid tracelog about not found uniforms #3003 | Ray | |
| 2023-04-09 | Minor fix in DrawLineBezier* (#3006) | eternalStudent | |
| When `i` starts with `0`, `t` is also `0`, which results in `previous == startPos == current`, this segment is not only redundant, but it also causes division-by-zero since `sqrtf(dx*dx + dy*dy)` is zero. | |||
| 2023-04-09 | Fix warnings in raylib for MSVC (#3004) | Jeffery Myers | |
| 2023-04-08 | Update BINDINGS.md (#3002) | fubark | |
| 2023-04-06 | REVIEWED: `GetGlyphIndex()` #3000 | Ray | |
| 2023-04-06 | [rtext] Fix GetCodepointNext() to return default value on invalid input with ↵ | chocolate42 | |
| size=0 (#2997) * Fix GetCodepointNext to return default value with size=0 on invalid input. Modify LoadCodepoints to work when GetCodepointNext returns a size of 0. All internal use of GetCodepointNext and GetCodepointPrev checked. This fix may break external code dealing with invalid input as the old code erroneously never returned a size of 0, external code that doesn't properly check for size=0 may endlessly loop or overflow a buffer on invalid input. * Change default behaviour of GetCodepointNext to return a size of 1 instead of 0. This matches existing prod behaviour and guarantees size 1..4 is returned. Simplify internal code that uses GetCodepointNext that previously had to account for size=0. * Simplified progressing through a UTF-8 string in ImageTextEx and MeasureTextEx. This change matches existing precedent in DrawTextEx * GetCodepointNext: Add 10xxxxxx checks to multibyte encodings. --------- Co-authored-by: anon <anon> | |||
| 2023-03-29 | Update BINDINGS.md (raylib-py -> 4.5) (#2992) | Jorge A. Gomes | |
| Co-authored-by: Ray <[email protected]> | |||
| 2023-03-25 | Update BINDINGS.md (raylib-lua -> 4.5) (#2989) | Astie Teddy | |
| 2023-03-25 | Update BINDINGS.md | Ray | |
| 2023-03-25 | Update raylib-d binding version to 4.5 (#2988) | Steven Schveighoffer | |
| 2023-03-23 | update raylib-freebasic to 4.5 (#2986) | WIITD | |
