summaryrefslogtreecommitdiffhomepage
path: root/examples/others/rlgl_standalone.c
AgeCommit message (Collapse)Author
2024-01-02Update copyright to 2024Ray
2023-11-05REVIEWED: `rlgl_standalone` examples #3487Ray
Example is intended for `PLATFORM_DESKTOP` only and OpenGL 3.3 Core profile.
2023-01-01Update year to 2023Ray
2022-07-29Update rlgl_standalone.cRay
2022-06-21Added new comment to examplesRay
2021-08-07Update rlgl_standalone.craysan5
2021-07-31REVIEWED: rlgl defines for consistencyraysan5
2021-07-30Update rlgl_standalone.craysan5
2021-07-30REVIEWED: Added new mechanism to avoid data types collision between modules ↵raysan5
that share same data types and can be used in standalone mode
2021-07-30REVERTED: Removed the need for `rlMatrix`raysan5
Now rlgl uses the `Matrix` type, just make sure it has been previously defined somewhere... I don't like this approach but it's probably the easier one for the users... still looking for a better solution... maybe using something like `#define MATRIX_TYPE`, so it can be checked in other modules.
2021-07-29WARNING: BREAKING CHANGE: rlgl complete decoupling from raylib -WIP-raysan5
rlgl has been redesigned to avoid any dependency to `raylib` or `raymath`, all functions using some of those libs have been reviewed. - REMOVED: `Texture2D`, `Shader` structs dependency - REMOVED: `Vector3`, `Matrix` structs dependency - REMOVED: raymath functions dependency, all required math is implemented in rlgl - ADDED: `rlMatrix` custom rlgl type - ADDED: `utils.c`: `rlMatrixFromMatrix()` and `rlMatrixToMatrix()` for a safe conversion between raylib<->rlgl matrix types - ADDED: `rl` prefix to all `rlgl` structs - Other small tweaks here and there
2021-06-23Minor format tweaksRay
2021-06-17Update rlgl_standalone.cRay
2021-05-20Update VS2019 project: rlgl_standaloneRay
2021-04-22Remove trail spacesRay
2021-03-23REVIEWED: rlgl_standalone usageRay
2021-02-20[Examples] Fix typecast warnings in examples. (#1601)Jeffery Myers
* Fixing typecast warnings generated by visual studio 2019 in examples. * Changes to fixes based on feedback Co-authored-by: Jeffery Myers <[email protected]>
2020-11-29Added GLFW_OPENGL_FORWARD_COMPAT for Apple Support (#1445)Seth Archambault
Without GLFW_OPENGL_FORWARD_COMPAT, running this as a standalone will yield the error: ``` NSGL: The targeted version of macOS only supports forward-compatible core profile contexts for OpenGL 3.2 and above ```
2020-11-29Added Apple Compilation Instructions (#1444)Seth Archambault
Stumbled on this example and I love this! Adding instructions that work for me on MacOS.. Note that glfw3 will need to be statically built locally and copied to this external/libs directory on mac. I can upload my static version, but it probably makes sense to do this only if there's some general naming convention for adding platform specific folders. Like "external_osx/lib" or "external/lib_osx". Then I'll drop my static libs in there.
2020-07-10Fix format-security error in rlgl_standalone.c (#1305)Daniel Jour
See #1304
2020-02-26Correct typoRay
2020-02-26Reviewed exampleRay
2020-02-04tweakRay
2020-02-03Review issue with RLGL TraceLog()Ray
2019-05-27Review variables initializationRay
2019-04-07Happy new year 2019ChillerDragon
2018-11-06Minor reviewRay
2018-07-21Travis CI: Fix emscripten build breakage2.0.0Ahmad Fatoum
2018-07-16Reviewed rlgl_standalone exampleRay
2018-05-29Reviewed Windows resource file nameRay
2017-07-22Reviewed example with new mathsraysan5
2017-07-21rlgl usable as standalone libraryraysan5
2017-07-02Review TraceLog() usageraysan5
2017-05-19Some tweaks and additionsRay
2017-04-04Reorganize examples folderRay