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2021-03-28REVIEWED: DrawTexturePoly()raysan5
2021-03-25Add DrawTexturedPoly and example (#1677)chriscamacho
* adds DrawTexturedPoly with example * the actual example ... ahem * moved DrawTexturePoly to textures function and example NB function name changed to fit with other DrawTextureXXX functions (no "d" ) Co-authored-by: codifies <[email protected]>
2021-03-23[Examples] Warning fixes (pt 1) (#1668)Jeffery Myers
* Fix some warnings in examples. * cleanups from review Co-authored-by: Jeffery Myers <[email protected]>
2021-03-14WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistencyRay
Some enums values have been renamed to be more consistent and also provide a more detailed description: - ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION - ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2 - MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO - PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
2021-03-04REVIEWED: Examples to new enum valuesRay
2021-03-03WARNING: BREAKING: RENAMED enum valuesRay
RENAMED: CubemapLayoutType and NPatchType
2021-02-20[Examples] Fix typecast warnings in examples. (#1601)Jeffery Myers
* Fixing typecast warnings generated by visual studio 2019 in examples. * Changes to fixes based on feedback Co-authored-by: Jeffery Myers <[email protected]>
2021-02-20Code formatting tweaksRay
2021-02-20fixed the right and left button not working (#1595)Redcamellia
2021-02-06REVIEWED: example: Replaced GetImageData()raysan5
2020-12-24Replace TABS by 4 spacesraysan5
2020-12-24Updated several files while porting examples to webraysan5
2020-12-23Review example formatingraysan5
2020-12-18Support mouse input on example #1465Ray
2020-11-01Review contributed examplesRay
2020-08-16RENAMED: FormatText() -> TextFormat()raysan5
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
2020-06-27Added new function `DrawTextureTiled()` (#1291)Vlad Adrian
* Implemented DrawTextureTiled() * Example added
2020-06-23REVIEWED: textures_raw_data #1286Ray
2020-06-03Update explosion.pngraysan5
2020-06-03[example] Update textures_sprite_explosionraysan5
2020-06-03Update textures_sprite_button.pngraysan5
2020-06-03[example] Update textures_particles_blendingraysan5
2020-06-02Review some png imagesraysan5
2020-05-31Replaced some resources for better licensingraysan5
Some resources used in examples have not a clear license, so, I'm replacing some of them for clearly licensed versions or resources created by me under CC0. License file to be added.
2020-05-28resources PNG chunks cleaningraysan5
2020-05-22Added Blend Modes example. (#1261)Karlo Licudine
2020-04-11Corrected examples after API change: ImageDrawText*()raysan5
2020-03-29Update ImageDraw*() functions to match arguments of Draw*() (#1156)Rob Loach
* Update ImageDraw*() functions to match arguments of Draw*() Updated draw functions: ImageDrawPixel() ImageDrawPixelV() ImageDrawCircle() ImageDrawCircleV() ImageDrawLine() ImageDrawLineV() ImageDrawRectangle() ImageDrawRectangleV() ImageDrawRectangleRec() * [nodepadpp] Update Notepad++ ImageDraw defintions This updates the Notepad++ definitions with the updated ImageDraw methods. * [examples] Add ImageDraw calls to textures_image_drawing * Update ImageDraw*() methods
2020-03-02Support touch drawing on webRay
2020-03-02Update textures_mouse_painting.cRay
2020-01-06Review resources LICENSEraysan5
2019-08-20Support mouse cursor on RPI nativeraysan5
Reduced bunnymark limits
2019-07-28Update textures_mouse_painting.craysan5
2019-07-28Replace tabs by spacesraysan5
2019-07-28Added image saved messageraysan5
2019-07-28Reviewed new examplesraysan5
2019-07-28Added scissor test and mouse painting examples proposed in #890 (#919)ChrisDill
- Updated Makefile with new examples
2019-07-24BREAKING CHANGE: Read descriptionRay
Changes: - Font structure has been redesigned, CharInfo structure contained character rectangle within font texture, it has not much sense, considering that it was an information relative to the font atlas generated and not the character itself, so character rectangles have been moved out from CharInfo to Font. - CharInfo included a data parameters to contain character pixel data (usually grayscale), generated on TTF font generation. It was inconsistent with other fonts types, so, now CharInfo includes directly an Image of the glyph. - REDESIGNED: GenImageFontAtlas(), additional recs parameter added, loaded and filled inside the function to export atlas characters rectangles, instead of silently modify the input CharInfo data. - REVIEWED: ImageTextEx(), funtion retrieved the font atlas image from the GPU, that was slow and problematic in several platforms. Now it uses directly the CharInfo image. Support for unicode codepoints has also been added. - REDESIGNED: ImageDraw(), now it includes an additional parameter, the color tint, not only it could be useful for several situations but also function signature is more consistent with similar functions. - ADDED: ImageFromImage() to generate a new image from a piece of another image. - REVIEWED: GetNextCodepoint(), renamed parameters to be more clear. Also all examples and games that were affected by those changes have been reviewed.
2019-05-29Added array bounds check to textures_bunnymarkChris Dill
2019-05-27Review variables initializationRay
2019-05-20Review ALL examplesRay
2019-05-17examples reviewRay
2019-05-14examples reviewRay
Redesigns, deletes and renames Also noted authors propertly on contributed examples
2019-05-06Move bunnymark example to another moduleRay
2019-05-03new example: textures_sprite_explosionRay
2019-05-02new example: textures_sprite_buttonRay
2019-04-12Review some examplesRay
2019-04-11new example: textures_background_scrollingRay
2019-01-05Reviewed exampleraysan5
2018-12-25REVIEWED: LoadFontEx()raysan5
Changed parameters order for consistency with LoadFontData() and other functions when an array is passed by parameter and array size is the following parameter.