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2023-01-27Fix warnings and bad project settings for 4.5 release (#2894)Jeffery Myers
2023-01-26Update CHANGELOGRay
2023-01-26Update CHANGELOGRay
2023-01-26Update BINDINGS.md (#2889)Kenta
Update Kaylib license to Zlib
2023-01-25Update rmodels.cRay
2023-01-25add include guards on config.h (#2888)Jeffery Myers
2023-01-25Add wayland support (#2883)Antonis Geralis
2023-01-24fixed typo (#2886)Dor Shapira
pilepine=>pipeline chosing=>choosing additioanlly=>additionally attachmment=>attachment initialize=>inititialize Binded=>Bound lattest=>latest hi @raysan5, I ran rlgl.h into some "typo checking" program(basically a JetBrains IDE), and here are all the things that the program was able to spot and fix. as my English isn't really well I would like it if you could check that I didn't make any mistakes in the typo fixing...
2023-01-24REVIEWED: `rlGenTextureMipmaps()`, GPU generation onlyRay
2023-01-24Merge branch 'master' of https://github.com/raysan5/raylibRay
2023-01-24REVIEWED: `ProcessMaterialsOBJ()` available when requiredRay
2023-01-23[models] Load bone names from IQM file if available (#2882)PencilAmazing
* Load bone names from IQM file if available * Formatting and default bone name
2023-01-23Removed twitter badge, twitter API seems to be limitedRay
2023-01-22Add RAYLIB_VERSION numbers to raylib.h (#2856)Rob Loach
Ran into an issue in raylib-cpp where a user was using raylib 4.5-dev, even though the library currently only targets 4.2. With having RAYLIB_VERSION_MAJOR and RAYLIB_VERSION_MINOR, we will be able to target different versions of raylib in different ways, via C preprocessor conditionals. For example: ``` c newColor = ColorTint(BLUE, RED); TraceLog(LOG_INFO, "The color should be tinted, but this isn't supported in ryalib <= 4.2"); ```
2023-01-22Fix to use TRACELOG() instead of TraceLog() for internal modules (#2881)Rob Loach
There were a few raylib modules that continued to use TraceLog() instead of the TRACELOG() macro. This change ensures that all the internal raylib modules use the TRACELOG() pattern consistently.
2023-01-21minor format tweakRay
2023-01-21Fix android sound issue #2118 (#2875)Antonis Geralis
2023-01-21Stub out rlCubemapParameters if under GL 1.1. (#2876)Uneven Prankster
Co-authored-by: Uneven Prankster <[email protected]>
2023-01-21Add packaging for distros with deb- and rpm-based packages. (#2877)KOLANICH
2023-01-20Have LoadMaterials call the same code that OBJ loader does so that we can ↵Jeffery Myers
read MTL files (#2872)
2023-01-20Correct the set paths in bat files in examples/ (#2870)Masoud Naservand
Co-authored-by: Masoud Naservand <[email protected]>
2023-01-20Fix warnings in raylib project from MSVC (#2871)Jeffery Myers
2023-01-19don't try to free a void* buffer as if it's a cgltf_data structure (#2867)Jeffery Myers
2023-01-19Add rlCubemapParameters to rlgl.h (#2862)Uneven Prankster
Co-authored-by: Uneven Prankster <[email protected]>
2023-01-14Fixed bug : touches become sticky (#2857)Ghost
Touches became sticky and didn't disappear after using more than 2 fingers, fixed by getting the touch count of how many fingers are on the screen, and only looping through the available/pressed down touch points instead of looping through the maximum touch points. Tested with more than 10 touch points, and with different MAX points value, working perfectly.
2023-01-14Update BINDINGS.md (#2858)Kenta
* Update BINDINGS.md Add Kaylib - Kotlin/Native binding for 4.5-dev (proper binding). Add Raylib-Nelua - Nelua binding for 4.5-dev with working wasm export. * Update BINDINGS.md
2023-01-11Update raylib-ocaml to 4.2.0 (#2853)Tobias Mock
2023-01-10Set initial window position for display-sized fullscreen (#2742)Daijiro Fukuda
2023-01-10Minor tweaksRay
2023-01-10OpenGLES 2.0 support on PLATFORM_DESKTOP (#2840)Go Watanabe
* OpenGLES 2.0 support on PLATFORM_DESKTOP * exmples raylib_opengl_interop desktop GLES2 support * rename gles2.h -> glad_gles2.h
2023-01-10ADDED: Required define on Linux #2729Ray
2023-01-10RENAME: type to projection #2851Ray
2023-01-04REVIEWED: `GetClipboardText()` on `PLATFORM_WEB`Ray
2023-01-04REVIEWED: `rLoadTextureDepth()` fixed issueRay
2023-01-03Avoid trying to setup uniform for invalid locationsRay
2023-01-02Update models_loading_gltf.cRay
2023-01-02Update models_loading_gltf.cRay
2023-01-02REVIEWED: GLTF animations support #2844Ray
2023-01-02[models] Add GLTF animation support (#2844)Charles
* add GLTF animation support * use correct index when allocating animVertices and animNormals * early exit LoadModelAnimationsGLTF if the gtlf file fails to parse * update models/models_loading_gltf.c to play gltf animation Updated the .blend file to use weights rather than bone parents so it fits into the framework. Exported with weights to the .glb file. * fix order of operations for bone scale in UpdateModelAnimation * minor doc cleanup and improvements * fix formatting * fix float formatting * fix brace alignment and replace asserts with log messages
2023-01-02Merge branch 'master' of https://github.com/raysan5/raylibRay
2023-01-02REVIEWED: Avoid possible gamepad index as `-1` #2839Ray
WARNING: It could require further review of `GamepadThread()` function where `js_event gamepadEvent.number` detecting current pressed button could generate a missmatch with index 0 (reserved for button unknow). Or maybe `0` could just be `GAMEPAD_BUTTON_NONE`? In that case, consistency with other inputs should be carefully considered...
2023-01-02Use explicit atomics (#2849)Antonis Geralis
* Use explicit atomics * missed one * use relaced ordering
2023-01-01Update year to 2023Ray
2023-01-01REVIEWED: `shaders_write_depth` exampleRay
2023-01-01[example] Writing into the depth buffer (#2836)BugraAlptekinSari
* Add a depth buffer example. * Fixed a typo
2023-01-01Update year to 2023Ray
2023-01-01Update year to 2023Ray
2023-01-01Update year to 2023Ray
2023-01-01Update year to 2023 (#2846)Wytek01
* Update year to 2023 * Update raylib.h year to 2023
2022-12-31core_loading_thread example join thread on completion (#2845)Antonis Geralis
* core_loading_thread example join thread on completion * error checking