| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-01-06 | Review BRDF texture generation | raysan5 | |
| Actually, that function should be redesigned... | |||
| 2018-12-25 | Support float texture data on OpenGL ES 2.0 | raysan5 | |
| 2018-12-20 | new example: models_obj_viewer | Ray | |
| 2018-06-30 | Reviewed models and examples | Ray | |
| 2018-06-21 | Replaced skybox HDR image | Ray | |
| Note that HDR exposured possibilities are not used on this example... | |||
| 2018-06-21 | Removed dwarf 3d model | Ray | |
| Replaced by medieval 3d assets | |||
| 2018-05-06 | Renamed shader variable | Ray | |
| 2018-03-04 | Correct issue with tangents | Ray | |
| 2017-11-05 | Review textures to be POT | Ray | |
| Could correct possible issues on OpenGL 1.1 | |||
| 2017-10-19 | Remove unused file | Ray San | |
| 2017-10-09 | Add mesh generation example -IN PROGRESS- | raysan5 | |
| 2017-08-25 | Renamed modelviewprojection matrix | raysan5 | |
| 2017-08-04 | new example added: models_plane_rotations | raysan5 | |
| 2017-07-19 | Working on PBR system | raysan5 | |
| Moved PBR material loading to example, right decision? | |||
| 2017-07-17 | Added PBR required resources | Ray | |
| 2017-04-08 | Working on examples... | Ray | |
| 2017-04-04 | Reorganize examples folder | Ray | |
