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2020-12-24Replace TABS by 4 spacesraysan5
2020-11-29Added GLFW_OPENGL_FORWARD_COMPAT for Apple Support (#1445)Seth Archambault
Without GLFW_OPENGL_FORWARD_COMPAT, running this as a standalone will yield the error: ``` NSGL: The targeted version of macOS only supports forward-compatible core profile contexts for OpenGL 3.2 and above ```
2020-11-29Added Apple Compilation Instructions (#1444)Seth Archambault
Stumbled on this example and I love this! Adding instructions that work for me on MacOS.. Note that glfw3 will need to be statically built locally and copied to this external/libs directory on mac. I can upload my static version, but it probably makes sense to do this only if there's some general naming convention for adding platform specific folders. Like "external_osx/lib" or "external/lib_osx". Then I'll drop my static libs in there.
2020-07-31Update raudio_standalone.craysan5
2020-07-31Update raudio_standalone.craysan5
2020-07-10Fix format-security error in rlgl_standalone.c (#1305)Daniel Jour
See #1304
2020-06-03[examples] Review/change audio resourcesraysan5
2020-05-14ADDED: Ecample: embedded files loadingraysan5
2020-02-26Correct typoRay
2020-02-26Reviewed exampleRay
2020-02-04tweakRay
2020-02-03Review issue with RLGL TraceLog()Ray
2019-08-03Replace tabs with spaces and update year of copyright notices (#927)Leandro Gabriel
* Update year of copyright notices * Fix mistake in comment * Fix typo ("algorythms") * Replace tabs with spaces * Remove trailing whitespace and fix mistake in comment * Fix ExportImageAsCode missing comment rectangle corner * Replace tab with spaces * Replace tabs with spaces
2019-05-27Review variables initializationRay
2019-05-25Review easings PRRay
2019-05-24rename easings_example.c to easings_testbed.cflashback-fx
2019-05-24Move easings_example to its proper placeflashback-fx
2019-05-06Remove broken example: standard_lightingRay
2019-05-06Move bunnymark example to another moduleRay
2019-04-11Removed iqm exampleRay
Already integrated into raylib
2019-04-07Happy new year 2019ChillerDragon
2019-04-05BIG UPDATE: New models functions for animations!Ray
Multiple functions added and some reviewed to adapt to the new multi-mesh, multi-material and animated models.
2019-03-29Update standard_lighting.cRay
2019-02-12Include mini_al directly, no separate moduleRay
2019-01-10WARNING: Renamed module: audio -> raudioRay
Planning to promote raudio module as a simple and easy-to-use front-end for the amazing mini_al library, so the name change. Name comes from raylib-audio but in spanish it also remembers to word "raudo", meaning "very fast", an analogy that fits perfectly to the usefulness and performance of the library! Consequently, raylib version has been bumped to 2.4-dev.
2019-01-10WARNING: Redesigned SetShaderValue()Ray
2018-12-21Use stb_vorbis.h as header onlyRay
2018-12-16Review standard lighting sample -WIP-Ray
It's broken.
2018-11-06Minor reviewRay
2018-08-07Reviewed AnimatedModel structRay
Just reviewing for a possible adaptation of AnimatedModel to default raylib Model...
2018-07-24First working version of IQM animationsRay
Still a work in progress but it already works... Current riqm API could be simplified...
2018-07-21Travis CI: Fix emscripten build breakage2.0.0Ahmad Fatoum
2018-07-16Reviewed audio_standaloneRay
Now it works with mini_al library
2018-07-16Reviewed lighting example...Ray
No model available, this example should probably be redesigned...
2018-07-16Removed Oculus exampleRay
Oculus API has changed so much that it has no sense to keep this example here... it was funny to test it in the past...
2018-07-16Reviewed rlgl_standalone exampleRay
2018-07-13Start reviewing IQM loader...Ray
2018-07-05fixed so it breaksculacant
2018-07-05Upload IQM loader project -WIP-Ray
2018-05-29Reviewed Windows resource file nameRay
2018-05-04Renamed some functionsRay San
- Renamed Begin3dMode() --> BeginMode3D() - Renamed Begin2dMode() --> BeginMode2D() - Renamed End3dMode() --> EndMode3D() - Renamed End2dMode() --> EndMode2D()
2018-04-02Fix call argument is an uninitialized value[email protected]
2018-03-04Fix result of operation is garbage or undefined[email protected]
2017-11-25Build examples and games on Travis CIAhmad Fatoum
They were disabled because they failed to build, but this patch set fixes the build on Linux and macOS. This doesn't apply to the AppVeyor build on Windows yet; it currently fails at linking with OpenAL.
2017-10-23Example shader correctionRay
2017-10-22Comments tweakRay
2017-07-22Reviewed example with new mathsraysan5
2017-07-21rlgl usable as standalone libraryraysan5
2017-07-02Review TraceLog() usageraysan5
2017-06-29Fix some other typosWilhem Barbier