| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2024-01-02 | Update copyright to 2024 | Ray | |
| 2023-01-01 | Update year to 2023 | Ray | |
| 2022-06-22 | Update rlights.h | Ray | |
| 2022-06-21 | REVIEWED: example: shaders_mesh_instancing | Ray | |
| Simplified example | |||
| 2021-03-14 | WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency | Ray | |
| Some enums values have been renamed to be more consistent and also provide a more detailed description: - ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION - ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2 - MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO - PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE | |||
| 2020-12-29 | Review rlights helper module #1489 | raysan5 | |
| 2020-12-24 | Updated several files while porting examples to web | raysan5 | |
| 2020-03-03 | Some code tweaks | Ray | |
| 2019-06-14 | ADDED: shaders_basic_lighting | Ray | |
