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AudioInputCallBack has this
audioFrequency += 1.0f;
audioFrequency -= 1.0f;
cancels out each others
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WARNING: This addition is based on a PR and it's still under review, not sure if it will be maintained in the future. In general, raylib tries to avoid callbacks usage mechanisms.
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* Add panning to raudio and update audio_raw_stream example.
* remove pan smoothing, code formatting changes following pull request comments
Co-authored-by: Ray <[email protected]>
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This design should probably be changed...
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RENAMED: InitAudioStream() -> LoadAudioStream()
RENAMED: CloseAudioStream() -> UnloadAudioStream()
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* Added support for additional mouse buttons
* Renamed mouse button enum
Co-authored-by: Lambert Wang <[email protected]>
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* Fixing typecast warnings generated by visual studio 2019 in examples.
* Changes to fixes based on feedback
Co-authored-by: Jeffery Myers <[email protected]>
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This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
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Renamed for consistency with similar functions
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1. Always synthesize a complete frame of audio, using a second buffer (this prevents gaps in playback)
2. Sine is computed correctly, with an adjustable frequency
3. User can modulate frequency in real-time with mouse
4. Entire audio buffer data is shown, visually demonstrating how sine changes in wavelength
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