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path: root/examples/audio/audio_module_playing.c
AgeCommit message (Collapse)Author
2024-01-02Update copyright to 2024Ray
2023-08-29Fix example/audio/audio_module_player.c help instructions and small bug (#3272)Asdqwe
* Fix example/audio/audio_module_player.c help instructions and small bug * Update example/audio/audio_module_player.png screenshot
2023-01-01Update year to 2023Ray
2022-08-11Fix typos and reworded a question in the FAQ (#2628)SomeUnusualGames
2022-07-20REVIEWED: examples descriptionsRay
2022-06-21Added new comment to examplesRay
2021-04-22Remove trail spacesRay
2021-02-20[Examples] Fix typecast warnings in examples. (#1601)Jeffery Myers
* Fixing typecast warnings generated by visual studio 2019 in examples. * Changes to fixes based on feedback Co-authored-by: Jeffery Myers <[email protected]>
2020-12-12Reviewed SetAudioBufferPitch() #1450Ray
2020-05-14WARNING: BREAKING CHANGE: Review audio looping systemraysan5
Current looping system was broken, `loopCount` has been converted to `bool looping` and user can enable/disable with `music.looping = false`. `SetMusicLoopCount()` has been removed.
2019-09-03Remove sampleLeft from Music struct... -WIP-Ray
...moved to internal AudioBuffer structure as totalFramesProcessed, now time measure works again... but there is some problem with looping... Also note some inconsistencies between frames and samples, it seems those concepts are not considered correctly in the code.
2019-06-29Remove old OpenAL commentsRay
2019-05-27Review variables initializationRay
2019-05-20Review ALL examplesRay
2018-12-25Corrected issue with MOD playingraysan5
Despite issue is corrected, now module loop doesn't work...
2017-04-08Working on examples...Ray
2017-04-04Reorganize examples folderRay