| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-04-26 | Generate a mesh in client code. (#1735) | Jeffery Myers | |
| 2021-04-25 | Fixes for 64 bit typecast warnings (#1733) | Jeffery Myers | |
| 2021-04-23 | Update README.md | Ray | |
| 2021-04-23 | Update shaders_mesh_instancing.c | Ray | |
| 2021-04-22 | Remove trail spaces | Ray | |
| 2021-04-22 | Added screenshots | Ray | |
| 2021-04-22 | Update README.md | Ray | |
| 2021-04-21 | Reviewed templates Makefiles | Ray | |
| 2021-04-19 | [examples] Added an example for raylib OpenGL interop (#1726) | Stephan Soller | |
| * Added an example for raylib OpenGL interop. * Removed C99 variable-length array to fix MSVC errors * Moved the opengl interop example from shaders to others. | |||
| 2021-04-19 | Added zoom independent sharp edges to the SDF text example. (#1727) | Stephan Soller | |
| 2021-04-16 | Fix old directories used and windows/linux portability (#1722) | noloop | |
| * Fix olds directories used and windows/linux portability * Fix windows/linux portability | |||
| 2021-04-14 | Update Makefile | Ray | |
| 2021-04-07 | Update core_vr_simulator.c | Ray | |
| 2021-04-07 | Update core_vr_simulator.c | Ray | |
| 2021-04-07 | Update shaders_julia_set.c | Ray | |
| 2021-04-07 | Update core_vr_simulator.c | Ray | |
| 2021-04-06 | REDESIGNED: Vr stereo mode | Ray | |
| 2021-04-06 | Reviewed Vr stereo | Ray | |
| 2021-04-06 | REDESIGNED: Vr stereo rendering | Ray | |
| 2021-04-06 | Minimum number of segments in circle sector functions changed from ↵ | frithrah | |
| hard-coded to based on degree range. (#1707) Co-authored-by: Simon <[email protected]> | |||
| 2021-04-02 | Reviewed skybox and pbr examples | raysan5 | |
| 2021-04-02 | Reviewed examples | raysan5 | |
| 2021-04-02 | REDESIGN: Move GenTexture*() functions to PBR example #721 | raysan5 | |
| Removed functions from rlgl module. | |||
| 2021-04-01 | Update core_input_gamepad.c | raysan5 | |
| 2021-03-31 | ADDED: Support model normal matrix location #1691 | raysan5 | |
| 2021-03-31 | REVIEWED: DrawMeshInstanced() matrix computations | raysan5 | |
| Simplified some parts and reviewed for a correct computation of matrices, considering stereo render view/projection per eye transformations | |||
| 2021-03-31 | RENAMED: example: shaders_mesh_instancing | raysan5 | |
| shaders_rlgl_mesh_instanced -> shaders_mesh_instancing | |||
| 2021-03-28 | REVIEWED: text_draw_3d, code formatting | raysan5 | |
| 2021-03-28 | REVIEWED: models_gltf_model #1684 | raysan5 | |
| 2021-03-28 | REVIEWED: DrawTexturePoly() | raysan5 | |
| 2021-03-28 | Added draw 3d text example (#1689) | Vlad Adrian | |
| 2021-03-26 | REVIEWED: DrawMeshInstanced() | Ray | |
| 2021-03-26 | Update models_yaw_pitch_roll.c | Ray | |
| 2021-03-25 | Add DrawTexturedPoly and example (#1677) | chriscamacho | |
| * adds DrawTexturedPoly with example * the actual example ... ahem * moved DrawTexturePoly to textures function and example NB function name changed to fit with other DrawTextureXXX functions (no "d" ) Co-authored-by: codifies <[email protected]> | |||
| 2021-03-25 | REVIEW: instancing example formating | Ray | |
| 2021-03-25 | added animation and keyboard controls to rlgl mesh Instancing example (#1678) | Max | |
| 2021-03-23 | Added security check for render batch #1670 | Ray | |
| 2021-03-23 | Update text_raylib_fonts.c | Ray | |
| 2021-03-23 | Update text_raylib_fonts.c | Ray | |
| 2021-03-23 | REVIEWED: rlgl_standalone usage | Ray | |
| 2021-03-23 | [Examples] Warning fixes (pt 1) (#1668) | Jeffery Myers | |
| * Fix some warnings in examples. * cleanups from review Co-authored-by: Jeffery Myers <[email protected]> | |||
| 2021-03-22 | Changed IsKeyPressed('R') to IsKeyPressed(KEY_R) for Physics examples! (#1666) | Rabia Alhaffar | |
| 2021-03-21 | WARNING: BREAKING: rlgl module redesign -WIP- | Ray | |
| - Some rlgl functions have been moved to core - Some functions have been made internal to rlgl - rlgl functions prefixed with rl*() | |||
| 2021-03-20 | BIG CHANGE: REDESIGNED: Vr device simulator #1582 | Ray | |
| Vr simulator has been moved to core module and completely redesigned. Now user is in charge of stereo-render fbo and also in full control of distortion shader. Code is a bit more complex but better aligned with other raylib examples. | |||
| 2021-03-20 | Example considering HighDPI on RenderTexture draw #1086 | Ray | |
| 2021-03-20 | Delete Avocado.glb | Ray | |
| 2021-03-19 | Updated example assets | Ray | |
| 2021-03-19 | RENAMED: camera.type -> camera.projection | Ray | |
| 2021-03-19 | Changed DrawRing and DrawCircleSector angle params from int to float to ↵ | frithrah | |
| allow greater accuracy. (#1656) Co-authored-by: Simon <[email protected]> | |||
| 2021-03-19 | Update text_input_box.c | Ray | |
