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raylib
2.6
UWP
fix_build.zig
master
sdl-gles-fix
A simple and easy-to-use library to enjoy videogames programming
realtradam
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Author
2023-09-11
rtextures: Fix ImageDraw() source clipping when drawing beyond top left (#3306)
Rob Loach
2023-09-09
Revert "Disable UBSAN in zig builds. (#3292)" (#3303)
Ryan Roden-Corrent
2023-09-09
Remove unneeded #if (#3301)
MichaelFiber
2023-09-08
Some code restructuring for input functions, consistency review
Ray
2023-09-08
Update rtext.c
Ray
2023-09-08
Reviewed examples for consistency
Ray
2023-09-08
examples: core: adds 2D camera two player split screen (#3298)
Gabriel dos Santos Sanches
2023-09-08
added raylib-raku to bindings (#3299)
Dan Vu
2023-09-07
Review to avoid UBSAN complaining #1891
Ray
2023-09-07
Remove PLATFORM_RPI (#3232)
MichaelFiber
2023-09-07
Update Makefile : clean raygui.c & physac.c (#3296)
SuperUserNameMan
2023-09-06
Update rcore.c
Ray
2023-09-06
Mouse offset and scaling must be considered also on web!
Ray
2023-09-05
Merge branch 'master' of https://github.com/raysan5/raylib
Ray
2023-09-05
Fix #3293
Ray
2023-09-05
Update cmake SUPPORT_FILEFORMAT_SVG default value (#3291)
Asdqwe
2023-09-05
Update README.md (#3290)
Ikko Eltociear Ashimine
2023-09-05
Disable UBSAN in zig builds. (#3292)
Ryan Roden-Corrent
2023-09-04
Update config.h
Ray
2023-09-04
Fix #3247
Ray
2023-09-04
Update rtextures.c
Ray
2023-09-03
Fix examples/textures/textures_image_rotate.c help instructions (#3286)
Asdqwe
2023-09-02
Fix examples/textures/textures_fog_of_war.c help instructions (#3285)
Asdqwe
2023-09-02
Add SUPPORT_FILEFORMAT_SVG to cmake (#3284)
Asdqwe
2023-09-02
REVIEWED: `LoadImageSvg()`
Ray
2023-09-02
REVIEWED: `LoadImageSvg()`
Ray
2023-09-02
Added rudimentary SVG support. (#2738)
bXi
2023-09-02
Use internal default allocators, instead of user-exposed ones
Ray
2023-09-02
Some tweaks
Ray
2023-09-02
REVIEWED: Data size type consistency between functions #3168
Ray
2023-09-02
REVIEWED: Added `SetTextLineSpacing()` to multiline examples
Ray
2023-09-02
Fix uninitialized thread-locals in stbi #3282 (#3283)
Johannes Barthelmes
2023-09-01
RENAMED: LoadFont*() parameter names for consistency and coherence
Ray
2023-08-30
Fix examples/shapes/shapes_collision_area.c help instructions (#3279)
Asdqwe
2023-08-30
Fix examples/shaders/shaders_texture_outline.c help instructions (#3278)
Asdqwe
2023-08-30
Fix examples/others/easings_testbed.c help instructions and small tweak (#3277)
Asdqwe
2023-08-30
Add examples/shaders/shaders_lightmap.c to Makefiles (#3276)
Asdqwe
2023-08-30
Remove a duplicated screenshot and add missing one (#3275)
Asdqwe
2023-08-29
Update examples/models/models_loading_gltf.png;m3d.png screenshots (#3273)
Asdqwe
2023-08-29
REVIEWED: `GetFileLength()`, added comment #3262
Ray
2023-08-29
Use type name instead of valid specifier
Ray
2023-08-29
Fix example/audio/audio_module_player.c help instructions and small bug (#3272)
Asdqwe
2023-08-28
Remove e from secondes (#3270)
Ethan Conneely
2023-08-27
Fix example/models/models_loading_m3d.c controls (#3269)
Asdqwe
2023-08-27
Fix example/models/models_loading_gltf.c controls (#3268)
Asdqwe
2023-08-27
Fix CMake extraneous -lglfw (#3266)
iacore
2023-08-27
Add missing cmake options (#3267)
Asdqwe
2023-08-27
Formating review
Ray
2023-08-26
Fix bug where default shaders was not linking. (#3261)
Branimir Ričko
2023-08-26
[Feature] IsKey... safety checks and more (#3256)
Nickolas McDonald
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