| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-12-24 | Replace TABS by 4 spaces | raysan5 | |
| 2020-11-29 | Added GLFW_OPENGL_FORWARD_COMPAT for Apple Support (#1445) | Seth Archambault | |
| Without GLFW_OPENGL_FORWARD_COMPAT, running this as a standalone will yield the error: ``` NSGL: The targeted version of macOS only supports forward-compatible core profile contexts for OpenGL 3.2 and above ``` | |||
| 2020-11-29 | Added Apple Compilation Instructions (#1444) | Seth Archambault | |
| Stumbled on this example and I love this! Adding instructions that work for me on MacOS.. Note that glfw3 will need to be statically built locally and copied to this external/libs directory on mac. I can upload my static version, but it probably makes sense to do this only if there's some general naming convention for adding platform specific folders. Like "external_osx/lib" or "external/lib_osx". Then I'll drop my static libs in there. | |||
| 2020-07-31 | Update raudio_standalone.c | raysan5 | |
| 2020-07-31 | Update raudio_standalone.c | raysan5 | |
| 2020-07-10 | Fix format-security error in rlgl_standalone.c (#1305) | Daniel Jour | |
| See #1304 | |||
| 2020-06-03 | [examples] Review/change audio resources | raysan5 | |
| 2020-05-14 | ADDED: Ecample: embedded files loading | raysan5 | |
| 2020-02-26 | Correct typo | Ray | |
| 2020-02-26 | Reviewed example | Ray | |
| 2020-02-04 | tweak | Ray | |
| 2020-02-03 | Review issue with RLGL TraceLog() | Ray | |
| 2019-08-03 | Replace tabs with spaces and update year of copyright notices (#927) | Leandro Gabriel | |
| * Update year of copyright notices * Fix mistake in comment * Fix typo ("algorythms") * Replace tabs with spaces * Remove trailing whitespace and fix mistake in comment * Fix ExportImageAsCode missing comment rectangle corner * Replace tab with spaces * Replace tabs with spaces | |||
| 2019-05-27 | Review variables initialization | Ray | |
| 2019-05-25 | Review easings PR | Ray | |
| 2019-05-24 | rename easings_example.c to easings_testbed.c | flashback-fx | |
| 2019-05-24 | Move easings_example to its proper place | flashback-fx | |
| 2019-05-06 | Remove broken example: standard_lighting | Ray | |
| 2019-05-06 | Move bunnymark example to another module | Ray | |
| 2019-04-11 | Removed iqm example | Ray | |
| Already integrated into raylib | |||
| 2019-04-07 | Happy new year 2019 | ChillerDragon | |
| 2019-04-05 | BIG UPDATE: New models functions for animations! | Ray | |
| Multiple functions added and some reviewed to adapt to the new multi-mesh, multi-material and animated models. | |||
| 2019-03-29 | Update standard_lighting.c | Ray | |
| 2019-02-12 | Include mini_al directly, no separate module | Ray | |
| 2019-01-10 | WARNING: Renamed module: audio -> raudio | Ray | |
| Planning to promote raudio module as a simple and easy-to-use front-end for the amazing mini_al library, so the name change. Name comes from raylib-audio but in spanish it also remembers to word "raudo", meaning "very fast", an analogy that fits perfectly to the usefulness and performance of the library! Consequently, raylib version has been bumped to 2.4-dev. | |||
| 2019-01-10 | WARNING: Redesigned SetShaderValue() | Ray | |
| 2018-12-21 | Use stb_vorbis.h as header only | Ray | |
| 2018-12-16 | Review standard lighting sample -WIP- | Ray | |
| It's broken. | |||
| 2018-11-06 | Minor review | Ray | |
| 2018-08-07 | Reviewed AnimatedModel struct | Ray | |
| Just reviewing for a possible adaptation of AnimatedModel to default raylib Model... | |||
| 2018-07-24 | First working version of IQM animations | Ray | |
| Still a work in progress but it already works... Current riqm API could be simplified... | |||
| 2018-07-21 | Travis CI: Fix emscripten build breakage2.0.0 | Ahmad Fatoum | |
| 2018-07-16 | Reviewed audio_standalone | Ray | |
| Now it works with mini_al library | |||
| 2018-07-16 | Reviewed lighting example... | Ray | |
| No model available, this example should probably be redesigned... | |||
| 2018-07-16 | Removed Oculus example | Ray | |
| Oculus API has changed so much that it has no sense to keep this example here... it was funny to test it in the past... | |||
| 2018-07-16 | Reviewed rlgl_standalone example | Ray | |
| 2018-07-13 | Start reviewing IQM loader... | Ray | |
| 2018-07-05 | fixed so it breaks | culacant | |
| 2018-07-05 | Upload IQM loader project -WIP- | Ray | |
| 2018-05-29 | Reviewed Windows resource file name | Ray | |
| 2018-05-04 | Renamed some functions | Ray San | |
| - Renamed Begin3dMode() --> BeginMode3D() - Renamed Begin2dMode() --> BeginMode2D() - Renamed End3dMode() --> EndMode3D() - Renamed End2dMode() --> EndMode2D() | |||
| 2018-04-02 | Fix call argument is an uninitialized value | [email protected] | |
| 2018-03-04 | Fix result of operation is garbage or undefined | [email protected] | |
| 2017-11-25 | Build examples and games on Travis CI | Ahmad Fatoum | |
| They were disabled because they failed to build, but this patch set fixes the build on Linux and macOS. This doesn't apply to the AppVeyor build on Windows yet; it currently fails at linking with OpenAL. | |||
| 2017-10-23 | Example shader correction | Ray | |
| 2017-10-22 | Comments tweak | Ray | |
| 2017-07-22 | Reviewed example with new maths | raysan5 | |
| 2017-07-21 | rlgl usable as standalone library | raysan5 | |
| 2017-07-02 | Review TraceLog() usage | raysan5 | |
| 2017-06-29 | Fix some other typos | Wilhem Barbier | |
