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* Remove PLATFORM_RPI
* remove build artifacts
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Co-authored-by: MichaelFiber <[email protected]>
Co-authored-by: Ray <[email protected]>
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third person) (#2926)
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* core functionality CAMERA_FREE
* fix example
* add remaining camera modes
* add view bobbing
* view bobbing
* catch curser in SetCameraMode
* adjust examples
* fix compilation on linux
* fix example text_draw_3d
* actually fix text_draw_3d
* Updated camera API
* Improve Vector3RotateByAxisAngle() function
* remove camera.mode dependency from low-level functions
* remove camera.mode from struct
* fixes after rebase
* adjust examples for new UpdateCamera function
* adjust example models_loading_m3d
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Co-authored-by: Ray <[email protected]>
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Disable color vertex attribute if not provided by mesh
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Simplified example
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Simplified some parts and reviewed for a correct computation of matrices, considering stereo render view/projection per eye transformations
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shaders_rlgl_mesh_instanced -> shaders_mesh_instancing
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